In my life I haven't played many old RPGs that previous gaming generations adored and praised, in fact my gaming life started in 1999 when I was about 5 playing flight sim games, particularly Jane's USAF amd Jane's WW2 Fighters. My first ever RPG would be Morrowind. I instantly fell in love with the characters, the story, the combat, the artistic style, the lore, the quests, and the world around me. I've probably played 700 hours of Morrowind in my short life. Everything was original and I believe that's what everyone liked about Morrowind. Then comes Oblivion, though the world was awesome, the music was awesome, the combat was awesome, and the immersiveness was awesome, something always felt a bit missing. Skills were chopped, there wasn't as much lore, and things were a little more RPG generic as opposed to Morrowind. Oblivion was awesome, in it's own unique way and couldn't be considered a sequel to Morrowind. It was still a TES game and I loved it. I've probably had 600 combined ours of Oblivion on Xbox360 and PC.
Years passed and we speculated and wondered what the next TES game would be about, then it finally came. Skyrim would give us even less content than Morrowind for an even greater price. Yes, the whole viking nord theme is kick ass, the whole idea of a province in conflict is awesome too, but nothing was original, except maybe the Dwemer ruins and Dwemer underground world. Perks and skill trees are ideas pretty much ideas ripped directly from other games such as World of Warcraft, Call of Duty 4, and The Witcher. More skills and weapons were cut, there are even less armor sets than oblivion. A lot of the dungeons are shorter than Oblivion's caves and dungeons, way shorter than Morrowind's. Remember in Morrowind how you're sent to some dwarven ruin to get a part for a blade? On your way there you encounter your first cliff racer. The part is in the room as you first enter, but if you keep going through that ruin it goes on FOREVERRRRRRRRRRRRR.
Dragons as the idea of a main quest line is... pretty stupid in my opinion. Dragons have been used way too much, there's even a dragon in beowulf, this isn't beowulf... Bethesda was very creative and original with the story in Morrowind, and was creative and original with some of the quest chains in oblivion too! What happened? Did they kill their old scriptwriter or did they JUST start working on the game when they announced it on Spike TV? Now the gameplay mechanic of shouts is very interesting and original I'll give bethesda that. Just like the gameplay mechanic of the Nano suit in the first Crysis made Crysis very fun.
Anyway this game takes a lot of gameplay mechanics from other video games, and takes too much story from Norse mythology. Bethesda has way more potential than this, just look at Morrowind. They are capable of making their own unique lore and story, but money pretty much rules the gaming industry. It's all just a business now. Anyway that's my say on it, here's my video to help back my argument :
http://www.youtube.com/watch?v=GkpbZzs7a94&feature=channel_video_title
Thank you.

