Skyrims biggest flaw? Too much freedom?

Post » Tue Jun 19, 2012 1:13 am

The biggest flaw is that I can't hire an argonian maid.
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Kate Norris
 
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Post » Mon Jun 18, 2012 6:13 pm

There is only one exclusion in the entire game. Imperials, or Stormcloaks. You can rise to the head of every other faction in the game.
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DarkGypsy
 
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Post » Mon Jun 18, 2012 3:47 pm

Biggest flaws:

No Kahjiit Marriage options

Not enough Marriage options

Can't marry Lydia(console)

Companions don't level with you

Companions are to F***ing slow

NPC's have limited + too much random dialogue. "Yes Ysolda i know you're looking to become a merchant, YOU TOLD ME THAT 5 seconds ago!"
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Emma-Jane Merrin
 
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Post » Mon Jun 18, 2012 4:14 pm

The game doesn't really provide choice, and for choices made by the player like picking a race or choosing a guild, they really don't matter. imo

Yes. It's funny how I can get to lead the entire Mages Guild - quite a noble position to hold - only to disappear without further adue into the labour of becoming a fulltime thieves guild member.

Hmmm... don't my absences raise suspicions? Do archmages garden all day long?
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Grace Francis
 
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Post » Mon Jun 18, 2012 11:05 pm

If everyone has played Skyrim long enough then we should know that Dovahkiin is a form of messiah against the dragons and what do messiahs do ? they help others and that ties in with the huge landscape of Skyrim and the seemingly endless favors. And if anyone honestly thinks that to much freedom is bad then why did u buy an Elder Scrolls game ? If u followed it in Gameinformer and on newsletters from the main site u could have readied yourselves for the amass of soil and rock.
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El Goose
 
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Post » Mon Jun 18, 2012 2:40 pm

I think freedom isn't exactly the term I'd use for what you are describing. Lack of consequences is not the same thing as too much freedom in my opinion. Still on the so called freedom front we have the no balance defenders which to me isn't offering a real choice and so it really isn't offering a freedom of customization. Basically anytime you don't have real consequences for your decisions you don't really have a substantive freedom of choice. There is a lot to do in this game with less ways to do it and bethesda's traditional lack of consequences for your actions.

Yeah I agree but I use the word "freedom" as many on these forums seems to think that freedom means removing all obstacles and restrictions, by not making every option available for every character and every race no matter what the lore states is a restriction of "freedom".

In truth this thread is not about removing freedom but making the world more reactive to the choices you make, not allowing an elf to join the Stormcloaks due to Ulfric's racial tendancies is not a restriction of freedom, you still have the freedom and try and join however freedom does not mean that certain characters are going to roll over and forget their racial tendancies just because you rolled an altmer.
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Laura Simmonds
 
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Post » Mon Jun 18, 2012 10:10 pm

The freedom isn't the issue. Bethesda just dropped the ball on almost everything.

Go back to playing MW3 where you spawn in the enemy's lap. More game breaking than anything I've encountered in Skyrim.

Edit: proofread
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Heather beauchamp
 
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Post » Mon Jun 18, 2012 8:22 pm

I don't understand what the Original Poster is trying to say? How does choices we make result in too much freedom? I think the OP should be complaining about choices we make have no relevence to the choices we make, but this has nothing to do with Freedom.
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Sammi Jones
 
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Post » Tue Jun 19, 2012 12:44 am

Too much freedom? Try killing any of the WInterhold College mages. If you see a door 'requires a key' you'll most likely never open it despite your abilities unless you follow some questline, even if you know who has the key, he won't if the quest is undiscovered.

But if you mean that as a prisoner you're free to access any high-ranked entity or any place without any effort or reputation of sorts, I agree.
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Ebony Lawson
 
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Post » Mon Jun 18, 2012 1:48 pm

I don't understand what the Original Poster is trying to say? How does choices we make result in too much freedom? I think the OP should be complaining about choices we make have no relevence to the choices we make, but this has nothing to do with Freedom.

I agree with this. Sadly.
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Courtney Foren
 
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Post » Mon Jun 18, 2012 7:57 pm

I know, my point still applies. Don't join the Stormcloaks with your High Elf if it bothers you so much. If someone else wants to, more power to them. But you can't complain about an optional feature.

As for your Khajiit being allowed into the city, I'd figure they wouldn't mind a fairly famous Dragonborn walking around. They don't let the caravaners in because they are stereotyped as smugglers.

Of course if I rolled an Altmer he would have no reason to join the Stormcloaks and yes it would be quite easy for me to avoid that questline, but what I am talking about is not as simple as that. Lets use the Khajiit example, now when you first try and get into the city they dont know your character is dragonborn so your point is moot, by your logic just because it doesnt make sense for my Khajiit to be allowed into the city I should therefore use my self restraint and not enter the city, but my Khajiit wants to enter the city why would I not try just because it does not make sense for him to be allowed? I walk upto the gate and I am allowed in, why would I not go in? Of course I could use my imagination and pretend that the guards diddnt let me in because I am filthy Khajiit scum but then am I really playing the game or the game in my own head? A video game needs to hinge off much more than just the imagination of the player otherwise why would I bother playing the game at all? Far cheaper to swing a cardboard tube at invisible monsters in the backyard and get turned away by imaginary racist guards without the game.
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Marie Maillos
 
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Post » Tue Jun 19, 2012 3:34 am



interesting....about time someone made a valid point!

Note sure if sarcasm...

But this whole freedom argument is all subjective, what I want from a game will be different to what you want, or my gf wants. Doesnt mean she's more right than I am.

Is everyone enjoying the game?

Then SHUT UP!
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willow
 
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Post » Tue Jun 19, 2012 3:35 am

I don't understand what the Original Poster is trying to say? How does choices we make result in too much freedom? I think the OP should be complaining about choices we make have no relevence to the choices we make, but this has nothing to do with Freedom.

He is trying to say the lack of consequences is a bad thing and it is due to a too much freedom mantra, the you should be free to do every quest go everywhere and do everything in the game ideology. And the thing is no you shouldn't. There should be consequences for your actions even consequences for your initial race pick. You should be free to try to get to ulfric and join the stormcloaks as a high elf and the consequence should be he either sets you up on a suicide mission or he tries to kill you on the spot. But you should not be free to join them like you aren't a high elf and the quest chain goes off like normal.
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IsAiah AkA figgy
 
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Post » Mon Jun 18, 2012 1:07 pm

Skyrim doesn't have too much freedom... In fact, judging by how all the major quests are made, I'd say it gives the player too little freedom for the sandbox RPG it claims to be... all guild quests are 100% linear, same with the main quest (ok, that last one is not that much of an issue really) and the civil war quest just branches into 2 linear questlines at the start... some side quests give you a little bit more freedom, but still, it's not much.

(Btw, I generally have no problem with linearity in games. My favorite game to this day still is FF XII, and that was pretty linear... )

All this wouldn't be a problem though, IF there was a proper consequence system in place... which there isn't. Each questline is just by itself, and doesn't really have any effect on others or in the open world... as a result, it's not a game where you do what you feel is right and then see the consequences of your actions in the game world - it's just a game where you complete various questlines and get various items just for the achievements.
Sure, you can roleplay and imagine the consequences, put your limits yourself etc, but in a game that went in all the trouble of having voice acting, factions, yadayadayada, I'd expect the consequences and limits to be slightly more... existant. If I wanted to imagine practically everything myself I'd play Minecraft, not Skyrim... =_=
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Britney Lopez
 
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Post » Tue Jun 19, 2012 4:41 am

Note sure if sarcasm...

But this whole freedom argument is all subjective, what I want from a game will be different to what you want, or my gf wants. Doesnt mean she's more right than I am.

Is everyone enjoying the game?

Then SHUT UP!

was being serious for once, argonian strip clubs would add a new game mechanic :)
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Leilene Nessel
 
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Post » Mon Jun 18, 2012 3:15 pm

biggest flaw is the game ending up with whiny kids, whose parents should not be buying them games like TES, but should be buying them hannah montana the game or the like.

Perhaps it is your parents who should be restricting your computer access for contributing nothing and whining about people who merely want to have a genuine discussion on the merits of the game they purchased? Are we not allowed to discuss the games and how future installments can be improved? I mean I enjoy this game as much as the next but it would be nice to see the series move forward once in a while, we are merely discussing how that can be achieved.
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Dalia
 
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Post » Mon Jun 18, 2012 2:44 pm

No, actually, it doesn't allow any character to accomplish anything. Y'know, because we have..... like.... self-control. At least I do, and I can set out plans, only allow my characters ONE guild, etc.

While YOU may think that it doesn't limit you enough, I think that limiting ANYTHING in TES would be the moment that TES began to lose what makes it so incredible. I have self-control, and I can stick with limitations and shortcomings. I limit myself, the game doesn't need to. If you can't limit yourself, don't complain when you go to the extreme limits.

I agree with you mostly. However, even if the OP were someone who's able to rp and use a little imagination to for instance avoid stormcloaks (since he's a high elf and they're racist), on the first playthrough he might just approach ulfric to see how rudely he's rejected. He'd be surprised to find ulfric treat him, for the most part, like any other race.
Now, he's voicing his disappointment. From now on, however, it's up to him to realize this limitation of Skyrim and rp accordingly.
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Britta Gronkowski
 
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Post » Mon Jun 18, 2012 8:45 pm

I agree with you mostly. However, even if the OP were someone who's able to rp and use a little imagination to for instance avoid stormcloaks (since he's a high elf and they're racist), on the first playthrough he might just approach ulfric to see how rudely he's rejected. He'd be surprised to find ulfric treat him, for the most part, like any other race.
Now, he's voicing his disappointment. From now on, however, it's up to him to realize this limitation of Skyrim and rp accordingly.

Instead of using a workaround for the problem wouldn't it be better if the problem just weren't there though? i think the game would be better if it had deeper choices that mattered instead of the current superficial nothing goes wrong you can do anything choice system.
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Mark Hepworth
 
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Post » Tue Jun 19, 2012 5:06 am

Skyrim doesn't have too much freedom... In fact, judging by how all the major quests are made, I'd say it gives the player too little freedom for the sandbox RPG it claims to be... all guild quests are 100% linear, same with the main quest (ok, that last one is not that much of an issue really) and the civil war quest just branches into 2 linear questlines at the start... some side quests give you a little bit more freedom, but still, it's not much.

(Btw, I generally have no problem with linearity in games. My favorite game to this day still is FF XII, and that was pretty linear... )

All this wouldn't be a problem though, IF there was a proper consequence system in place... which there isn't. Each questline is just by itself, and doesn't really have any effect on others or in the open world... as a result, it's not a game where you do what you feel is right and then see the consequences of your actions in the game world - it's just a game where you complete various questlines and get various items just for the achievements.
Sure, you can roleplay and imagine the consequences, put your limits yourself etc, but in a game that went in all the trouble of having voice acting, factions, yadayadayada, I'd expect the consequences and limits to be slightly more... existant. If I wanted to imagine practically everything myself I'd play Minecraft, not Skyrim... =_=
I'm with you. I wish there were a bit more flexibility in the questlines. A lot of the quests feel a bit like they are in a vacuum (they svck... just a joke).
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Ross Thomas
 
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Post » Mon Jun 18, 2012 9:19 pm

You can't have too much freedom in TES V

:cool:


Biggest flaws:
...Companions don't level with you...

Lydia is leveling with my character.
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stevie trent
 
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Post » Mon Jun 18, 2012 1:49 pm

No, actually, it doesn't allow any character to accomplish anything. Y'know, because we have..... like.... self-control. At least I do, and I can set out plans, only allow my characters ONE guild, etc.

While YOU may think that it doesn't limit you enough, I think that limiting ANYTHING in TES would be the moment that TES began to lose what makes it so incredible. I have self-control, and I can stick with limitations and shortcomings. I limit myself, the game doesn't need to. If you can't limit yourself, don't complain when you go to the extreme limits.

And don't get me wrong, I'm not insulting anybody, it's just that I see complaints like this so often, when they're complaining about something that's always been here. You can make yourself an unstoppable god-king, IF YOU TRY TO. So you can't complain when you become powerful from trying to become powerful. You also can't complain when you become the leader of every guild of your own accord, or do quests you really shouldn't.


I somewhat disagree with your opinion on issue of limiting yourself. I started the Thieves Guild quest out whim when I met Brynjolf or whatever his name was and couldn't pickpocket anything and still this svcker goes rambling about the potential I have. I decided not to do the quests because the whole Guild seemed rediculous for hiring me. This should not be a thing player should think about. It's pure lazyness from the game developers to create a world and a game where you can become an archmage without using any magic or join the Thieves Guild without any talent for thieving. I think the guild quests should be so hard without the right skills that the player has to develop the skills by doing [censored] loads of hard quests to earn the skills and the appreciation of the guild members (and really think through if joining the guild is a good idea) or simply be told that "Sorry kid, you haven't got what it takes". I think it's purely normal behavior to test the limits of a character and the world. And not having any limitations just makes the gameworld silly. And most of all if it's up to the gamers themselves to make a good game even better or more realistic is absurd. Maybe talking about realistic in a fantasy world is somewhat absurd but I do believe everything in a fantasy world need to make sense and has to be justified. I know these are just a matter of opinions but I think at these times where games are pushing the envelope in every aspect we need to demand more than just a nice looking world where we can imagine boundaries and reactions between the world and our character.
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Leonie Connor
 
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Post » Mon Jun 18, 2012 4:16 pm

Instead of using a workaround for the problem wouldn't it be better if the problem just weren't there though? i think the game would be better if it had deeper choices that mattered instead of the current superficial nothing goes wrong you can do anything choice system.
Yes. I was hoping for a bit more racism (and we did get some), with the ability to engage in it or rectify it. It's, I guess, too much to ask for... But, if I start a khajiit character, it'd have been cool to start with a quest to find a way to allow my race into the cities. That sort of railroads the cats into doing a certain questline before they can enter cities, but that sort of guiding is already in Skyrim. It'd be neat to have some race specific stuff is my point.
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Markie Mark
 
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Post » Mon Jun 18, 2012 2:03 pm

If anything it needs more freedom. You can't even choose to be neutral, then slay both the imperials and the stormcloaks while they're busy fighting their stupid war.
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Fam Mughal
 
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Post » Mon Jun 18, 2012 10:11 pm

If anything it needs more freedom. You can't even choose to be neutral, then slay both the imperials and the stormcloaks while they're busy fighting their stupid war.

Cant you? I thought you just dont join either side if you want to be neutral, or does the main quest force you to pick a side somewhere down the line? I have yet to do the main quest.
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Emmie Cate
 
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Post » Mon Jun 18, 2012 3:23 pm

If you don't like what the game is then just go play something else.
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Dagan Wilkin
 
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