They tried to make all skills roughly equal but they're just not. Speech, lockpicking, pickpocket shouldn't be treated like combat skills and neither should crafting skills.
I really hope they get rid of the novice, apprentice, adept style perks in the next TES. I mentioned they don't work for lockpicking, but on second thought, they don't work for anything. These were completely unnecessary not to mention unimaginative. It's like they tried to make perks do too much of what skills themselves were supposed to do, rather than being actual perks.
Take a look at Fallout perks -
http://fallout.wikia.com/wiki/Fallout_3_perks
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks
There are some duds, sure. But look at how many don't even relate to a specific skill and are solely for improving or giving RP options for your character. Also note that some give major bonuses outside of combat for just one perk so that they're actually worth taking over a combat perk. They're also just generally more interesting and less restricted than Skyrim's perks. This is how they should've designed Skyrim's perks.
