To be a viable mage you need:
Destruction to deal damage
Conjuration so that the enemies can't just charge you
Restoration for the ward spells (so you can fight other mages)
Alteration for your Protection
Now yuo dont need to use all these skills to the full extent, but you still end up having ot use alot of perk point in each tree to reach the perks you need.
For a warrior though:
One-handed/Two-Handed
Heavy Armor
Block
Smithing
4 Skills still right? True but now I show the biggest problem.
As a Warrior you wear armor for your Heavy Armor skill, you have a weapon in one hand/two hand and a shield in the other. Smithing doesnt require you to equip anything.
As a mage though, all for of those skills have to be interchanged between the hand slots, and quite often you need to be ready ot dual cast spells.
This is really had to play with as you are constantly having to switch between 5-8 different spells (with a hotkey system that really svcks), preparing for a battle is actually really tedious as you need to cast protection, a summon, then set up if you need a ward spell ready, or dual destruction and then what kind of destruction.....cause using that frost spell on a frost troll is useless. If you get ambushed? Well now you have to do all that while also running away from the enemy. And you have ot do thise chore, like recasting protection and summons constantly as you play, battle go on for too long? guess you end up running in circles recasting your spells.
And what benifit is there to this? None, it would actually take less time with a warrior character who would be more powerful and just be able to charge in. Why play a tedious mage character, when it is easier to play a warrior.
The protection spells don't reach the armor cap, but a warrior can easily and his armor rating never runs out.
I'm not saying that things need to be changed, spells dont need to be more powerful or anything....the system just needs to work better....Bethesda have removed many of the customising options in order to make the system more manageable....but they didn't remove the many tedious problems with the system that has been around forever.
Thats just my two cents though.
PS: I know this'll come up, most of the skills are powerful enough (except for the destruction at super high level), as with 100% magic reduction you can machine guns out those spells much faster then even a warrior could attack.


