Skyrim without fast travel... 002!

Post » Sun Jun 10, 2012 1:53 pm

I wasn't aware I would push the last thread to the limit by constantly posting the links! So I will not do that this time but the blog will still be running and I will be posting new ones most days when I get a chance. I have consolidated the links!




01. The Beginning.
http://nofasttravel.blogspot.com/2012/01/skyrim-without-fast-travel.html

02. Bleak Falls Barrow.
http://nofasttravel.blogspot.com/2012/01/day-one-continued.html

03. Homeless in Skyrim.
http://nofasttravel.blogspot.com/2012/01/day-two.html

04. Giant attack.
http://nofasttravel.blogspot.com/2012/01/day-two-continued.html

05. Legal Thievery.
http://nofasttravel.blogspot.com/2012/01/day-two-continued_11.html

06. It’s a kind of Magic.
http://nofasttravel.blogspot.com/2012/01/day-three.html

07. Potion Problems.
http://nofasttravel.blogspot.com/2012/01/day-three-continued.html

08. Horses for courses.
http://nofasttravel.blogspot.com/2012/01/8.html

09. The Steed Stone.
http://nofasttravel.blogspot.com/2012/01/9.html

10. Winding up Giants
http://nofasttravel.blogspot.com/2012/01/10.html

11. Autosaved?
http://nofasttravel.blogspot.com/2012/01/11.html

12. Big Scrap!
http://nofasttravel.blogspot.com/2012/01/12.html

13. Swamp meet!
http://nofasttravel.blogspot.com/2012/01/12_19.html

14. Lost in the Mountains.
http://nofasttravel.blogspot.com/2012/01/14.html

15. Potion Solutions.
http://nofasttravel.blogspot.com/2012/01/15.html

16. I hate Horses.
http://nofasttravel.blogspot.com/2012/01/16.html

17. Good oule Lydia
http://nofasttravel.blogspot.com/2012/01/17.html

18. Mzulft.
http://nofasttravel.blogspot.com/2012/01/18.html

19. Dreaming?
http://nofasttravel.blogspot.com/2012/01/19.html

20. Clearing Mzulfit.
http://nofasttravel.blogspot.com/2012/01/20.html
21. Between Windhelm and Winterhold.
http://nofasttravel.blogspot.com/2012/01/21.html

22. Alchemy and Enchanting.
http://nofasttravel.blogspot.com/2012/01/22.html

23. Increases.
http://nofasttravel.blogspot.com/2012/01/23.html

24. Labyranthian.
http://nofasttravel.blogspot.com/2012/01/24.html

25. Selling the loot.
http://nofasttravel.blogspot.com/2012/01/25.html

26. Yngol Barrow.
http://nofasttravel.blogspot.com/2012/01/26.html

27. Documenting a walk.
http://nofasttravel.blogspot.com/2012/01/27.html

28. Skills to focus on.
http://nofasttravel.blogspot.com/2012/01/28.html

29. First visit to High Hrothgar.
http://nofasttravel.blogspot.com/2012/01/29.html

30. Wheeling and Dealing.
http://nofasttravel.blogspot.com/2012/01/30.html

31. Shroud Hearth Barrow.
http://nofasttravel.blogspot.com/2012/01/31.html

32. A Revelation.
http://nofasttravel.blogspot.com/2012/01/32.html

33. Wolf Skull Cave.
http://nofasttravel.blogspot.com/2012/01/33.html

34. Forgetfulness.
http://nofasttravel.blogspot.com/2012/02/34.html

35. Benor’s the man!
http://nofasttravel.blogspot.com/2012/02/34_01.html

36. Thane and all that!
http://nofasttravel.blogspot.com/2012/02/36.html

37. Swamps and Horses.
http://nofasttravel.blogspot.com/2012/02/37.html

37.01. Ustengrav.
http://nofasttravel.blogspot.com/2012/02/38.html

38. Potemas Skull.
http://nofasttravel.blogspot.com/2012/02/38.html

39. Dragonborn Quest lines.
http://nofasttravel.blogspot.com/2012/02/39.html
40. Lost once again.
http://nofasttravel.blogspot.com/2012/02/40.html

41. Collecting bounties.
http://nofasttravel.blogspot.com/2012/02/41.html

42. Unmapped Location.
http://nofasttravel.blogspot.com/2012/02/42.html

43. Poor Maurice.
http://nofasttravel.blogspot.com/2012/02/43.html

44. Goldenglow.
http://nofasttravel.blogspot.com/2012/02/44.html

45. Potion Dealer.
http://nofasttravel.blogspot.com/2012/02/45.html

46. Thieves Guild Quests.
http://nofasttravel.blogspot.com/2012/02/46.html

47. Wasted Journeys.
http://nofasttravel.blogspot.com/2012/02/47.html

48. Almighty Fighty!
http://nofasttravel.blogspot.com/2012/02/48.html

49. Risking it.
http://nofasttravel.blogspot.com/2012/02/49.html

50. None Shall Yield.
http://nofasttravel.blogspot.com/2012/02/50.html

51. Snow Veil Sanctum.
http://nofasttravel.blogspot.com/2012/02/51.html

52. Soljunds Sinkhole.
http://nofasttravel.blogspot.com/2012/02/52.html

53. Horse Versus Dragon
http://nofasttravel.blogspot.com/2012/02/53.html

54. Thieves Reunited.
http://nofasttravel.blogspot.com/2012/02/54-thieves-reunited.html

55. Nightingales.
http://nofasttravel.blogspot.com/2012/02/55-nightingales.html

56. Irkngthand
http://nofasttravel.blogspot.com/2012/02/56-irkngthand.html

57. Irkngthand Continued
http://nofasttravel.blogspot.com/2012/02/57-irkngthand-continued.html

58. Wandering and Enchanting
http://nofasttravel.blogspot.com/2012/02/58-wandering-and-enchanting.html
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Nathan Hunter
 
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Post » Sun Jun 10, 2012 6:21 am

You can edit links into the OP
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Bad News Rogers
 
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Post » Sun Jun 10, 2012 9:12 am

I think i am going to play the whole main quest again with a character and not fast traveling.Also i wont fast travel at all.I dont fast travel that much D: but use it sometimes
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ladyflames
 
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Post » Sun Jun 10, 2012 2:43 am

its a sad day in TES history, then games w/o fast travel are reposted as a challenge.
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Melung Chan
 
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Post » Sun Jun 10, 2012 7:50 am

I tried to play the game without fast travelling, its just sooo dificult. Especially when you are full of equipment and you run out of health potions.
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Jah Allen
 
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Post » Sun Jun 10, 2012 1:48 am

I started to cease all fast-traveling about two weeks ago when I got back into Skyrim. I've got to say, it was pretty easy.

At first, I continued to use the carriage system, as it made sense that I could travel from city to city via a safe mode of transportation, but I felt as if I was being cheated out of the exploration aspect of the game considering we can't watch the journey from the back of the carriage. I'd love the option to be able to ride in the back of the carriage and then jump off whenever I felt it fit to, and having the carriage continue to it's destination or something along those lines. *dreamy sigh*

Now I just ensure that I've got all the quests that I can possibly obtain before heading out to somewhere like Eastmarch, or the Reach. It saves a lot of frustration when I realize that I've just got somewhere and forgot to grab a quest or two.
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k a t e
 
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Post » Sun Jun 10, 2012 9:12 am

its a sad day in TES history, then games w/o fast travel are reposted as a challenge.


I think it's a great day in TES History that I am rediscovering this!
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David Chambers
 
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Post » Sun Jun 10, 2012 2:03 am

its a sad day in TES history, then games w/o fast travel are reposted as a challenge.
I agree with the sentiment, but Morrowind was the only TES game in the main pentilogy that didn't have fast tra...., actually, all TES games has some form of fast travel, including MW.
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Facebook me
 
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Post » Sun Jun 10, 2012 1:43 am

I allways forget I even have a fast travel option,so I never use it.
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maddison
 
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Post » Sun Jun 10, 2012 8:53 am

I rarely fast travel. But toward the end of big questlines, NPCs often have you going back and forth ... and back and forth ... and back again, to the same cities. I use carriages in most cases (I'm very thankful they're there!), but sometimes it isn't an option, like from the lesser holds. The College questline is really problematic in that regard. I just pretend they have teleportation. :biggrin:

I sort of wish there wasn't so much back-and-forth in all of the main quests, though. My most successful, "immersive" characters tend to ignore main questlines and explore a given area, doing quests around there exclusively for awhile.
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Dustin Brown
 
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Post » Sun Jun 10, 2012 12:18 am

my problem i can't see the main roads on map ..
and today i wanted to install "A Quality World Map" but that bloody nexus mod manager keep crashing
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TIhIsmc L Griot
 
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Post » Sun Jun 10, 2012 4:14 am

I started over again too without fast travelling, and i recognized that you miss so many misc things if you fast travel.
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Andrew Perry
 
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Post » Sun Jun 10, 2012 10:21 am

I have always played F3, NV and now Skyrim with my own version of 'hardcoe' : sleep every night, eat three times a day, don't carry absurd amounts of bulky items.

Not fast-traveling is something I never tried before. I vowed it with my new character, and love it. I'll never fast travel again.

For those complaining about loot, would you really bother carrying around 20 swords, 50 ingots, etc? A loose rule I use for taking loot is to never take anything that has less than a 10 to 1 weight to gold value ratio. You might be surprised at the amount of unrealistic crap it cuts out. You find yourself picking up bowls in the room with a .5 lb to 20 gp ratio, and ignoring the steel armor on the guy you just killed.

Just a thought.
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FirDaus LOVe farhana
 
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Post » Sun Jun 10, 2012 5:26 am

I did a perimeter exploration, including the northern sea .... really liked "discovering" places without going into them (the ones with enemies), and visiting and spending time with new people, like Angi.

Because I brought the pickaxe with me, I ended up fast-travelling home to dump and then back to the last place, but real-time exploring was a great way to break from the quests and come back fresh.
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JUDY FIGHTS
 
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Post » Sun Jun 10, 2012 1:06 pm

I was leaving Whiterun looking up ahead of me at the Carriage and I thought about getting it to Windhelm, I even asked about it and seen it was 20 gold but I thought “No I’ll walk.” Then I thought just this once I would write down what I got from walking exactly.

On the way I came across a few animals, 1 bandit, 1 Necromancer, 1 Skeleton, 1 dead treasure hunter, 1 crazy Argonian mage and 1 Windhelm guard who wanted to arrest me who was strangely wearing a Stormcloak Cuirass and a Stormcloak Helmet.

On the walk I gathered the following:

3 healing potions, Steel armour, a refined Moonstone, Flawless Garnet, Iron Shield, 2x Iron Swords, Common Soul Gem (Filled), Black Mage Robes, Staff Of Chain Lightening, Hunting Bow, Hide Shield, Clothes, 9x Steel Arrow, 2x Boots, Iron War Axe, Fur Gauntlets, 2x Fur Armour, Fur Shoes, Fur Boots, Hide Boots, Steel Dagger, Sabre Cat Pelt, Deer Hide, Venison, Shovel, 4x Wolf Pelt, Fox Pelt, Leg Of Goat, Restore Magicka Potion, Iron Dagger, Necromancer Robes, Scroll Of Hysteria, Ancient Nord Bow, 16x Ancient Nord Arrow, Ale, Treasure Hunters Note (pointing to Quest).

6x Blue Butterfly Wing, 12x Blue Mountain Flower, 4x Butterfly Wing, 12x Lavender, 34x Purple Mountain Flower, 4x Red Mountain Flower, Sabre Cat Tooth, 18x Thistle Branches, 24x Tundra Cotton, 3x Jazbay Graqes, 7x Dragons Tongue, 7x Creep Cluster, 2x Mora Tapinella, Orange Dartwing, Fire Salts.

340 Gold and 4 skill Increases!

This is just one 20 minute walk. If you take into consideration how many Carriage Journeys you take and do the Maths not walking very obviously makes you miss a lot of stuff, granted you can find it another time but I would rather find it every time!


http://nofasttravel.blogspot.com/2012/01/27.html
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Lauren Graves
 
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Post » Sun Jun 10, 2012 3:56 am

I did this for a while, then broke down and started using carriages because Skyrim is so bloody huge. Thats as far as I caved though, I think I managed ~40 hours without ever using the Map before I took a break from Skyrim altogether to wait for 1.4+mods.

its a sad day in TES history, then games w/o fast travel are reposted as a challenge.

Silt Striders and Boats are still fast travel.
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Tom
 
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Post » Sun Jun 10, 2012 2:35 pm

I tried to play the game without fast travelling, its just sooo dificult. Especially when you are full of equipment and you run out of health potions.

That's the adventure! What a rush when you are traveling a dark road knowing that if a troll or sabre cat comes out of nowhere you could be in trouble! What fun is it when all you need to do is click a couple buttons and BAM you're in town?
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lauraa
 
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Post » Sun Jun 10, 2012 3:32 am

I was leaving Whiterun looking up ahead of me at the Carriage and I thought about getting it to Windhelm, I even asked about it and seen it was 20 gold but I thought “No I’ll walk.” Then I thought just this once I would write down what I got from walking exactly.

On the way I came across a few animals, 1 bandit, 1 Necromancer, 1 Skeleton, 1 dead treasure hunter, 1 crazy Argonian mage and 1 Windhelm guard who wanted to arrest me who was strangely wearing a Stormcloak Cuirass and a Stormcloak Helmet.

On the walk I gathered the following:

3 healing potions, Steel armour, a refined Moonstone, Flawless Garnet, Iron Shield, 2x Iron Swords, Common Soul Gem (Filled), Black Mage Robes, Staff Of Chain Lightening, Hunting Bow, Hide Shield, Clothes, 9x Steel Arrow, 2x Boots, Iron War Axe, Fur Gauntlets, 2x Fur Armour, Fur Shoes, Fur Boots, Hide Boots, Steel Dagger, Sabre Cat Pelt, Deer Hide, Venison, Shovel, 4x Wolf Pelt, Fox Pelt, Leg Of Goat, Restore Magicka Potion, Iron Dagger, Necromancer Robes, Scroll Of Hysteria, Ancient Nord Bow, 16x Ancient Nord Arrow, Ale, Treasure Hunters Note (pointing to Quest).

6x Blue Butterfly Wing, 12x Blue Mountain Flower, 4x Butterfly Wing, 12x Lavender, 34x Purple Mountain Flower, 4x Red Mountain Flower, Sabre Cat Tooth, 18x Thistle Branches, 24x Tundra Cotton, 3x Jazbay Graqes, 7x Dragons Tongue, 7x Creep Cluster, 2x Mora Tapinella, Orange Dartwing, Fire Salts.

340 Gold and 4 skill Increases!

This is just one 20 minute walk. If you take into consideration how many Carriage Journeys you take and do the Maths not walking very obviously makes you miss a lot of stuff, granted you can find it another time but I would rather find it every time!


http://nofasttravel.blogspot.com/2012/01/27.html

If you can get to Windhelm in 20 minutes by walking. You're not doing it right. Third party, and then see if your character is walking or not! >=D
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Phoenix Draven
 
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Post » Sun Jun 10, 2012 12:24 pm

That's the adventure! What a rush when you are traveling a dark road knowing that if a troll or sabre cat comes out of nowhere you could be in trouble! What fun is it when all you need to do is click a couple buttons and BAM you're in town?
Hmmm

wham bam wham nom wham
wham bam
10hp left...

...
*options, difficulty...beginner*
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Yung Prince
 
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Post » Sun Jun 10, 2012 9:59 am

i especially like assassination missions so I don't want to fast travel to them. Had a nice circular trip around the province yesterday, seeing new places and assassinating new people. Found a strange puzzle on the Whiterun plains, a tent where some lovers apparently had had a romantic evening, a big Talos statue, bits and pieces like that. Stole a couple of horses. Everyday life in Skyrim...
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Nicole Mark
 
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Post » Sun Jun 10, 2012 6:16 am

If you can get to Windhelm in 20 minutes by walking. You're not doing it right. Third party, and then see if your character is walking or not! >=D

Not doing it right? Is there an absolute way to walk to Windhelm? Or maybe you mean I was running as well? Walking and running is the same to me I call it walking because I am not on horse back or being teleported!
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Jade Payton
 
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Post » Sun Jun 10, 2012 1:44 am

Not doing it right? Is there an absolute way to walk to Windhelm? Or maybe you mean I was running as well? Walking and running is the same to me I call it walking because I am not on horse back or being teleported!

lmfao. I did mean the latter XD.
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Len swann
 
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Post » Sun Jun 10, 2012 3:39 pm

The College questline almost broke my resolve, but I resolved it the other way by deciding to ignore it. I'll get back to Winterhold eventually. It's not like it'll fall into the sea or anything, right?

Among the things that this character has found in her non-FT wanderings are more treasure maps than any of my others. They're stashed in the oddest places. I've also accumulated more gold, partly from not buying a house, but also from the number of dungeons I'd already cleared by level 20. I've also got more (useless) shout words. My basic strategy is to start down a road and just veer off on every path I come to. I also use the HUD to spot locations (RP'ed as: she gets info from locals). I still do most of it in 3rd-person, to keep her speed down to a light jog at most.

The other advantage of this -- it lets me listen to the music that much more. I find this style of play very relaxing.

I do switch back to my other main character. She FT's everywhere. She's also a "do everything, become an overpowered goddess" character. There's a time and a place for both styles. Some days, I want to pick flowers and chase bunnies. Others, I want to put on Daedric armor and one-hit everyone in Skyrim with a Daedric Sword of Ludicrous Damage.
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teeny
 
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Post » Sun Jun 10, 2012 4:43 pm

I agree with the sentiment, but Morrowind was the only TES game in the main pentilogy that didn't have fast tra...., actually, all TES games has some form of fast travel, including MW.
It's funny how Morrowind is actually the game in which I fast traveled the most. Silt Striders, boats, Mages' Guild, Mark&Recall, scrolls... I happily used them all and didn't feel it ruined the game for me. I still spent over 3 years exploring Vvardenfel, so I definitely didn't miss out on anything :)

I didn't use fast travel in Oblivion at all - I walked everywhere. Well, ran, not walked, but still. I usually rode a horse when I had to reach some remote place.

Now in Skyrim, I turned fast travel off altogether. Not that I needed to, it's not like I was tempted to use it, I just feel it's better without the option. I use carriages, but not horses (I might start when I get Shadowmere though), I play the realistic mode - no health regeneration, no stamina regeneration unless I sleep once a day (Well Rested now really means something :))

I don't understand how anyone can play using fast travel. The beauty of TES is in exploration and discovery, not in rushing from quest to quest. I'd have never fallen in love with this series if I hadn't got lost a thousand times and then found myself going in a completely different direction than I intended, finding something else and counting yet another day that I spent doing what I wasn't supposed to do. It's great!
Btw, I don't think carriages and such are breaking realism. They're a form of fast travel, sure, but they feel natural and actually build immersion, not destroy it. It's so very logical that I traveled across Azura's Coast by boat, sailing from town to town - these are seaside settlements, they're supposed to use water routes, it's the incredible game diversity. I really felt like an explorer, using different means of transport. As I also play with Cutthroat Merchants mod, I'm usually short on cash - recently I spend all my gold on a house and all I had left was my armor, my bow, some healing potions, a little food and 8 gold pieces in my pocket. The rest was stashed in Breezehome, but I was in Riften. Imagine the horror when I realized I couldn't afford the carriage! It wasn't a big deal, I usually walk everywhere anyway, but this was the realistic way; if I wanted to quickly get to Whiterun, I could still click on the marker and automagically show up at the stables - but I couldn't go by carriage, because I had no money. It was a truly wonderful moment.
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IsAiah AkA figgy
 
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Post » Sun Jun 10, 2012 2:50 am

I've played a game to level 46 using fast travel only from carriages. It takes a long enough time just doing it that way. However, your combat skills advance much faster running into and defeating the apponents between points A and B. Fast-travelling negates the experiences the character would have run into travelling by foot and is little more than a de-facto teleportation.

That's not saying I haven't used non-carriage fast travel at all. There was a time or two my character literally got stuck in Skyrim's geography, unable to move, so I fast-travelled to the nearest discovered location. Great way to break free without losing X number of minutes of gameplay since the last auto-save.
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Louise Andrew
 
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