Skyrim land of the supermodels

Post » Tue Jun 05, 2012 3:36 pm

Why does Beth continue to with hold the fat and anorexic?
I think next time around in character creation you should be able to set your body to healthy or unhealthy and then choose your weight.
So you could be fat or anorexic on the unhealthy side (or somewhere in between) and bulging with muscle or lean and wiry on the healthy side (or somewhere in between).
I think this would greatly add to the experience and make innkeepers seem more jolly and believable or the poor pitiable. As well as creating new RP options.
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Cash n Class
 
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Post » Tue Jun 05, 2012 3:40 pm

Because Bethesda games use a single skeleton. They're not designed for different types of skeleton structures.
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Robert Garcia
 
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Post » Tue Jun 05, 2012 9:53 am

Because Bethesda games use a single skeleton. They're not designed for different types of skeleton structures.
Well they should. How hard would it be?
(not a modder or a programmer here even slightly go easy)
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x_JeNnY_x
 
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Post » Tue Jun 05, 2012 3:10 pm

Well they should. How hard would it be?
(not a modder or a programmer here even slightly go easy)
Well, it was modded in for Oblivion. But it was randomly selected, and there were a few performance issues with it.

If Bethesda built in different skeletons to the engine, I'd say it could be done. But would they? I doubt it unfortunately, creating all the animations, meshes and collision for one human skeleton is hard enough. The work for dozens would be massive.
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Noely Ulloa
 
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Post » Tue Jun 05, 2012 11:41 am

Well they should. How hard would it be?
(not a modder or a programmer here even slightly go easy)

Well, modeling a body isn't exactly a cakewalk. And a much heavier person does not move the same as a skinny or fit person. So that would mean an additional set of animations. Then you'd have to build heavy or fat versions of the armor and clothing. So yes, it would be a lot of work.
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Kayla Bee
 
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Post » Tue Jun 05, 2012 4:20 pm

Very hard because every skeleton needs a whole new set of animations. Look at the animations, making more make the current ones worse, think of the horror. But yeha mostly new animations which are hard to make. Beyond that they need to make a new model for every piece of clothing and armor for each skeleton. So even just two extra bodytypes, very skinny and very fat would require hundreds of new models and dozen of animations.

Now think of the fact most people play good looking Nords and it would be a bit of a waste of resources for Beth (just their point of view). So not going to happen.
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Grace Francis
 
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Post » Tue Jun 05, 2012 5:13 pm

Well they should. How hard would it be?
(not a modder or a programmer here even slightly go easy)

like the guy mentioned above, 1 skeleton with an optimal amount of collision detection and number of animations or several with either less animations or animations/collision clipping/glitch issues
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Emily Jones
 
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Post » Tue Jun 05, 2012 6:38 am

like the guy mentioned above, 1 skeleton with an optimal amount of collision detection and number of animations or several with either less animations or animations/collision clipping/glitch issues

No. Just because you have more than one body type/skeleton does not mean that they will both be of lesser quality. There is no reason at all they couldn't both have the same level of quality the current body type does in the game. It would just take more time. And, as they say, time is money.
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{Richies Mommy}
 
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Post » Tue Jun 05, 2012 11:31 am

WHy would you want to be fat? You are the freaking Dragonborn, the person who will change the face of Skyrim for decades, if not centuries to come! You save the world by having to best Alduin in single combat. You are constantly under assault by bandits, dragons and other ne'er do wells. Even if you did start fat, you would lose it quickly being in armor, running across the landscape and killing things.
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Mike Plumley
 
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Post » Tue Jun 05, 2012 6:01 am

Because running for your life from Elder Dragons is a great way to stay in shape.
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amhain
 
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Post » Tue Jun 05, 2012 11:13 am

Because The Elder Scrolls series is not set in USA.

Just go to any country that fast food is not prevalent, and you'll seldom find people who's really really fat.

And also, in medieval times there are much fewer fat people than nowadays. Most commoners during that period can barely feed themselves.

And yes, looking it technically, supporting multiple vastly different skeleton seems to be too harsh for this decade old engine now. I guess adding some slightly different builds is the most Bethesda can do now.

Or you could just say they are lazy and the audience who love making a fat character so too small that they didn't bother to add a fat model into the game.
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Imy Davies
 
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Post » Tue Jun 05, 2012 9:02 am

Because The Elder Scrolls series is not set in USA.

Just go to any country that fast food is not prevalent, and you'll seldom find people who's really really fat.

And also, in medieval times there are much fewer fat people than nowadays. Most commoners during that period can barely feed themselves.

And yes, looking it technically, supporting multiple vastly different skeleton seems to be too harsh for this decade old engine now. I guess adding some slightly different builds is the most Bethesda can do now.

Or you could just say they are lazy and the audience who love making a fat character so too small that they didn't bother to add a fat model into the game.

Fast food isn't the problem. There are plenty of skinny people over here but who are incredibly unhealthy with all the fast food(so its still a problem) THe problem here is the lack of exercise. In the USA, machines do everything for us, and we can live our lives just fine just by having an in home office. Or we just take a train to work. In Tamriel, there is only manual technology. All the vocations require exercise. Even Sinderion, the alchemist who lives in a basemant, gets exercise from his field trips and his trekking across Tamriel.

So no, no fat people plz.
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Nuno Castro
 
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Post » Tue Jun 05, 2012 10:43 am

how could you get fat?

i mean... you keep running threw skyrim and fight all sort of things... you are always on the move.
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Prisca Lacour
 
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Post » Tue Jun 05, 2012 12:20 pm

how could you get fat?

i mean... you keep running threw skyrim and fight all sort of things... you are always on the move.
Let me guess...someone stole your sweetroll? You know who was stealing all those sweetrolls? http://slurmed.com/wall/178/178_fat-human-bender-wally_1280.jpg

And he wants to be in Skyrim...lol
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Queen Bitch
 
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Post » Tue Jun 05, 2012 12:08 pm

Well they should. How hard would it be?
(not a modder or a programmer here even slightly go easy)
How hard can it be VERY
and even if they did implement is you would only be able to chose between a few body types or have a slider that doesnt change that much and even if they did implement this which would use up a lot of time and effort would you really notice that? how often do you look at your character without armor on
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My blood
 
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Post » Tue Jun 05, 2012 2:20 pm

It is very difficult to make a new body type.
I would like it but I do not expect it to happen.
You would have to create an entire new build and then you would have to make sure the armor cloths and so on could fit your character.
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Rachael
 
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Post » Tue Jun 05, 2012 4:27 pm

Saint's Row 3 did it fine.

http://www.youtube.com/watch?v=MCdGChcT914&feature=endscreen&NR=1
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NIloufar Emporio
 
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Post » Tue Jun 05, 2012 5:18 pm

The lowest body weight is pretty skinny already. The missing one is fat.

Fat is somewhat hard to get it right without clipping all the armor.
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Robert Jr
 
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Post » Tue Jun 05, 2012 2:25 pm

Aren't most supermodels anorexic?

Anyway, technical difficulties are a good enough reason for them to use one body type. It's fine with me, I'd rather they put work into things more important to gameplay.

Also, fat people, as another poster said, wouldn't really be common in a setting like Skyrim and their standard of "fat" would be nowhere near the standard of first world countries IRL especially the U.S. where obese and overweight people are like 1/3rd or more of the population.
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Dorian Cozens
 
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Post » Tue Jun 05, 2012 9:39 pm

Why does Beth continue to with hold the fat and anorexic?
I think next time around in character creation you should be able to set your body to healthy or unhealthy and then choose your weight.
So you could be fat or anorexic on the unhealthy side (or somewhere in between) and bulging with muscle or lean and wiry on the healthy side (or somewhere in between).
I think this would greatly add to the experience and make innkeepers seem more jolly and believable or the poor pitiable. As well as creating new RP options.
all the female characters in oblivion looked like they weredying, and anorexic, this is much better.
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Steph
 
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Post » Tue Jun 05, 2012 7:00 am

Yeah, I could see it now. Olga, there she is, that 4'7 180kg/412lb wench from the Winking Skeever getting up on top of a dragon and cracking its skull open with Battleaxe. Or Heimval, the 30kg/85lb 5'9 half-starved skooma addict impaling an Orc with a greatswprd while thrusting him into the air. Sight to see....
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James Wilson
 
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Post » Tue Jun 05, 2012 9:32 pm

wait for the next game on the next generation of consoles then im sure your character will be the only one with abs that can deflect arrows and pecs that rival daedric armor and be able to block dagons axe with your forearm alone. and watch then you will complain how you are the only fit one.
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Holli Dillon
 
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Post » Tue Jun 05, 2012 1:52 pm

They would have to make armor for the fatsos. I know some people like to create characters in their likeness, but this is ridiculous. If they make fat characters they should also give them a heart disease and diabetes attribute constant effect.
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Cesar Gomez
 
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Post » Tue Jun 05, 2012 8:32 pm

Khajits! Are ugly.

Cheers
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Mashystar
 
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Post » Tue Jun 05, 2012 8:54 pm

Well they should. How hard would it be?
(not a modder or a programmer here even slightly go easy)

Animating is the hardest part of making a model. Making a character model from scratch could be anything from 10 to 50 hours; but creating a skeleton and the associated animations will take hundreds of man hours, therefore where possible it's preferable to re-use animations/skeletons. Just look at the khajiit and argonians in Oblivion and Skyrim, they went from digitgrade to plantigrade - if they can't find the time and resources to properly fix two player races up they definatly can't afford to make extreme ends of the weight spectrum for every playable race.

incidentlly, the lowest end of the weight range is pretty damn skinny




Khajits! Are ugly.

Cheers
Says the hairless ape man
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chirsty aggas
 
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