
Then those two worthless perks are the price you pay to get that perk you want.

And before the obvious comeback: if you don't like being force-fed junk to get what you want, then you wouldn't be playing a game where you have to use iron weapons before you can get that Daedric sword you crave.

What I really wanted out of the perks was less junk. I'd be fine with the whole thing if 80% of the perks were not stuff like "do X more damage with X weapon" or "persuasion checks are X more successful." Take a look at what Obsidian did with the perks in New Vegas. That is what I would prefer: perks that are well thought out and unique.
Give me that filler drivel as a reward for actually advancing the skill instead. Don't have me wasting an already scarce perk point on it. Although perk points really wouldn't be that scarce anymore if we started doing that now, would they.


