games can be TOO accessable... and rather not see TES fall down the same well. where it looks pretty but the story/ game play suffers ot it don't feel like an RPG but just another main stream mess like fable.
But from a AAA publisher's point of view, there's no such thing as "TOO" accessible.
And at this point, given the number of copies Skyrim has sold and the GOTY awards, etc., there's really no reason that Beth would see any part of their direction, which many on this forum have described as "dumbing down" (the game) as being problematic in any way.
I think most of the people in this thread, at least those who know what they're talking about, understand what you're saying and more or less agree with your basic point.
Many of us who've played these types of games since the 80's, 90's will find the whole "well, you've completed six go there/fetch this quests for us so, I guess you're qualified to be guild master" deal completely absurd because there's absolutely no feeling that you've done anything to earn the position or anything that any other member couldn't have done or anything that demonstrates some quality that might justify your being put ahead of the guild members who've been around for thirty or so years.
And that's the part that svcks for people like us. You just want to feel that you've earned the position ... or at least are qualified by some measure to occupy it.
And you definitely don't get that in Skyrim ... or at least, I didn't.
But we don't form the majority of the "market" for the game.
And the majority, of console players, are "perceived" as, whether correctly or not, kids who just want to do be able to do everything in the game and obtain every so-called "achievement" as quickly and easily as possible.
I came across a "forum" a couple of weeks back full of teenage XBox players who were lining up to give their game save to a forum mod who would then upload to a PC to, for example, pump up their smithing, enchanting, etc. levels to 100 then give them them back the save to upload back up to their XBox.
Skyrim is easily exploitable to get levels up real fast in some skills ... and these little feebs were too lazy to even do that.
And I honestly just can't grasp this type of mentality. I mean, where's the fun in the game if you cheat everything?
It's funny ... yesterday I was thinking back to the days when I played FF1, Ultima, Zelda, etc. on my little 8 bit NES.
And I remember thinking at the time, gee it would be great if the game just looked a little nicer ... and wouldn't it be great if the NPCs could actually talk.
And I remember playing Ultima "whatever" on my PC and starting the game and a big red skull type picture came up and started to talk ... and startled me so much that I just about jumped out of my chair because I never had a game "talk to me" before. It's hard to explain now how "awesome" that was.
And I remember playing the first FF that came out for the playstation and just being blown away by the graphics ... which had advanced considerably since my FF NES days.
And I thought that was so neat ... but then found myself thinking that it sometimes seemed more like watching a movie ... then playing a bit ... then watching a movie, etc.
And looking back, that was the beginning of the end.
And now we have exactly what I dreamed oF playing my little 8 bit NES.
But for some reason, the games aren't as much fun as they were on that little machine.
Just pretty much vacant eye candy.
Maybe a be careful what you wish for type of thing.
Enough reminiscing though.
I think where things started to go really wrong in RPG land was back in the day when most developers made games because they loved making games ... and they made some great ones.
But, they didn't get the "business" side, and fans didn't get that copying their game and giving to friends was not doing the game developers ... who made the game the fans loved ... a whole lot of good.
So, many of the companies went broke or got bought by the EAs of the world ... who did understand the business side ... and here we are today.
And now we have the extreme at the other end of the spectrum other side of the coin, where corporate created games are just a commodity to be sold to a market with a significant number of consumers whose primary desire from a game is to cheat it and get their "achievements" to parade in front of their bros ... and game makers can market their "digital" cows to saps working digital farms, etc.
So, there's no such thing as "TOO" accessible these days and ain't likely to get better too soon ... much as some of us might wish otherwise.