Skyrims biggest flaw? Too much freedom?

Post » Tue Jun 19, 2012 3:29 am

Yes we the freedom to do what you want has always been one of the series biggest strengths however at the same time one of the series greatest flaws is that the developers have pushed the freedom angle so far that it has corrupted the lore, made a mockery of the leveling system and made any choices you make in the game irrelevant, whats that Ulfric hates elves? Dont worry we will whitewash over the fact that your character is a High Elf for this questline, whats that your character isnt strong enough to be able to tackle this dungeon? Dont worry all the enemies and the loot has been scaled down according to your level, whats that you put (Spoiler) in prison? Dont worry we have made it so that any choice you made in that quest is extremely [censored] pointless and (Spoiler) will still show up later in the (Spoiler) questline. What is next? Mountains disappear due to the fact that they restrict your freedom to walk in a straight line? Clipping is turned off permanently due to the fact that it restricts your freedom to walk through walls? Now you would be a moron to think that I am actually suggesting that Bethesda strip the freedom from their games but is freedom allowing any character to accomplish anything dispite their shortcomings or any decisions they may have made that would have otherwise realistically prevented them from doing these things or is freedom allowing characters to make choices and deal with the consequences of those choices?
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Alexis Acevedo
 
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Post » Mon Jun 18, 2012 9:05 pm

Too much freedom in an Open World RPG.... :facepalm:
Posts like these are why the TES world has been streamlined to death.
Also to note on why the Stormcloaks hate elves is not whitewash over you playing a high elf. If people would listen to the NPCs. They say anyone even elves are welcome if they want to fight for Skyrim's independence from the Empire.
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x_JeNnY_x
 
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Post » Tue Jun 19, 2012 4:26 am

I love this game its fantastic :)
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Alexx Peace
 
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Post » Tue Jun 19, 2012 12:53 am

Lack of freedom.
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gemma
 
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Post » Tue Jun 19, 2012 4:41 am

The freedom isn't the issue. Bethesda just dropped the ball on almost everything.
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Nikki Lawrence
 
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Post » Mon Jun 18, 2012 2:01 pm

No, actually, it doesn't allow any character to accomplish anything. Y'know, because we have..... like.... self-control. At least I do, and I can set out plans, only allow my characters ONE guild, etc.

While YOU may think that it doesn't limit you enough, I think that limiting ANYTHING in TES would be the moment that TES began to lose what makes it so incredible. I have self-control, and I can stick with limitations and shortcomings. I limit myself, the game doesn't need to. If you can't limit yourself, don't complain when you go to the extreme limits.

And don't get me wrong, I'm not insulting anybody, it's just that I see complaints like this so often, when they're complaining about something that's always been here. You can make yourself an unstoppable god-king, IF YOU TRY TO. So you can't complain when you become powerful from trying to become powerful. You also can't complain when you become the leader of every guild of your own accord, or do quests you really shouldn't.

Hell, level scaling isn't a problem in this game, considering how much better it is to Oblivion. There are MANY enemies that are always going to be locked to the same level. Giants, mammoths, sabre cats, bears, Hagravens (they have high minimum levels, and can spawn at low levels), etc. You can get ripped to shreds just stumbling upon any of these enemies at a low level. But, to make sure the player has the freedom to see the whole world and do what they want, they HAVE to make sure that they can explore freely without getting [censored] by level 50 wolves on the road.
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pinar
 
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Post » Mon Jun 18, 2012 8:35 pm

The freedom isn't the issue. Bethesda just dropped the ball on almost everything.

Really....try playing some of the other dog turd games out there, TES5 is an excellent game with bugs, but still an excellent game.
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sarah simon-rogaume
 
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Post » Mon Jun 18, 2012 10:48 pm

Too much freedom in an Open World RPG.... :facepalm:
Posts like these are why the TES world has been streamlined to death.

WRONG, The Elder Scrolls series was already stupified for the masses way before the removal of attributes and whatnot, I am merely making conversation on how the series can move forward from here.
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Tom
 
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Post » Tue Jun 19, 2012 12:08 am


WRONG, The Elder Scrolls series was already stupified for the masses way before the removal of attributes and whatnot, I am merely making conversation on how the series can move forward from here.

it can move forward as TES6 then 7...and guess what 8 (leave the beth lot to get on with it, as they do produce some value for money)...
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Trevi
 
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Post » Mon Jun 18, 2012 8:38 pm

Too much freedom? yes I sorta agree, Alot of freedom and not alot to do with that Freedom.
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Jessica Thomson
 
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Post » Mon Jun 18, 2012 9:34 pm

No, there is exactly the right amount of freedom. Choice and consequence in a game this size would simply be an impossible task for any developer. It's the sort of thing only modders with infinite free time and passion and no expectation of payment can do.
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El Goose
 
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Post » Mon Jun 18, 2012 11:15 pm

No its biggest flaw is not enough freedom
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Leah
 
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Post » Tue Jun 19, 2012 1:28 am

Biggest flaws?
Not enough argonian strip clubs
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Kayla Bee
 
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Post » Tue Jun 19, 2012 3:51 am

As someone said, you can never have enough freedom in an open world RPG. However, I would have liked there to be more focus on improving biggger quests like the College fo Winterhold than focusing on the smaller quests. Other than that, Skyrim could have done with more freedom e.g. speech could have been a much bigger mechanic in all quests - not as big as New Vegas of course, but more than what we had.
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Leanne Molloy
 
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Post » Tue Jun 19, 2012 5:22 am

Biggest flaws?
Not enough argonian strip clubs

interesting....about time someone made a valid point!
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Alyesha Neufeld
 
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Post » Mon Jun 18, 2012 10:42 pm

No, actually, it doesn't allow any character to accomplish anything. Y'know, because we have..... like.... self-control. At least I do, and I can set out plans, only allow my characters ONE guild, etc.

While YOU may think that it doesn't limit you enough, I think that limiting ANYTHING in TES would be the moment that TES began to lose what makes it so incredible. I have self-control, and I can stick with limitations and shortcomings. I limit myself, the game doesn't need to. If you can't limit yourself, don't complain when you go to the extreme limits.

And don't get me wrong, I'm not insulting anybody, it's just that I see complaints like this so often, when they're complaining about something that's always been here. You can make yourself an unstoppable god-king, IF YOU TRY TO. So you can't complain when you become powerful from trying to become powerful. You also can't complain when you become the leader of every guild of your own accord, or do quests you really shouldn't.

Hell, level scaling isn't a problem in this game, considering how much better it is to Oblivion. There are MANY enemies that are always going to be locked to the same level. Giants, mammoths, sabre cats, bears, Hagravens (they have high minimum levels, and can spawn at low levels), etc. You can get ripped to shreds just stumbling upon any of these enemies at a low level. But, to make sure the player has the freedom to see the whole world and do what they want, they HAVE to make sure that they can explore freely without getting [censored] by level 50 wolves on the road.

Eh I wasnt really making a point on how characters can join every guild, I was more making a point on how stupid it is when you play a race like a Khajiit and see other Khajiit barred from entering a city while you get free roam or becoming Ulfric's right hand man when you are a high elf when Ulfirc dispises elves. I agree restricting the player from joining a guild just because he is the member of another guild would probably be a bad idea and would restrict freedom, BUT in that same token lets say the fighters guild has something against members of the Dark Brotherhood, it would be stupid to allow a player who is a known member of the Dark Brotherhood to join up without renouncing his allegiance with the Dark Brotherhood first.
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c.o.s.m.o
 
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Post » Mon Jun 18, 2012 3:00 pm

I agree on the elf point. Would be nice if the race you are mattered at all. Might help people make decisions on what sides to choose n such.
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Ashley Tamen
 
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Post » Tue Jun 19, 2012 4:02 am

There is no such thing as "too much freedom".
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George PUluse
 
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Post » Mon Jun 18, 2012 9:00 pm

Eh I wasnt really making a point on how characters can join every guild, I was more making a point on how stupid it is when you play a race like a Khajiit and see other Khajiit barred from entering a city while you get free roam or becoming Ulfric's right hand man when you are a high elf when Ulfirc dispises elves. I agree restricting the player from joining a guild just because he is the member of another guild would probably be a bad idea and would restrict freedom, BUT in that same token lets say the fighters guild has something against members of the Dark Brotherhood, it would be stupid to allow a player who is a known member of the Dark Brotherhood to join up without renouncing his allegiance with the Dark Brotherhood first.

I know, my point still applies. Don't join the Stormcloaks with your High Elf if it bothers you so much. If someone else wants to, more power to them. But you can't complain about an optional feature.

As for your Khajiit being allowed into the city, I'd figure they wouldn't mind a fairly famous Dragonborn walking around. They don't let the caravaners in because they are stereotyped as smugglers.
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Melis Hristina
 
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Post » Mon Jun 18, 2012 11:16 pm

The game doesn't really provide choice, and for choices made by the player like picking a race or choosing a guild, they really don't matter. imo
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rheanna bruining
 
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Post » Mon Jun 18, 2012 10:10 pm

I think you guys and maybe gals need to unplug and visit the argonian strip clubs and stop worrying about freedom....
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patricia kris
 
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Post » Tue Jun 19, 2012 3:38 am

Yes we the freedom to do what you want has always been one of the series biggest strengths however at the same time one of the series greatest flaws is that the developers have pushed the freedom angle so far that it has corrupted the lore, made a mockery of the leveling system and made any choices you make in the game irrelevant, whats that Ulfric hates elves? Dont worry we will whitewash over the fact that your character is a High Elf for this questline, whats that your character isnt strong enough to be able to tackle this dungeon? Dont worry all the enemies and the loot has been scaled down according to your level, whats that you put (Spoiler) in prison? Dont worry we have made it so that any choice you made in that quest is extremely [censored] pointless and (Spoiler) will still show up later in the (Spoiler) questline. What is next? Mountains disappear due to the fact that they restrict your freedom to walk in a straight line? Clipping is turned off permanently due to the fact that it restricts your freedom to walk through walls? Now you would be a moron to think that I am actually suggesting that Bethesda strip the freedom from their games but is freedom allowing any character to accomplish anything dispite their shortcomings or any decisions they may have made that would have otherwise realistically prevented them from doing these things or is freedom allowing characters to make choices and deal with the consequences of those choices?

You're accusing a red tomato of being red, plus a tomato?!

In a mighty effort to be succint, I'll point the finger:
Skyrim is great fun but sometimes on the shallow side of the border.
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Ally Chimienti
 
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Post » Tue Jun 19, 2012 3:26 am

Lack of freedom.
This

I mean seriously the OP wants lets you have to be kidding me.

We need more options far more not less to create and deep and rewarding open world RPG.
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FLYBOYLEAK
 
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Post » Mon Jun 18, 2012 2:38 pm

I think freedom isn't exactly the term I'd use for what you are describing. Lack of consequences is not the same thing as too much freedom in my opinion. Still on the so called freedom front we have the no balance defenders which to me isn't offering a real choice and so it really isn't offering a freedom of customization. Basically anytime you don't have real consequences for your decisions you don't really have a substantive freedom of choice. There is a lot to do in this game with less ways to do it and bethesda's traditional lack of consequences for your actions.
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Naomi Lastname
 
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Post » Mon Jun 18, 2012 10:09 pm

yes I agree if you have played new Vegas at the start the game you had to get somewhere by two roads one road had high level monsters and one low level monsters most times you couldn't get past the high level monsters but when you got to a high level and went back it was extremely satisfying to kill them all alot of people complained about it not being a open world but honestly to me in an rpg it's more important to feel a sense of progression then everything to me in skyrim I get to the point where everything levels with me and there is no point In leveling up and building your character I think it's worse were leveling makes the game worse than a small part of the land having high level enemies where you cannot go there I mean Alot of people complain about the game being to easy well how many high level dungeons and areas are there? not many or any at all
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zoe
 
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