Skyrim - The Swordsman

Post » Fri Jun 08, 2012 9:27 pm

Tidings fellow heroes from the ever numerous Skyrims.

The experience of the North is not enticing me. Therefore I decided to branch into something different and more connected to Role Playing.

I desire to walk the Swordsman's steps.

To pursue this aim I want to ask thou fellow adventurers what do you judge best. I thought of being clad just in clothes and carry nothing but a sword. I wish to know if I will be able to survive living through this trade. 'Tis important to imagine what racial and mental status should my Swordsman vehemently portray.

In this, I shall pass the question to thou and thus await merry answers.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Sat Jun 09, 2012 4:49 am

You'd better invest heavily in block.

Some decent running shoes wouldn't hurt either.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Sat Jun 09, 2012 4:32 am

it's possible, but I would consult you to take some followers with you
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Sat Jun 09, 2012 11:21 am

What difficulty level do you plan on playing on?
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Sat Jun 09, 2012 1:44 am

I took great interest in all of your answers.

Concerning the difficulty, mostly Expert.

As to blocking: I don't want a shield.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Sat Jun 09, 2012 11:51 am

No worries. You can still block with just the one-handed sword. Or, surprisingly enough, a torch.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Fri Jun 08, 2012 11:58 pm

The issue with Skyrim is that the versatility it offers is good but somewhat limiting.

Good running shoes, with that thou mean I should move "strategically and hastefully" both in and out of combat?

What shield-brother or sister would suit me best? What ideals and race should I take arms for?
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Sat Jun 09, 2012 1:22 pm

Yeah I did a dead is dead character like that expert difficulty made it to level 27. Have fun, I miss that scoundrel.

He made good use of sneak though, in case you were looking for some guidance. But he didn't use daggers so none of that stuff.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Sat Jun 09, 2012 6:17 am


Good running shoes, with that thou mean I should move "strategically and hastefully" both in and out of combat?


Verily.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sat Jun 09, 2012 11:31 am

Yeah I did a dead is dead character like that expert difficulty made it to level 27. Have fun, I miss that scoundrel.

He made good use of sneak though, in case you were looking for some guidance. But he didn't use daggers so none of that stuff.

Tell me, what weapon did he favoured? What meaning does "Dead is dead" carry?
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Sat Jun 09, 2012 6:44 am

Verily.

Much obliged mate.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat Jun 09, 2012 9:58 am

My good sir DID in truth means that you shall play this fantasy as If it were reality. When you die, dead you shall stay.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sat Jun 09, 2012 1:02 pm

My good sir DID in truth means that you shall play this fantasy as If it were reality. When you die, dead you shall stay.

That is rather appalling, I need to be extremely careful.

I am starting to formulate my swordsman in my core, what about the race and ideals?
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Fri Jun 08, 2012 9:58 pm

If you plan on wearing cloth then I would recommend building alteration as it can sort of act like a poor mans unarmored skill. Bottom line, you need some armor value especially for boss fights or you can be killed in one hit even if you have lots of hit points.
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Sat Jun 09, 2012 2:09 am

If you plan on wearing cloth then I would recommend building alteration as it can sort of act like a poor mans unarmored skill. Bottom line, you need some armor value especially for boss fights or you can be killed in one hit even if you have lots of hit points.

Would the Alteration craft be enough to mantain a good defense? I was partially hoping that it wouldn't be necessary to recur to any form of spells.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Sat Jun 09, 2012 8:55 am

If you are focused on being human, then the Adrenaline Rush ability of the Redguards would be very useful in tougher fights, giving you the ability to use constant power-attacks for a short space of time.
You could play Breton either, and with the the Dragonskin racial, combined with the Atronach stone, will make you immune to magic for a short time every day.

Argonian could be useful, Histskin has bought me back from the brink of death many times, and sometimes it's nice to play something a little different :)

If you're not concerned with specials, then just go with the race that you most like the look of, trust me, the bonuses mean clsoe to nothing past level 50 for most builds.
If you are concerned with specials, then just pick your average warrio race, Nord, Redguard, Orc, along with the Lord stone, and you should have more then enough damage output as well as defence, to keep going.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Sat Jun 09, 2012 3:17 am

Something emerged in my mind:

To keep it plain, without spells and bonuses, standing against tougher opponents with mere clothes, would the Apprentice difficulty turn out to be very easy?
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Sat Jun 09, 2012 6:55 am

As a lazy fellow, I would make it a little easier on myself. I would play a normal "soldier" whose early career includes the use of armor and other typical skills upon which a soldier would focus. Then, after building up my sword arm and developing some complementary skills from behind the safety of my armor and shield shell, I would eventually emerge, butterfly style, shedding those cumbersome trappings and walking unhindered and undaunted, confident in the strength and skill of my sword arm alone.

Oh... and I would do it as an Imperial.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Sat Jun 09, 2012 7:56 am

Would the Alteration craft be enough to mantain a good defense? I was partially hoping that it wouldn't be necessary to recur to any form of spells.

You just have to RP that your character has good evasion, and since there is no unarmored skill in the game to represent this you're basically forced to use alteration. The master level alteration shield spell deflects 80% of physical damage, so its pretty good once you get there. Until you get that spell just use the oakflesh/stone/ebony line and put a few points into the tree to make them better, you can get up to 300+ armor with those and the mana cost isn't that bad so no need to put many level ups into mana.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sat Jun 09, 2012 2:22 am

As a lazy fellow, I would make it a little easier on myself. I would play a normal "soldier" whose early career includes the use of armor and other typical skills upon which a soldier would focus. Then, after building up my sword arm and developing some complementary skills from behind the safety of my armor and shield shell, I would eventually emerge, butterfly style, shedding those cumbersome trappings and walking unhindered and undaunted, confident in the strength and skill of my sword arm alone.

Oh... and I would do it as an Imperial.

Your point is somewhat clear to me. Carry armour for some time, not adapting or evolving with it but doing so with the sword. Until no enemy could withstand blade strikes.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Fri Jun 08, 2012 9:13 pm

I recommend doing it as somewhat of a spell-sword.

You don't need conjuration and destruction or even illusion

But Alteration is a must if you want to survive in cloth.

Restoration will also give yield you GREAT results.

Unfortunately, there is no "unequip" hotkey... so to unequip a spell and block with your sword you'll need to pull up the favorites list and manually unequip your left hand (you can just pull left trigger, or hit left hand mouse button, twice on the first spell highlighted)

That's the biggest drawback of this build.... I'd recommend keeping your favorites list as short as possible so you only equip spells to cast it real quick, and then unequip to fight with a 1hand sword better.

The destro cloak spells are quite nice additions to this build if you feel like going for it... they don't benefit from the dmg+ perks in destro, so there is no need to perk into destro at all if all you want are the cloak spells.

In Resto.... Regen & Respite are key. This will let you quickly refill your stamina mid fight. I actually keep fast heal or close wounds in my off-hand just because of respite actually.

Alteration is your survival tree. Mage Armor will let you get up to 300 armor with Ebony Flesh... which is less than you'd have with 5/5 armor skill and decent armor. You're also vulnerable to physical attacks any time your spell is down, adding another vulnerability to your character. I find this vulnerability exciting personally. The magic resistance perks give you a particular strength as well in taking out mages.

Instead of blocking with a 1-hand sword... may I recommend dual-wielding? You can more easily swap back and forth between off-hand weapon and heal (refill that stam bar!) and it makes you more offensive and more squishy...

You might also want to consider Enchanting since enchanted cloth is pretty rare, the quality of enchantments are often weak, and usually geared to mage chracaters rather than swordsmen. Considering expert difficulty, I'd recommend it, but you can pass it for more challenge if you want.
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Sat Jun 09, 2012 12:34 pm

I recommend doing it as somewhat of a spell-sword.

You don't need conjuration and destruction or even illusion

But Alteration is a must if you want to survive in cloth.

Restoration will also give yield you GREAT results.

Unfortunately, there is no "unequip" hotkey... so to unequip a spell and block with your sword you'll need to pull up the favorites list and manually unequip your left hand (you can just pull left trigger, or hit left hand mouse button, twice on the first spell highlighted)

That's the biggest drawback of this build.... I'd recommend keeping your favorites list as short as possible so you only equip spells to cast it real quick, and then unequip to fight with a 1hand sword better.

The destro cloak spells are quite nice additions to this build if you feel like going for it... they don't benefit from the dmg+ perks in destro, so there is no need to perk into destro at all if all you want are the cloak spells.

In Resto.... Regen & Respite are key. This will let you quickly refill your stamina mid fight. I actually keep fast heal or close wounds in my off-hand just because of respite actually.

Alteration is your survival tree. Mage Armor will let you get up to 300 armor with Ebony Flesh... which is less than you'd have with 5/5 armor skill and decent armor. You're also vulnerable to physical attacks any time your spell is down, adding another vulnerability to your character. I find this vulnerability exciting personally. The magic resistance perks give you a particular strength as well in taking out mages.

Instead of blocking with a 1-hand sword... may I recommend dual-wielding? You can more easily swap back and forth between off-hand weapon and heal (refill that stam bar!) and it makes you more offensive and more squishy...

You might also want to consider Enchanting since enchanted cloth is pretty rare, the quality of enchantments are often weak, and usually geared to mage chracaters rather than swordsmen. Considering expert difficulty, I'd recommend it, but you can pass it for more challenge if you want.

Your advice is making my perception more fluid. I might really have to make use of Alteration. As for dual wielding I will probably reject it.
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Sat Jun 09, 2012 7:38 am

Returning to the difficulty question: Playing clad in clothes and gripping a sword, without magic, in Apprentice difficulty would be too simple?
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sat Jun 09, 2012 8:09 am

Returning to the difficulty question: Playing clad in clothes and gripping a sword, without magic, in Apprentice difficulty would be too simple?

No armor, and no alteration, means you'll get killed by higher level 2handed enemies outright.... You need SOME form of damage reduction.

About the dual-wield: I tacked it onto my character after a while... actually, his build is all kinds of jacked TBH... but it's only 3 perks to max dual-wielding and it can be fun at times... it can always be something you add later if you deem you want it... It does add to your offensive capability and offhanding a paralyze dagger can be rather effective.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sat Jun 09, 2012 12:07 am

No armor, and no alteration, means you'll get killed by higher level 2handed enemies outright.... You need SOME form of damage reduction.

I understand kind sir.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Next

Return to V - Skyrim