Skyrim suggestions (i know these may not be well liked)

Post » Sat Jun 16, 2012 10:11 pm

Hello, I'm fae. I've been into the elder scrolls games since Morrowind on the xbox.
My suggestion comes from the Days of morrowind. Now this is my favorite rpg ever. I enjoyed the attention to detail when it comes to an RPG experiance.. one I feel is lacking on oblivion and saddly skyrim.

First off I played morrowind daily after school and uptill i lost my disk (ps morrowind is playble on the 360)
Why is morrowind my fav? Its my fave because of how your progressed. My best character lasted a year+ i maxed out every skill, stat, hit the max level and got the best gear. This was a year long project and i enjoyed it. Having one chatacer last a year+ made the game worth the $50. This character was a bald imperial male named belmoria (he was my 4th character was meant to be a female) i was maxed in every guild/faction. and beat the story line. Sorry for the backstory just wanted a bit of a build up to state how much i enjoyed the experience.

What made this game good for me is you HAD to level and skill up. and at the time there was't really an internet per say... as in no wiki. so no speed skilling. (which i hate)

I miss the old leveling style in morrowind. (get 10 skill ups = level up) I think a mix would work best for skyrim as I'm not finding this skill = exp very good. you either level too fast or level too slow. it is also hard to get certain skill ups plus with leveling being unbalanced (for me i guess) perk points can be hard to come by. As I stated my morrowind character was maxed in everything the class system was never a bother for me. But i enjoy the classless system. I will say i perfer the mana stem and hp choices per level up.

so in short suggestion one: bring back the old 10 skill = level up.

my next suggestion deals with what I said earlier, having to level up and skill up. In morrowind when it came to main story or guilds you had to do things in order to progress. Like when you first talked to the guildmaster located in belmora he said you had to join at least one guild or go out and explore. Pretty much to get an idea of how morrowind was since you was still wet behind the ears.
When it came to guilds in morrowind, inorder to rank up you needed to do question, and have specific skill levels in order to rank up. I actually wish to see a return of this. As it is part of the RPG experiance.
RP wise how can a non mage become grandmaster of the mages? How does a non nimble warrior become head of the theives guild w/o any training in the art of stealing or picking locks?

I was sadden that oblivion and Skyrim cheapened the guilds and story line letting even a level 1 breeze through any part of the game. And with fast ways to level it wouldn't take long nor be super tedious. Plus if I recall (unless mistaken) trainers had no limit to times trained at any given level. Only till their given rank in the skill.

so in short second suggestion: make leveling and skilling matter as a means to progress ranks and story line as to not cheapen the rpg experiance.

My last suggestion is more for the 360 then skyrim

my suggestion is have morrowind be a games on demand classic download for the 360. I truely miss playing this game and i would buy this. Morrowind to me again was the best rpg i've played. Heck remake the game with better combat/graphics but keep everything the same. as rpgs are looing the RP part. games are getting to cheap or lazy in gameplay. They getting TOO accessible so even a one year old can play and win. (my 2 year old nephew learned how to play a game at one by accident as me having him in my lap when i Played ffxiv using my 360 controler and he knew how to move my character and press the attack button)

I'm not saying skyrim needs to be harder... but think it panders too much to the non rpg gamer crowd who HATE leveling (a staple in rpgs)

Anyway those my are my suggestions. Please don't hate if you dislike it just do not post please. I rather not see a flame war lol.

Good luck and happy gaming.
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Shelby Huffman
 
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Post » Sun Jun 17, 2012 6:00 am

We need attributes back along with the skill set from Morrowind. Then we could have that work in unison with the perk system.
We also need spell creation and our back catalog of spells because as magic stands in Skyrim its one dimensional and bare bones. There is not an once of meat to the magic system.
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bimsy
 
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Post » Sun Jun 17, 2012 12:03 am

We need attributes back along with the skill set from Morrowind. Then we could have that work in unison with the perk system.
We also need spell creation and our back catalog of spells because as magic stands in Skyrim its one dimensional and bare bones. There is not an once of meat to the magic system.
I agree the magic system needs a major revamp.
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Dan Stevens
 
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Post » Sat Jun 16, 2012 11:16 pm

I cant agree more with your second suggestion. It just makes sense, without it the immersion is ruined and it just caters for the 'occasional' player, who DOESN'T want to play for 100+ hours but still get EVERYTHING out of the game... well TES games were never for those people anyway. As for your 1st suggestion I like the leveling for skyrim, it means you cant just spam low skills to boost levels. Also I love morrowind for its story, art style and its open worldy-ness but not so much combat gameplay and how skills were handled/used.
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Becky Cox
 
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Post » Sun Jun 17, 2012 12:41 am

I agree the magic system needs a major revamp.
The only thing about this magic system is its pretty that's the only thing going for it.
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SUck MYdIck
 
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Post » Sat Jun 16, 2012 9:19 pm

Hello, I'm fae. I've been into the elder scrolls games since Morrowind on the xbox.
My suggestion comes from the Days of morrowind. Now this is my favorite rpg ever. I enjoyed the attention to detail when it comes to an RPG experiance.. one I feel is lacking on oblivion and saddly skyrim.

First off I played morrowind daily after school and uptill i lost my disk (ps morrowind is playble on the 360)
Why is morrowind my fav? Its my fave because of how your progressed. My best character lasted a year+ i maxed out every skill, stat, hit the max level and got the best gear. This was a year long project and i enjoyed it. Having one chatacer last a year+ made the game worth the $50. This character was a bald imperial male named belmoria (he was my 4th character was meant to be a female) i was maxed in every guild/faction. and beat the story line. Sorry for the backstory just wanted a bit of a build up to state how much i enjoyed the experience.

What made this game good for me is you HAD to level and skill up. and at the time there was't really an internet per say... as in no wiki. so no speed skilling. (which i hate)

I miss the old leveling style in morrowind. (get 10 skill ups = level up) I think a mix would work best for skyrim as I'm not finding this skill = exp very good. you either level too fast or level too slow. it is also hard to get certain skill ups plus with leveling being unbalanced (for me i guess) perk points can be hard to come by. As I stated my morrowind character was maxed in everything the class system was never a bother for me. But i enjoy the classless system. I will say i perfer the mana stem and hp choices per level up.

so in short suggestion one: bring back the old 10 skill = level up.

my next suggestion deals with what I said earlier, having to level up and skill up. In morrowind when it came to main story or guilds you had to do things in order to progress. Like when you first talked to the guildmaster located in belmora he said you had to join at least one guild or go out and explore. Pretty much to get an idea of how morrowind was since you was still wet behind the ears.
When it came to guilds in morrowind, inorder to rank up you needed to do question, and have specific skill levels in order to rank up. I actually wish to see a return of this. As it is part of the RPG experiance.
RP wise how can a non mage become grandmaster of the mages? How does a non nimble warrior become head of the theives guild w/o any training in the art of stealing or picking locks?

I was sadden that oblivion and Skyrim cheapened the guilds and story line letting even a level 1 breeze through any part of the game. And with fast ways to level it wouldn't take long nor be super tedious. Plus if I recall (unless mistaken) trainers had no limit to times trained at any given level. Only till their given rank in the skill.

so in short second suggestion: make leveling and skilling matter as a means to progress ranks and story line as to not cheapen the rpg experiance.

My last suggestion is more for the 360 then skyrim

my suggestion is have morrowind be a games on demand classic download for the 360. I truely miss playing this game and i would buy this. Morrowind to me again was the best rpg i've played. Heck remake the game with better combat/graphics but keep everything the same. as rpgs are looing the RP part. games are getting to cheap or lazy in gameplay. They getting TOO accessible so even a one year old can play and win. (my 2 year old nephew learned how to play a game at one by accident as me having him in my lap when i Played ffxiv using my 360 controler and he knew how to move my character and press the attack button)

I'm not saying skyrim needs to be harder... but think it panders too much to the non rpg gamer crowd who HATE leveling (a staple in rpgs)

Anyway those my are my suggestions. Please don't hate if you dislike it just do not post please. I rather not see a flame war lol.

Good luck and happy gaming.


The quests are really only easy if you power level. And since power leveling only works for 2 play types at max it really doesnt help you. I mean if you power level and really try hard you can beat the game easily. But no true elder scrolls fan would do that simply bc they want the best experience. So honestly i think the way they did the leveling in this game was spectacular. You can play to any strength you want and the game will still be slightly difficult for you unless you cheat. I think Bethesda did a really good job with this games leveling system.
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Jessica Colville
 
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Post » Sun Jun 17, 2012 12:45 am

I mean i agree with the magika system. I made a post about how the master level spells are ridiculously expensive and pointless. And this even applies to the expert spells. Alot of them are way too expensive to use and then you consider how much damage they do and its not even questionable that they arent worth it. This is the only problem i have with skyrim. Other than that i think the game is essentially perfect.
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Susan Elizabeth
 
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Post » Sat Jun 16, 2012 3:49 pm

I mean i agree with the magika system. I made a post about how the master level spells are ridiculously expensive and pointless. And this even applies to the expert spells. Alot of them are way too expensive to use and then you consider how much damage they do and its not even questionable that they arent worth it. This is the only problem i have with skyrim. Other than that i think the game is essentially perfect.
You need the magic reduction enchantments to even use magic effectively, that is just ridiculous if you do not want enchanting for your build.
The spells need to cost less and the variety we have is horrible compared to what we once upon a time had. We use to have so many options we could basically create any mage build we wanted.

Then the their was the heart if the great magic system spell creation mix and match combinations rhat suited your build, and then it let you tailer spells accordingly, we use to have touch spells to and that was great for mage hand to hand combat.
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Louise Lowe
 
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Post » Sun Jun 17, 2012 4:03 am

A bit shocked I got some positve feed back >.> and ya combat in morrowind was weird. Why i said a remake :P honestly just mix morrowind and skyrims leveling.

have skill ups = exp (but refine it)
re add stats that tie into skills
have skill ups ties to stats (no level 100 skill @ level 5 stat) like it used to be so level up we get + w/e skill up we got for that stat 1 but only allow 3 alloted like before
but also on level up we pick hp mana or stem this means stats will just be focused on the skills not out hp mp or stem I'll also like to suggest that inventory increases with stem and hp. kinda would help with inventory issues (i loot more then i myself and my ally can carry cuz i need the gold from selling it)

I miss how u progress in morrowind the most it made sence for lore perposes. why should a fresh person be able to kill a dragon with level 20 skills >.> in most rpg you would be fried on the spot.

and yes magic needs revamping as does enchating. getting filled soul gems to level enchanting up is a pain. they either cost too much or getting the kill to fill it is nuts. heck even finding a seller is a pain.
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Samantha hulme
 
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Post » Sun Jun 17, 2012 3:24 am

You need the magic reduction enchantments to even use magic effectively, that is just ridiculous if you do not want enchanting for your build.
The spells need to cost less and the variety we have is horrible compared to what we once upon a time had. We use to have so many options we could basically create any mage build we wanted.

Then the their was the heart if the great magic system spell creation mix and match combinations rhat suited your build, and then it let you tailer spells accordingly, we use to have touch spells to and that was great for mage hand to hand combat.

Exactly! I thought that since in Skyrim you could duel wield spells and basically do whatever you want magika wise that you would be able to create the mage that you wanted. But instead you end up with a mage that cant cast master level spells almost at all unless you take advantage of the games enchantment system. I feel like you should be more rewarded for reaching higher levels with certain skills than what you are with Skyrim's current leveling system.
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hannah sillery
 
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Post » Sat Jun 16, 2012 5:46 pm

A bit shocked I got some positve feed back >.> and ya combat in morrowind was weird. Why i said a remake :P honestly just mix morrowind and skyrims leveling.

have skill ups = exp (but refine it)
re add stats that tie into skills
have skill ups ties to stats (no level 100 skill @ level 5 stat) like it used to be so level up we get + w/e skill up we got for that stat 1 but only allow 3 alloted like before
but also on level up we pick hp mana or stem this means stats will just be focused on the skills not out hp mp or stem I'll also like to suggest that inventory increases with stem and hp. kinda would help with inventory issues (i loot more then i myself and my ally can carry cuz i need the gold from selling it)

I miss how u progress in morrowind the most it made sence for lore perposes. why should a fresh person be able to kill a dragon with level 20 skills >.> in most rpg you would be fried on the spot.

and yes magic needs revamping as does enchating. getting filled soul gems to level enchanting up is a pain. they either cost too much or getting the kill to fill it is nuts. heck even finding a seller is a pain.
Morrowind is very well liked on these forums, the only bad thing I can say about that game is the combat is terrible other than that its the definitive Elder Scrolls game.
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ONLY ME!!!!
 
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Post » Sun Jun 17, 2012 1:31 am

Want Morrowind-style statistics? Play Morrowind.

IMO the series needs to continue to update, change and tweak it's mechanics in order to survive. It's refreshing to have a new style of levelling with each game. Why would someone buy a game that functions the same as its predecessors?
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Mimi BC
 
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Post » Sat Jun 16, 2012 8:19 pm

not looking to debate.
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AnDres MeZa
 
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Post » Sat Jun 16, 2012 9:15 pm



Exactly! I thought that since in Skyrim you could duel wield spells and basically do whatever you want magika wise that you would be able to create the mage that you wanted. But instead you end up with a mage that cant cast master level spells almost at all unless you take advantage of the games enchantment system. I feel like you should be more rewarded for reaching higher levels with certain skills than what you are with Skyrim's current leveling system.
Oh I knew that the system was going to get butchered, I knew thay was taking out spell creation they announced it. I was and still am very against it what I did not expect was them to gut away a lot more of our spells.

I heavily advocate that the spells are axed back in with spell creation and then magic would be great with the new spell types and the dual wielding spells. Then we would have a great magic system but as is its gutted and it only feels like a foundation to an ES magic system.
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Melis Hristina
 
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Post » Sat Jun 16, 2012 8:05 pm

The quests are really only easy if you power level. And since power leveling only works for 2 play types at max it really doesnt help you. I mean if you power level and really try hard you can beat the game easily. But no true elder scrolls fan would do that simply bc they want the best experience. So honestly i think the way they did the leveling in this game was spectacular. You can play to any strength you want and the game will still be slightly difficult for you unless you cheat. I think Bethesda did a really good job with this games leveling system.

I actually didn't powerlevel any skill... they are simply not needed when you progress the ranks.

I don't know if you ever played morrowind. But each quest line for each factions was set up like this

1 join do a few quests/ jobs
2 skill up your skills by training, going out in the world and training, or read skill books (some bought in the book shop in belmora)
2 go to your "teacher"/ job giver and ask for a rank up. (some even required a special quest beofre allowing a rank up)

each rank you needed to be a certain level and have certain skills leveled to a certain amount like say mages guild... you needed level 10 with 20+ in conjure,10+ in destruction 30+ in alteration. to rank up to say rank2 aka journyman (this is an example and not from the actual game)

but with oblivion and skyrim you can breeze thru not needing said level or skills. heck set the game to easy and u can beat skyrim in a day. ps when morrowind was out there wasn't any difficaulty setting it was only added in game of the year edition with blood moon and tribunal. (back when rpgs got expacks not dlc)
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Amber Hubbard
 
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Post » Sun Jun 17, 2012 1:09 am

Want Morrowind-style statistics? Play Morrowind.

IMO the series needs to continue to update, change and tweak it's mechanics in order to survive. It's refreshing to have a new style of levelling with each game. Why would someone buy a game that functions the same as its predecessors?
I think they should add to and fix the system of its predecessors not remove entire systems and concepts.
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Kelli Wolfe
 
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Post » Sun Jun 17, 2012 6:16 am

Oh I knew that the system was going to get butchered, I knew thay was taking out spell creation they announced it. I was and still am very against it what I did not expect was them to gut away a lot more of our spells.

I heavily advocate that the spells are axed back in with spell creation and then magic would be great with the new spell types and the dual wielding spells. Then we would have a great magic system but as is its gutted and it only feels like a foundation to an ES magic system.

In Elder scrolls 3 and 4 i never played as a mage b/c then i was more of a tank/melee type player. But in Skyrim i became more of a mage character based on the ability to duel wield spells and use more than one at a time. Now that this is a possibility i just feel robbed and i was never a magika user before. Idk what it is but i can just tell that they definitely werent expecting many people to use magika since they could duel wield weapons instead.
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Natalie Taylor
 
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Post » Sat Jun 16, 2012 4:08 pm

I actually didn't powerlevel any skill... they are simply not needed when you progress the ranks.

I don't know if you ever played morrowind. But each quest line for each factions was set up like this

1 join do a few quests/ jobs
2 skill up your skills by training, going out in the world and training, or read skill books (some bought in the book shop in belmora)
2 go to your "teacher"/ job giver and ask for a rank up. (some even required a special quest beofre allowing a rank up)

each rank you needed to be a certain level and have certain skills leveled to a certain amount like say mages guild... you needed level 10 with 20+ in conjure,10+ in destruction 30+ in alteration. to rank up to say rank2 aka journyman (this is an example and not from the actual game)

but with oblivion and morrowind you can breeze thru not needing said level or skills. heck set the game to easy and u can beat skyrim in a day. ps when morrowind was out there wasn't any difficaulty setting it was only added in game of the year edition with blood moon and tribunal. (back when rpgs got expacks not dlc)

I played Morrowind when it first came out and i dont particularly remember the leveling system but i agree that it was much more difficult than Skyrim's. I think Bethesda got a little mainstream and decided it would attract more players if it was a little easier and required a little less play time to beat than the old games. Especially since the games started being more attractive to non pc users.
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Kelsey Anna Farley
 
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Post » Sat Jun 16, 2012 4:58 pm

I think the sliding xp scale makes much more sense than a strict 10 skills to level. In a way it's a constantly changing 'class' system, in that you are rewarded with faster levelling if you play to your character's strengths. Lower skills level faster, but contribute less, what is wrong with that system? As for guild requirements, fair enough, but rather than numerical skill (oh no, you can't be promoted to warlock, your Alteration is only 47, rules say 50) it should be on challenges imo, a test room that requires an expert spell to open a door, taking on a powerful monster by yourself to advance in whatever anologue of the fighters' is in the game, pickpocketing the guild leaders signet then cracking his/her safe and depositing it. Base skill requirements are game mechanics, tests are part of the guild story.

think lore/ rp wise please. (ps this is an example of a non rpg'er)

why should a skill less human be GRANDMASTER of an order he/she has no skill in. if you played oblivion mages guild quest one of the halls was manged by a person who lack any mage skills and the quest revolved getting her kicked out.

and to any rpg person skills should matter when it comes to guilds and factions. which is also the case in real life. its like hiring a just out of collage person and have them run a school with no idea how to do so.
or a doctor with no knowledge of a life threating disease and performing a complicated opertation to get rid of it.

heck if they made getting hearts optional it would be like link beating ganon with only 3 hearts and a wooden sword. >.>

skill and level should matter when it comes to rpg story lines. one should need to earn their keep not walk through with no effort. cuz in truth it takes no actual skill to beat a quest. it takes still to level up your skills (power level or other wise).

as for the 10 skill = level up it was actually never restricting. unlike oblivion in morrowind you had 7 major and 7 minor but all ur skills can be leveled. only ones that counted to level up are the 14 u picked the major skills was more ur "class" while the minor was stuff u wanted to skill on the side.

as I stated i did have a completely maxed character in morrowind. everything was 100 (yes it took a long time to do it also) but that was the fun of morrowind. since all my stuff capped out as i explored the realm and worked on my guilds and factions.

but they could balance out the leveling exp a bit better in some cases i out leveled my skills, other times my skills out rank my level. (100 sneak at level 5 is a bit unsettling) and even if you have level 100 skills it almost meaningless with out perks. if you max some stuff out too soon, leveling becomes very very slow and since perk points are tied to levels getting perks in ur skills can be a pain.
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megan gleeson
 
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Post » Sat Jun 16, 2012 11:06 pm

not looking to debate.
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Javier Borjas
 
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Post » Sat Jun 16, 2012 10:59 pm



In Elder scrolls 3 and 4 i never played as a mage b/c then i was more of a tank/melee type player. But in Skyrim i became more of a mage character based on the ability to duel wield spells and use more than one at a time. Now that this is a possibility i just feel robbed and i was never a magika user before. Idk what it is but i can just tell that they definitely werent expecting many people to use magika since they could duel wield weapons instead.
As a usual mage player I am very displeased with the way the current system is. I think of the possibilities we could have had with the New features of Skyrim combined with the diversity if the old magic system its a conundrum on why they did not give us more spells and spell creation.

To the OP, I think that we should have a skill requirement based on what rank we was in a guild, it made sense you had to specialize in what they specialized in it makes perfect sense, why can a theif be the head of the College with no real magical knowledge. That is simply silly for lack of a better word and there is really no better way to explain it than that. I would like the old guild or faction system whatever you want to call it anyways I would like that to return.
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Andy durkan
 
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Post » Sun Jun 17, 2012 3:40 am

So you are saying needing a numerical value of 50 on a skill is 'more rpg' than being required to cast an adept spell? One is a number, the other is actually showing the guild you are skilled.
And where does it say 'in lore' that guild leaders know how skilled you are without ever seeing you in action. A skill check as part of a story is in every way I can imagine preferable to a check used in isolation as an artificial barrier to progression.

yup not an RPG gamer at all lol.

that "number" as you call it is proof of skill. you need it to use those spells etc.
aka you need level 50 in alt to cast x spell. this is basic rpg gaming.

what you seem to not understand that a level 1 with all skills 20 in magic (with right gear on) can pretty much cast any spell in this game, and any level 1 with minor skills can be grandmaster in any guild/faction. this is equivolent to a first grader becoming president of the USA.

more or less let me break it down so you understand

a person should be well skilled in order to progress those numbes just give value to how strong you are in that field.
1 being novice 100 being master.

i'm saying a grandmaster mage should be a master of magic
just like a grandmaster thief should be a master of stealth and stealing.
as is a grandmaster fighter should be a master in battle skills.

as it is right now this is not the case as it was in oblivion. ANYONE can be a grandmaster in any guild/faction.... no skill required.

heck u can bypass th mage spell requirment by having a mid level social skill >.>;;; right......... you can talk your way into the mages guild and the quests require very little use of spells
as the dark botherhood requires little skill in killing with out being scene.
and you can beat the civil war story line as a level one.
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noa zarfati
 
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Post » Sun Jun 17, 2012 12:21 am

not looking to debate.
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kennedy
 
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Post » Sun Jun 17, 2012 12:49 am

A person should be well skilled. This is true. Other people may have some idea as to how skilled. No one in the game world should know the numerical value of your skill, not even your character. It is an indication for the player, so you (and the game's code) know how talented your character is. A one handed of 87 does not exist in Tamriel, it exists as code and in the real world. The ability to decapitate someone, or have enough magicka and talent to cast a master spell, or knock enemies' weapons from their hands with your shield, these are all talents and skills any npc could be aware of. The Archmage has no way of knowing that your Illusion is 74, though he may be aware that you are nearly good enought to be called an expert.

Instead of throwing this 'you're not as rpg-leet as me' nonsense around, take off the rose tinted glasses of Morrowind visiontm, and stop to think what would actually make sense in the game world.

Oh, and you can use speechcraft skill to BS people into advancing you? Good, that's what I call good design. as long as it only applies in certain circumstances and isn't a universal get out clause.

i suggest playing morrowind since it seems you don't get rpg gaming.. or play an mmorpg if you need to ask what that is i feel for you.

I've been a gamer and playing rpg since age 6 with zelda (with leveling up = heart containers)

you seem the type that is of the new mainstream gamers who feel the need to over anylize a given game or situation as a means to back up said laziness. Sorry if i am rude to you, I just hate "gamers" like you. they are a bane to gaming and rpgs. I miss taking a year (real time) to have a max character before i beat dagoth ur. i miss the days where i had to master my magic skills in order to rank up with in thre mages. These are the rpg experiance. it makes sence to do so. oblivion and skyrim require very little leveling or skilling up to progress in anything... so why even have... you don't even need to be skilled in magic to be able to cast a master spell. just need the mp which can be bought/ enchanted on by gear. character progression should be tide to story progression that is basically what I'm saying. having certain skills level aka 30 in x skill, is just the way the game can say u are skilled.

look up dungeons and dragons. this pretty much is the rpg that started it all.

i do not got rosed colored glasses about morrowind. that game too dedication and time to do anything. and thats why i loved it. you couldn't breeze through it. I dislike being able to breeze through things. you need road blocks to make you become better or else you will never learn.

in short
people who want/ expact everything to be handed to them with little skill or effort shouldn't be the ones who make gaming better. the ones who put time and effort to thing who work for their progression should be the ones who make gaming better as they know over coming hardships are how to truely learn.
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Emilie M
 
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Post » Sun Jun 17, 2012 7:11 am

Darkfae, just accept that Bethesda doesn't want to do that anymore. tes has changed and Skyrim is not for the same crowd as Morrowind. Level your skills so that you can get +5 in three attributes? Too complicated, challenging, and boring. Plus, think of what it does to the races. In previous games Orcs had low intelligence so that players that chose Orc cannot be awesome spell lords, no exceptions.

Intelligence in tes simply means amount of magicka, but a low intelligence will be interpreted as stupid, drooling orc race with no individual deviation. And all Bretons must live with their crappy starting weapons skills that insures that they svck for a long time in combat. Bethesda doesn't want that race factor gimping players that choose whatever race because then they couldn't do whatever they want, which is trample everything and and praise Bethesda for their white fantasy worldspace with a crappy story.

Even veteran tes players are glad the level system has changed, not that they like everything about Skyrim. Sure there are no more attributes such as strength and agility, sure the writing svcks, yeah it's buggy and the combat AI doesn't change, but Dawnguard will change all that.
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Honey Suckle
 
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