What I mean is the the present of a strong plot/drama. For example in Dragon Age Origins, you learn about the danger of darkspawn and then you have to go and start seeking help. If you decide to go to Mages, there will be whole series of events happening in there. A conflict between Mages, a bad Mage decided to turn to dark magic and all that stuff. If you decide to go to elves, there are a series of events keeping you interested (the whole werewolf and elves conflict). There are also your companions and they have some really deep and serious characterization with interesting dialogs which keep the player interested in them also makes them human and relatable easily. Just compare it to followers of Skyrim. The level of character development is non-existent. They just follow their boring routine.
The Elder Scrolls series has never been about very deep character development. Thats Bioware's forte.
Elder Scrolls at least to me has its appeal because of the world itself. The world itself is the character, it is the storyteller.
The way i enjoy Skyrim, is just to let go. Not care about any objectives or missions, just go about doing
what i like, and how i feel. I don't powerplay also. (Eg: putting stats so i maximize my dps)
Its a game where you can just walk along the road, enjoy the scenery, see something cool and go explore.
Actually if you do like stories, alot of quests in Skyrim are quite interesting indeed and makes you think if what you did was
actually "Correct" in a certain sense. Its just that the game does not put it as direct as Bioware. Skyrim is alot more subtle.


