Skyrim land of the supermodels

Post » Tue Jun 05, 2012 12:36 pm

Wait - is the problem that you want your Dovahkin to be fat??? You WANT to play a fat, overweight, out of shape character?

If they did this, they'd need to add a heart attack feature . . .for the first time you try to get up to High Hrothgar.
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Tamara Primo
 
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Post » Tue Jun 05, 2012 7:23 pm

Fast food isn't the problem. There are plenty of skinny people over here but who are incredibly unhealthy with all the fast food(so its still a problem) THe problem here is the lack of exercise. In the USA, machines do everything for us, and we can live our lives just fine just by having an in home office. Or we just take a train to work. In Tamriel, there is only manual technology. All the vocations require exercise. Even Sinderion, the alchemist who lives in a basemant, gets exercise from his field trips and his trekking across Tamriel.

So no, no fat people plz.

Not true. You only need a minimal amount of exercise to stay healthy. Walking for 20 mins a day will do it.

The problem with the USA is the culture has become about being physically big. Americans would rather be a meat head than a fat f-ck, and rather be a fat f-ck than a normal size human being.
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Antony Holdsworth
 
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Post » Tue Jun 05, 2012 6:05 pm

It's kinda ironic considering that americans are now shorter on average than those "skinny fat" euros.
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CYCO JO-NATE
 
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Post » Tue Jun 05, 2012 12:17 pm

They would have to make armor for the fatsos. I know some people like to create characters in their likeness, but this is ridiculous. If they make fat characters they should also give them a heart disease and diabetes attribute constant effect.
-THIS- hahahahahaha. Too true.
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Pants
 
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Post » Tue Jun 05, 2012 6:11 pm

Doing what the OP suggested basically means we would have to use one armor type for the whole game, I think I'll stick with the Weight option which is a good step in the right direction.
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Pawel Platek
 
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Post » Tue Jun 05, 2012 4:39 pm

No. Just because you have more than one body type/skeleton does not mean that they will both be of lesser quality. There is no reason at all they couldn't both have the same level of quality the current body type does in the game. It would just take more time. And, as they say, time is money.

That is my point, I have x time to make a game with y number of resources, if you make 2 of something it will be roughly 2 things that are half as good as making 1 of something within that same amount of time and resources

and even beyond that, I could hire 2 guys to make 2 skeletons and 1 to do quests or 1 guy to do skeletons and 2 for quests, not literal numbering there but you get the point, the more on 1 thing detracts from the rest, in a word, PRIORITIZE!

EDIT; also to everyone else in the topic, don't forget, in the middle ages it was totally attractive and sixy to have some pudge, girls used to dig a man who could live fat :banana:

...also women with a gap between their front teeth were hot :ermm:
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XPidgex Jefferson
 
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Post » Tue Jun 05, 2012 5:26 pm


EDIT; also to everyone else in the topic, don't forget, in the middle ages it was totally attractive and sixy to have some pudge, girls used to dig a man who could live fat :banana:

...also women with a gap between their front teeth were hot :ermm:

Yea, well, those guys who could live fat weren't running around in 80 pounds of metal, swinging metal weapons at other guys encased in metal trying to kill them. The fat guys were the ones sitting in the big chair sending other people out to do things.

Doesn't make for a great game to sit there and send someone else out to do things, IMO.
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Kellymarie Heppell
 
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Post » Tue Jun 05, 2012 1:41 pm

There is no need for player to be fat or skinny, there should be just fat and skinny npcs with clothes specially designed for them which you can't loot.
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Jynx Anthropic
 
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Post » Tue Jun 05, 2012 9:26 am

Sure you would just need to morph (on certain points) the vertexes of the character and clothes to a larger radius?

There is no excuse, San An"frickin"dreas had it in 2004.
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Sam Parker
 
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Post » Tue Jun 05, 2012 1:59 pm

Yea, well, those guys who could live fat weren't running around in 80 pounds of metal, swinging metal weapons at other guys encased in metal trying to kill them. The fat guys were the ones sitting in the big chair sending other people out to do things.

Doesn't make for a great game to sit there and send someone else out to do things, IMO.

yeah, and I wouldnt want a gap between my PC's teeth either, just giv'in some love to the big men

Sure you would just need to morph (on certain points) the vertexes of the character and clothes to a larger radius?

There is no excuse, San An"frickin"dreas had it in 2004.

And didn't again in 2008
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Aman Bhattal
 
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Post » Tue Jun 05, 2012 4:29 pm

I'm sorry but there was no San Andreas re-make in 2008 :bunny:

:biggrin:

GTAIV does not count - it was awful...ly boring and a step back.
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dell
 
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Post » Tue Jun 05, 2012 10:45 am


And didn't again in 2008

There are fat people in gta 4? :confused:
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Lyd
 
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Post » Tue Jun 05, 2012 8:10 am

You could also have Dunkin Sweetrolls in every reach where the overweight people hangout talking about quests. None of them ever made it up the 7000 steps.
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Miranda Taylor
 
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Post » Tue Jun 05, 2012 9:28 am

I can imagine it now. "I used to be an adventurer like you . . . but then I took a few dozen sweetrolls to the stomach."
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Taylah Haines
 
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Post » Tue Jun 05, 2012 8:21 pm

Great. A fat dragonborn would simply replace Alduin as the world eater...
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Darlene Delk
 
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Post » Tue Jun 05, 2012 7:39 am

It actually seems like quite a task

But it would be cool, especially in a hardcoe mode. Someone who doesn't eat that much, and then only eats fruits and vegetables would be really skinny. Someone who ate 5 apple pies a day and rides the carriage everywhere would be really chubby. Like GTA: San Andreas. Although that game maybe had a few dozen character models at the most. Skyrim, or the next TES...your talking about an exponentially larger number here.

How many possible NPC models are there already? Now imagine that, and multiply it by how many different "fat" models you think is reasonable, for EVERY SINGLE ONE OF THOSE.
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amhain
 
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Post » Tue Jun 05, 2012 10:01 am

There are fat people in gta 4? :confused:

Not Fat PC's (except if you count Niko's gut)

just Sloven Eastern European NPC's
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Jordan Fletcher
 
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Post » Tue Jun 05, 2012 2:00 pm

Saint's Row 3 did it fine.

http://www.youtube.com/watch?v=MCdGChcT914&feature=endscreen&NR=1

Saint's Row doesnt have the armor issue. Clothes can be stretched, armor can't. They would have to redesign each armor set for each body type.

Also SR doesn't care much for those issues, it has an unrealistic presentation to begin with. Bethesda wants to create a fictional but believable world, they cant just 'solve' such issues by ignoring it like SR can and does.

Same thing with spears really. In games like Morrowind and WoW where the presentation is less realistic and more cartoony, you can have clipping issues without it being a major distraction. In games with graphics like Skyrim and CoD it would be immediatly noticable and distracting to many.
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Christine
 
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Post » Tue Jun 05, 2012 7:46 am

Bethesda's tech is old and limited and you can even make much better characters with EVE Online. :P
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jessica sonny
 
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Post » Tue Jun 05, 2012 2:29 pm

Khajits! Are ugly.

Cheers

No u! They've never looked better :stare:

Though i'l still start using a mod for human-faced version ASAP :hehe:

And i thougth naked (or as naked as you can get) character with weight at max looked pretty heavy. Not fat exactly, but quite big compared to the typical game characters.

Bethesda's tech is old and limited and you can even make much better characters with EVE Online. :tongue:

Yes. the "new" engine just the old Gamebryo with a new coat of paint. Looks better on the surface, but beneath it is just old.
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Destinyscharm
 
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