Skyrim needs medium armor!

Post » Mon Jun 18, 2012 1:58 pm

this...less choices isn't really a good thing in this type of game.
No its really not its baffling some people think its, ok. :down:
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Mon Jun 18, 2012 10:38 am

But because practice disproves theory, there is zero difference between Heavy and Light Armor if you take the correct perks, enchantments, etc.
Let me get this straight: instead of making the theory into practice, you'd rather make the theory impossible to put into practice?
There are things that could be done to make there be a greater difference between the armor styles, like decreasing the perks' effectiveness on heavy armor. Putting medium armor into the mix makes it impossible to properly differentiate between the two.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Mon Jun 18, 2012 4:08 pm

No its really not its baffling some people think its, ok. :down:

I would love to have it, if it offered something unique, but it didn't. Like I said earlier, as a blend, it did neither job very well. So if they could add in a third factor beyond movement/stealth and protection, that it could excel at, I'd say go for it.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Tue Jun 19, 2012 12:03 am

No its really not its baffling some people think its, ok. :down:


right on man, baffling is exactly the word i was looking for. i LOVED DA:Os multiple lvls of armor AND the fact that you needed to have a certain strength before you could wear "massive" armor.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Mon Jun 18, 2012 10:17 pm

Could you elaborate? I'm not familiar with those differences.

As was said earlier, in TES games, the difference between light and heavy is movement/stealth vs protection. The probably with medium is that it sits in the middle and doesn't do either very well. That does make it kind of pointless.

The DA:O system offered varying degrees of protection at the cost of stamina. Massive armor made you very hard to kill, but gave you little stamina for activating abilities. It was great defensively but hampered offensive capability. Light armor was the opposite because it helped only a little with damage reduction, but caused your stamina to decrease only a tiny bit. Medium offered a good deal more protection, but it started to somewhat effect your stamina. Heavy offered good protection, but the penalties to stamina were pretty noticeable. Each armor type had distinction, which created plenty of roleplaying potential, as well as a good gameplay mechanic.

I would have liked the system described above to be in Skyrim (or future TES games) because it worked much better than our current system IMO.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Mon Jun 18, 2012 9:07 pm

The DA:O system offered varying degrees of protection at the cost stamina. Massive armor made you very hard to kill, but gave you little stamina for activating abilities. It was great defensively but hampered offensive capability. Light armor was the opposite because it helped only a little with damage reduction, but caused your stamina to decrease only a tiny bit. Medium offered a good deal more protection, but it started to somewhat effect your stamina. Heavy offered good protection, but the penalties to stamina were pretty noticeable. Each armor type had distinction, which created plenty of roleplaying potential, as well as a good gameplay mechanic.

I would have liked the system described above to be in Skyrim (or future TES games) because it worked much better than our current system IMO.
Actually, that's exactly the same skyrim's armor system, when you take out perks and enchanting.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Mon Jun 18, 2012 11:32 pm

I would love to have it, if it offered something unique, but it didn't. Like I said earlier, as a blend, it did neither job very well. So if they could add in a third factor beyond movement/stealth and protection, that it could excel at, I'd say go for it.
I agree more is better, it should have some way to blend heavy and light together with an armor rating in the middle and not make as much noise as heavy armor and it should make more noise than light armor. I liked this armor for a spellsword or a witchhunter build. It also worked well with a sorcerer or a battlemage build.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Tue Jun 19, 2012 1:24 am

Actually, that's exactly the same skyrim's armor system, when you take out perks and enchanting.

True, but it only has the two ends of the spectrum. I want to have something in the middle like Dragon Age : Origins or Morrowind had.
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Mon Jun 18, 2012 7:57 pm

True, but it only has the two ends of the spectrum. I want to have something in the middle like Dragon Age : Origins or Morrowind had.
Can you guess why they cut out the middle? here's a hint: playstyles are supposed to be different, as opposed to the same exact style using different numbers.
Sure, Beth didn't do the best job in differentiating light and heavy armor, but that's no excuse for intentionally screwing it up even more
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Mon Jun 18, 2012 3:30 pm

right on man, baffling is exactly the word i was looking for. i LOVED DA:Os multiple lvls of armor AND the fact that you needed to have a certain strength before you could wear "massive" armor.
I liked that too, that is why we need attribute back to determine things like this. Dragon Age Origins did armor very well.
The DA:O system offered varying degrees of protection at the cost of stamina. Massive armor made you very hard to kill, but gave you little stamina for activating abilities. It was great defensively but hampered offensive capability. Light armor was the opposite because it helped only a little with damage reduction, but caused your stamina to decrease only a tiny bit. Medium offered a good deal more protection, but it started to somewhat effect your stamina. Heavy offered good protection, but the penalties to stamina were pretty noticeable. Each armor type had distinction, which created plenty of roleplaying potential, as well as a good gameplay mechanic.

I would have liked the system described above to be in Skyrim (or future TES games) because it worked much better than our current system IMO.
I would like this system as well.

It would add options.

Strength should determine what armor you wear.

The armor you wear should dictate how much stamina is used when you perform an action like power attacks and sprinting. You should have positives and negatives to each armor or clothing option so you can best pick the attire that best fits your character.

You are right it would work wonder for roleplaying.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Mon Jun 18, 2012 3:42 pm

I agree more is better, it should have some way to blend heavy and light together with an armor rating in the middle and not make as much noise as heavy armor and it should make more noise than light armor. I liked this armor for a spellsword or a witchhunter build. It also worked well with a sorcerer or a battlemage build.

I feel like you entirely missed the point I was trying to make. With medium armor you compromise your ability to sneak and you still can't take a hit. So what did you gain? Nothing noteworthy. It's middle of the road mediocre. That's why I said it needs a third factor added to the system. Something medium armor could be the best at.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Mon Jun 18, 2012 8:10 pm

When you join the Imperials, you can get Imperial Medium armour
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Mon Jun 18, 2012 8:21 pm

Can you guess why they cut out the middle? here's a hint: playstyles are supposed to be different, as opposed to the same exact style using different numbers.
Sure, Beth didn't do the best job in differentiating light and heavy armor, but that's no excuse for intentionally screwing it up even more

No one puts a gun to your head and forces you to use the medium armors. The heavy and light armors would still be there. People should have a choice *gasp* in what size of armor their character wears, instead of being forced into what others deem as the "right" playstyles.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Mon Jun 18, 2012 11:47 am

I feel like you entirely missed the point I was trying to make. With medium armor you compromise your ability to sneak and you still can't take a hit. So what did you gain? Nothing noteworthy. It's middle of the road mediocre. That's why I said it needs a third factor added to the system. Something medium armor could be the best at.
I understood your point I am just irritated by the lack of options in this game, it does need a strong middle ground but it should be in the game.

Maybe the factor it could govern should be less stamina use than heavy armor to execute an action like power bash. You should also not recover stamina as quickly wearing different armor types and medium could be that middle ground where stamina and function met for a play style that fits a spellsword or possibly a bard.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Mon Jun 18, 2012 9:35 am

I liked that too, that is why we need attribute back to determine things like this. Dragon Age Origins did armor very well.
If by "very well", you mean having 12 suits of armor that were just different colors of the same model, then yes it does
if you're referring to mechanics, then you're comparing apples to carrots(screw the usual phrase) because armor in TES is nothing like that in Dragon age. in DA, the only real choice you have to make is how much you rely on your talents. In skyrim, armor defines everything about how you play.
I would like this system as well.

It would add options.

Strength should determine what armor you wear.

The armor you wear should dictate how much stamina is used when you perform an action like power attacks and sprinting. You should have positives and negatives to each armor or clothing option so you can best pick the attire that best fits your character.

You are right it would work wonder for roleplaying.
No, it wouldn't add options. It would just shove in a middle option that doesn't feel like it belongs anywhere.
I understood your point I am just irritated by the lack of options in this game, it does need a strong middle ground but it should be in the game.

Maybe the factor it could govern should be less stamina use than heavy armor to execute an action like power bash. You should also not recover stamina as quickly wearing different armor types and medium could be that middle ground where stamina and function met for a play style that fits a spellsword or possibly a bard.
adressed above. medium armor is just a middle ground that detracts from the value of the other two
No one puts a gun to your head and forces you to use the medium armors. The heavy and light armors would still be there. People should have a choice *gasp* in what size of armor their character wears, instead of being forced into what others deem as the "right" playstyles.
here's a detail that you might have missed. since everyone seems to conveniently forget it in situations like this, i'll make it nice and visible:
NOONE LIKES STUPID CHOICES

Nobody puts a gun to your head and forces you to use the marriage system. but people still complain about it. Do you know why? Because people feel it's not a well-done option.
Medium armor is exactly the same: adding it in for the sake of having the option isn't a valid reason for adding in a totally [censored] option that looks like it's there just so it can be.
If you're going to add anything to the armor, add in more difference between the two armor styles we already have. don't blend the lines between them even more
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Mon Jun 18, 2012 2:21 pm

We don't want customization in our action/adventure game.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Mon Jun 18, 2012 2:50 pm

I simply don't agree that the argument of "It's a mediocre middle ground" is good enough to warrant not having it.
Even if you're absolutely correct, I'd still prefer to have the middle ground there, in case I don't particularly care about sneaking but don't want to be weighed down.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Mon Jun 18, 2012 4:57 pm

If by "very well", you mean having 12 suits of armor that were just different colors of the same model, then yes it does
if you're referring to mechanics, then you're comparing apples to carrots(screw the usual phrase) because armor in TES is nothing like that in Dragon age. in DA, the only real choice you have to make is how much you rely on your talents. In skyrim, armor defines everything about how you play.

No, it wouldn't add options. It would just shove in a middle option that doesn't feel like it belongs anywhere.
The mechanics are better in Origins as your armor effects what you can and cannot do. The armor skins were laughable agreed.

So for you less is more: its a middle ground and it should be in therefore we have the option to wear it. I had a lot of medium armor characters in Morrowind and I liked it a lot we need options back.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Mon Jun 18, 2012 8:23 pm

I understood your point I am just irritated by the lack of options in this game, it does need a strong middle ground but it should be in the game.

Maybe the factor it could govern should be less stamina use than heavy armor to execute an action like power bash. You should also not recover stamina as quickly wearing different armor types and medium could be that middle ground where stamina and function met for a play style that fits a spellsword or possibly a bard.

If all you want are options, you may as well just add more types of armor. A whole new classification of armor, though, needs something to make it unique or special. Medium really doesn't have any such thing.

And the problem with the fatigue/stamina suggestion is that would still less than light armor, meaning it's still middle ground mediocre.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Mon Jun 18, 2012 8:43 pm

Let me get this straight: instead of making the theory into practice, you'd rather make the theory impossible to put into practice?
There are things that could be done to make there be a greater difference between the armor styles, like decreasing the perks' effectiveness on heavy armor. Putting medium armor into the mix makes it impossible to properly differentiate between the two.

I was not putting forth that Medium Armor is needed. In a game like TES, Medium Armor would quickly get lost in the shuffle. What I was pointing out is that the differences between Light and Heavy, in practice, are negligible due to other mechanics in the game. The choice between Light and Heavy in Skyrim is about as drastic as choosing between Light, Medium, and Heavy. Which is to say, not drastic at all.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Mon Jun 18, 2012 4:01 pm

If all you want are options, you may as well just add more types of armor. A whole new classification of armor, though, needs something to make it unique or special. Medium really doesn't have any such thing.

And the problem with the fatigue/stamina suggestion is that would still less than light armor, meaning it's still middle ground mediocre.
There is nothing wrong with wanting for, something that meld two things together so it does not use as much stamina and does not make as much noise as heavy armor, although this would not matter with muffle.

Each system should have something perk related, there should be a medium armor perk tree thats adds in things to make it more than just a middle ground, it should be a happy union of heavy and light armor as it is in the middle of them.
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Mon Jun 18, 2012 11:47 pm

I was not putting forth that Medium Armor is needed. In a game like TES, Medium Armor would quickly get lost in the shuffle. What I was pointing out is that the differences between Light and Heavy, in practice, are negligible due to other mechanics in the game. The choice between Light and Heavy in Skyrim is about as drastic as choosing between Light, Medium, and Heavy. Which is to say, not drastic at all.
Hence the point I'm making, which happens to agree with yours: [censored] medium armor.
if Bethesda's going to do anything with the armor system, it should make more difference between light and heavy, and give more variety in each. It's stupid to add in an option that detracts from everything else just for the sake of having it
There is nothing wrong with wanting for, something that meld two things together so it does not use as much stamina and does not make as much noise as heavy armor, although this would not matter with muffle.

Each system should have something perk related, there should be a medium armor perk tree thats adds in things to make it more than just a middle ground, it should be a happy union of heavy and light armor as it is in the middle of them.
Yes there is: it's the same freaking reason that people whine about being able to be jack of all trades.
there's no value whatsoever in a system that does everything that all the others do, but is worse at it. that's just an option that's been tacked on purely so you can say "Look at all the things I can do" when they're all the same thing with different colored socks

and to answer your above point, no. less is not more. I want more variety in armor, but I also want my choices to actually mean something
if anything, your argument means you think more is more, when more is actually less
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Tue Jun 19, 2012 1:13 am

Hence the point I'm making, which happens to agree with yours: [censored] medium armor.
if Bethesda's going to do anything with the armor system, it should make more difference between light and heavy, and give more variety in each. It's stupid to add in an option that detracts from everything else just for the sake of having it

Yes there is: it's the same freaking reason that people whine about being able to be jack of all trades.
there's no value whatsoever in a system that does nothing but detract from the value.

and to answer your above point, no. less is not more. I want more variety in armor, but I also want my choices to actually mean something
if anything, your argument means you think more is more, when more is actually less
You should still have a limit to how many perks you can have. Invest in the medium tree if you not the other two, or screw your character and invest in all three and sacrifice some offense you should have the choice to choose what you want, I want a middle ground with the armor where you can have something in the center of the armor skill. I do not want a drastic shift from one to the other there should be something in the middle.

First you say less is not more then you say you want more armor, I can attest to this as I want the same thing, then you say my argument is more is more when its actually less how is that possible. Having more options is having more options and thus more ways we can expand on how we roleplay and play our game. Your basically telling me one is more than two that is simply not possible.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Mon Jun 18, 2012 11:59 pm

Wait...is this entire thread here because there was medium armor in Morrowind or something, and so therefore it should be in Skyrim?
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Mon Jun 18, 2012 1:03 pm

Hence the point I'm making, which happens to agree with yours: [censored] medium armor.
if Bethesda's going to do anything with the armor system, it should make more difference between light and heavy, and give more variety in each. It's stupid to add in an option that detracts from everything else just for the sake of having it

Yes there is: it's the same freaking reason that people whine about being able to be jack of all trades.
there's no value whatsoever in a system that does everything that all the others do, but is worse at it. that's just an option that's been tacked on purely so you can say "Look at all the things I can do" when they're all the same thing with different colored socks

and to answer your above point, no. less is not more. I want more variety in armor, but I also want my choices to actually mean something
if anything, your argument means you think more is more, when more is actually less

so you're telling me that having medium armor "detracts from everything else"...like you can't enjoy the game because there happens to be an option you don't like. what you seem to be wanting is the same thing in different colored socks. i.e. more light and heavy armor options that look different.

how does having medium armor affect YOUR game, like lets say they added it in the DLC. how EXACTLY would that impact your game?
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

PreviousNext

Return to V - Skyrim