» Mon Jun 18, 2012 1:07 pm
Skyrim doesn't have too much freedom... In fact, judging by how all the major quests are made, I'd say it gives the player too little freedom for the sandbox RPG it claims to be... all guild quests are 100% linear, same with the main quest (ok, that last one is not that much of an issue really) and the civil war quest just branches into 2 linear questlines at the start... some side quests give you a little bit more freedom, but still, it's not much.
(Btw, I generally have no problem with linearity in games. My favorite game to this day still is FF XII, and that was pretty linear... )
All this wouldn't be a problem though, IF there was a proper consequence system in place... which there isn't. Each questline is just by itself, and doesn't really have any effect on others or in the open world... as a result, it's not a game where you do what you feel is right and then see the consequences of your actions in the game world - it's just a game where you complete various questlines and get various items just for the achievements.
Sure, you can roleplay and imagine the consequences, put your limits yourself etc, but in a game that went in all the trouble of having voice acting, factions, yadayadayada, I'd expect the consequences and limits to be slightly more... existant. If I wanted to imagine practically everything myself I'd play Minecraft, not Skyrim... =_=