Forced to use too many skills? LOL.
That is the complete opposite of my complaint about magick. In my experience, you can get away with spamming just 1 spell that is being dualcast for the stun-lock. It is extremely cheap and disheartening. I find that warriors and archers are far more interesting to play. This is pretty sad imo, because the mage is usually my prefered playstyle. Outside of the mage guild quets, there is no compelling reason to play one, since the spells get progressively dull to use. Eventually you can just spam fireballs at the ground near a target. Destro mages are all one-trick ponies.
I think bethesda realizes just how dull destro mages are, and they made them weak at high levels just to encourage people to branch out to other fields to keep things a little more interesting. I swear, if destro spells scaled with level, you'd all be complaining about boring and EZ mode they are.
I'm no too fussed about it though, because I know that some mods will make things more interesting by tweaking the mechanics and making more destro spells useful for different purposes and maybe even tweaking the mechanics of magic to increase the amount of synergy, tactics, and strategies available to spellcasters.
That is the complete opposite of my complaint about magick. In my experience, you can get away with spamming just 1 spell that is being dualcast for the stun-lock. It is extremely cheap and disheartening. I find that warriors and archers are far more interesting to play. This is pretty sad imo, because the mage is usually my prefered playstyle. Outside of the mage guild quets, there is no compelling reason to play one, since the spells get progressively dull to use. Eventually you can just spam fireballs at the ground near a target. Destro mages are all one-trick ponies.
I think bethesda realizes just how dull destro mages are, and they made them weak at high levels just to encourage people to branch out to other fields to keep things a little more interesting. I swear, if destro spells scaled with level, you'd all be complaining about boring and EZ mode they are.
I'm no too fussed about it though, because I know that some mods will make things more interesting by tweaking the mechanics and making more destro spells useful for different purposes and maybe even tweaking the mechanics of magic to increase the amount of synergy, tactics, and strategies available to spellcasters.
I like mixing all of this up on the same character.. I just have to be careful not to get overlapping or redundant skills. Coupled with Shouts, I have a lot covered. And only a few trees are maxed (or going to be), so that prevents EZ mode.
