I wouldnt compare ES intros to other games that concentrate on cinematics and set paths. Its a game where the average player can spend 100-300 hours playing. Just the fact that they spent the time creating a very detailed intro is something to be happy about.
The issue (From the reviewer's standpoint) is that the introduction DOESN'T match the rest of the game well - Yes, Skyrim is an awesome game (The reviewers themselves acknowledge they can't get back to playing it), however, their job is to anolyze video games and see what
elements work, and what don't. In their case, the introduction sequence of Skyrim is NOT handled well, and it does the game an injustice.
Dudebag here seems to have missed the point of the video, which DOES mention that Skyrim is an epic gaming experience.
Then it would seem that you and I have different opinions on what exactly epic is, perhaps I just have higher standards than most or perhaps you have set the bar so low that even a monkey in a tutu could pass as being "epic". But please if you feel that Skyrim was SO epic then perhaps you would like to elaborate on what exactly it is that makes Skyrim so epic?
And no I will not be accepting "the amount of content" as an answer, I dont care if Skyrim boasts over 300 hours of gameplay I only care about the quality. Skyrim is like the buffet table at Chucky Cheese, sure you get more for your money but none of it is of a high quality.
Maybe the fact that it matches the http://dictionary.reference.com/browse/epic
2,3,4 of http://thebestpageintheuniverse.net/c.cgi?u=epic?
At 16 square miles, with ten distinct environments, and almost a thousand steps up to High Hrothgar, it is "Massive and Imposing in scale". The scope of the story and depth of the world speak back to the Norse Epics of old, especially
Beowulf.
If you had actually read the thread instead of just the title you would know that the problem goes far deeper than just the opening scene as most of Skyrims set pieces and the set pieces of the Elder Scrolls Series as a whole suffer from the same problems.
Amazing how the very video you quoted disagrees with you on every point except the introduction...
I gotta say that I really hated how all the prisoners formed an orderly line and casually placed their head on the chopping block as if to say "please Mr Headsman, chop off my head I dont mind", I really expected to see the prisoners at least put up some fight before they axe came down on their neck.
Then maybe you should have actually noticed what was going on - Stormcloaks are Epic-obsessed lemmings who consider it a "victory" if their lives make it into an Epic.
Yes, I am using the word Epic a lot, and I know
exactly what it means - It's a style of narrative poem.
Well it's totally true what they said. You know you're not going to die and the same with Stormcloake so they've killed the immersion already. Honest guys, look at the game properly, it's full of poorly thought out pieces and quests with no originally at all. The only reason why it's popular is mostly because it's an Elder Scrolls game and a big open world but it's world is fully of repetitive, boring gameplay.
More you play Skyrim more you realise how poor it is and the only thing really worth doing is exploring because Bethesda killed the game with the piss poor quests.
I've found the gameplay to be neither repetitive nor boring. At least not compared to the gameplay of Call of Duty, Morrowind, or Gothic. Have you been to Lost Valley Redoubt? What am I saying? Of course not...
The only way to make it repetitive is to play the game repetitively - if you try varying your style a bit, the game reciprocates fivefold.