Skyrims populaion

Post » Thu Jun 21, 2012 3:51 pm

as far as why...its the consoles fault. Im not gonna say its because of thier outdated 5 year old technology....im saying its the actual console users. PC games USED to come out FIRST on PCs THEN came out on consoles, normally about 6 months later down the road and they would have to cut content lay back the graphics BUT im guessing that massive amount of [censored]ing and complaining of WHY they had to wait 6 months later...MUCH MUCH later for PS users and not just talking about Bethesda games. Im guessing they got tired of the consoles users whinning and [censored]ing that the companys just said [censored] it to quality just push it out there so we can get our money and they can shut up.

Yes Oblivion had more people on the street....but did u EVER see them all go into battle at one? I remember the last oblivion gate battle lagging the [censored] outta PCs computers at the time and the 360 was much worse.


And I think you are failing to see more than half the PC community, me included, slowly started switching from PC to console, the die hard PC users stayed back to whine and [censored] about console users. Funny thing is, I honestly see VERY little difference between most console games, side by side with PC, and I am not just saying that.
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yessenia hermosillo
 
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Post » Thu Jun 21, 2012 6:14 pm

Sorry, but I don't believe that it's the modder's job to fix Bethesda's game for them.


Fix, Bethesda fix REAL problems, yes, slowly, VERY slowly at times, however, they fix through patches, modders don't fix [censored], they add or take away what THEY don't like, been playing Skyrim on 360 since day 1 and haven't found a single thing to [censored] about except two quests...
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Alex [AK]
 
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Post » Thu Jun 21, 2012 10:02 am

Fix, Bethesda fix REAL problems, yes, slowly, VERY slowly at times, however, they fix through patches, modders don't fix [censored], they add or take away what THEY don't like, been playing Skyrim on 360 since day 1 and haven't found a single thing to [censored] about except two quests...

Oh, modders fix a lot. Everything from community bug patches to correcting bad design decisions.
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lilmissparty
 
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Post » Thu Jun 21, 2012 6:57 pm

Oh, modders fix a lot. Everything from community bug patches to correcting bad design decisions.



Well you stay over on your mouse and keyboard and change, or add, or takeaway, or maybe.... even go create your own game!?.. As I said and believe me when I say I speak for a lot of 360 users, our game is fine, patch 1.4 will correct a few flaws and bugs here and there, and in general polish off what is an outstanding game.
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mishionary
 
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Post » Fri Jun 22, 2012 2:28 am

Well you stay over on your mouse and keyboard and change, or add, or takeaway, or maybe.... even go create your own game!?.. As I said and believe me when I say I speak for a lot of 360 users, our game is fine, patch 1.4 will correct a few flaws and bugs here and there, and in general polish off what is an outstanding game.

Your loss. Skyrim's cities are small and empty and it's roads are dead. Beyond the randomly spawning patrol or such, there is no road traffic. Modders will fix these problems. They did it in Oblivion and they'll do it again. They shouldn't have to, though. Bethesda should have done it from the start.
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Philip Lyon
 
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Post » Thu Jun 21, 2012 1:42 pm

And I think you are failing to see more than half the PC community, me included, slowly started switching from PC to console, the die hard PC users stayed back to whine and [censored] about console users. Funny thing is, I honestly see VERY little difference between most console games, side by side with PC, and I am not just saying that.

I also moved over from the PC to console purely for costs and that consoles had finally caught up. I'm still a huge PC fan, but consoles are far easier when you had children and things to do. I agree with your statement.
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Yvonne Gruening
 
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Post » Thu Jun 21, 2012 7:15 pm

Your loss. Skyrim's cities are small and empty and it's roads are dead. Beyond the randomly spawning patrol or such, there is no road traffic. Modders will fix these problems. They did it in Oblivion and they'll do it again. They shouldn't have to, though. Bethesda should have done it from the start.



I guess because on console we are grateful for what we have we see past the fact cities are apparently small, and the roads are barren and the game isn't exactly the way we want it, It just sounds so selfish and unappreciative to me, I have enjoyed Skyrim more than I did Morrowind and that took a LOT.
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James Smart
 
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Post » Thu Jun 21, 2012 5:48 pm

I also moved over from the PC to console purely for costs and that consoles had finally caught up. I'm still a huge PC fan, but consoles are far easier when you had children and things to do. I agree with your statement.


Yep, I still have a rig, and a damn good one at that, but the fact PC's need REGULAR updates which cost god knows how much these days, yet what's that I keep hearing about 360 been outdated by 5 year? seriously, well I see very little difference graphically between my 5 year old console and your £££££ PC.....

Such a joke.
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Britta Gronkowski
 
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Post » Thu Jun 21, 2012 4:58 pm

Hate to break it to you, but there are no huge battles in Skyrim. The civil war questline? Those are not huge. Maybe bigger than Oblivion's but that doesn't make them huge. If you want to see a huge battle, go play Mount and Blade with it's 250 soldiers battling it out.
You're missing my point. They are huge compared to what Oblivion could do. That's the only standard I'm going by. This means they should theoretically be able to add more NPCs to streets in cities at a time as well. But they don't. That is my point.
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Roanne Bardsley
 
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Post » Thu Jun 21, 2012 3:23 pm

Because consoles dont have the ability to run that.

They can take much more than what Bethesda have put in.
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Prisca Lacour
 
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Post » Thu Jun 21, 2012 3:02 pm

… Why is the population so small. One the most appealing aspects of medieval fantasy is war. Who cares if the stormcloaks take on the legion, it would be a very small fight, like 50 vs 50 or something. How can you call Whiterun a city it is more like a tiny village. Where are the tailors the bakers the masons and all the other people it takes to run a civilized society. For me immersion relies heavily on a believable environment.

I am disappointed with the populations and the scale of the cities as well, but I see a fix in this way. If they would just take the populations and amount of buildings of Dawnstar, Falkreath, Markarth, Morthal Riften, Solitude, Whiterun, Windhelm, Winterhold and just make three cities Whiterun, Solitude, and Winterhold - that would boost the size and pollutions of those three cities. Then take the eight towns and make three proper sized towns. Then take the settlement/villages down from 13 to five. I think overall they could even slightly reduce the amount of NPCs that have speaking parts. Yet, what they could include should be more slightly more realistic in scope without being real. A real city is in a medieval setting would be 10,000 people or more…but I would settle for 900.

However, you know what? It is not even worth talking about Bethesda doing something like that because they cannot. They lack the skills or drive. People joke how Square-Enix has lost it ways way with the Final Fantasy series, but Bethesda takes the cake for jumping down a rabbit hole of poor planning and wrongheaded development.
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Damian Parsons
 
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Post » Fri Jun 22, 2012 2:31 am

They lack the skills or drive.
Wow, that's a bit harsh isn't it? I don't think they lack the skill, there could be hundreds of reasons as to why they haven't done this. To personally attack their capabilities is just a bit short sighted and vindictive.

You've obviously bought the game, I'll wager that you enjoy it (but want to see some changes/fixes) that certainly gives you a right to an opinion. But, it doesn't give you the right to speculate and attack people when you don't know the facts.

Remember: It's only a game. There will be new ones, add ons, better ones as time goes on. But do you find the forums/boards of every film you've ever watched and then attack the actors and scriptwriters because it didn't have the ending or the action scene you hoped it would?
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Elisha KIng
 
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Post » Thu Jun 21, 2012 12:11 pm

Hi there everyone, first of all to the makers of the game congatulaions on the best rpg of all time. Im very new to posting on forums so forgive me for being a noob or whatever. There is a topic I wish to discuss. Also please forgive me if there is already a discusion about this.

Why is the population so small. One the most appealing aspects of medieval fantasy is war. Who cares if the stormcloaks take on the legion, it would be a very small fight, like 50 vs 50 or something. How can you call Whiterun a city its more like a tiny village. Where are the tailors the bakers the masons and all the other people it takes to run a civilized society. For me immersion relies heavilly on a believable environment. I know dragons and magic is hardly believable but I think that aspect has to be balanced out with a somewhat realistic environment.

I have been playing rpgs since megadrive days, and I also read epic fantasy novels. I think bethedsa is miles ahead of any competion with rpg gaming at the moment. They seem to evolving the genre, adding all the things I have ever dreamed of in a rpg. This is the ony pitfall for me. I would love to hear what other gamers think and bethedsa themselves (if thats possible?). And please dont waste my time on petty argumentive crap, I only wish to have an objective discussion on what I believe is an important aspect of rpg gaming.

Because picking flowers is a very dangerious business in Skyrim :biggrin:
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Eddie Howe
 
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Post » Thu Jun 21, 2012 8:37 pm

Because consoles dont have the ability to run that.

not consoles... the engine. Look at games like grand theft auto... different game mechanics allow a dense population.
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MISS KEEP UR
 
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Post » Thu Jun 21, 2012 5:14 pm

I swear the small town of Flotsam in The Wicther 2 had more people in it than any so called "city" in Skyrim ask yourself.

Legend
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Jon O
 
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Post » Thu Jun 21, 2012 10:39 am

I take it most of you are young or just have short attention spans. As I have been playing RPGs for over 20 years now, and my idea of an RPG is much different. RPGs used to be about patience, exploration, story and characters, and talking to people before anything else. Almost all RPGs usually had houses and NPCs that you either couldn't enter, or couldn't get much out of as far as a decent information or quests were concerned. I personally think this is the best way to make a city seem bigger. I have no problem trying to weed through many generic NPCs and locked doors or empty houses, to find someone in the crowd who will help me out in some way like asking for help or leading me in the right direction for more adventure. For example, take the town drunks, and the kids/chickens/dogs/butterflies in the game. There are almost zero quests related to any of them. But does that mean you don't want them in the game? A lot of the best RPGs had areas of towns you just couldn't walk to because of invisible areas, which I didn't mind at all and gave the illusion there was much more to the town, it just wasn't important so you didn't go everywhere and talk to everyone. If you have a good imagination a lot of SNES RPGs are still incredibly deep, with stories and characters and gameplay mechanics that can fulfill all of your needs, as long as you can look past the graphics. But I guess for a lot of modern gamers the needs have changed to something shiny, something ugly, blood/explosion, something cool, and on to something else shiny. To me, adding lots of NPCs that just walk around or say one or two lines of dialog is a great way to fill up and feel like the world is more alive. In real life, you have to talk to many people on the streets before something will happen leading you to something exciting. That's why I would rather they had more NPCs and houses that are just not very deep or unable to get anything out of, just to fill up more space and make me feel like I have to search for something/someone interesting.

I said it before and Ill say it again dude you rock. Legend Legend Legend. Once again I have much to day but so busy, oh the joys of being an advlt
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u gone see
 
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Post » Fri Jun 22, 2012 1:37 am

Yeah, this is one of the many reasons I will always love TES II: Daggerfall. I am still amazed at how immense the content of the game was. I definitely felt that the towns were towns and capitals were capitals. If Bethesda could ever release a game with today's graphics and Daggerfall's content, I wouldnt need another game for years!

Already decided if I ever win the lottery, I would go to Bethesda and see how much cash it would take to get them on this.
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Claire Jackson
 
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Post » Thu Jun 21, 2012 6:41 pm

I agree with Daddy Gemini, except on the case of houses. I don't think there should be any locked doors. Generic NPCs I support, but not the idea that they are just popups with no existence beyond standing in the marketplace. They need somewhere to live and some sort of schedule, even if they have no unique dialogue. But for some examples of generic NPCs that could be added, did anyone get irritated by the fact that there were miners in Dawnstar with no quests? Would they have preffered it if they just didn't have any miners in Dawnstar? Personally, I think it would be good to have more miners than the 6 or so that existed. It added immersion for me when I could come to Dawnstar in the evening and see the miners back from their day at work drinking in the inn. If I talked to them, they said they were miners and did nothing more, but I certainly prefer it to the inn simply being empty of people and not seeing people in the mines, or having them go back to their homes.
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Ronald
 
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