I think the larger cities in Skyrim are just about right. But I agree they could use a few more houses and people. I also like having smaller villages too though, it seems realistic and the variety in Skyrim is some of the best on any RPG ever. However I will say this... In Oblivion the Imperial city was so large and had so many people it was actually a little too much in my opinion and was a bit overwhelming, especially at first. I think they do a pretty good job when it comes to populating the world of Nirn though.
I actually prefer small towns in RPGs but with more character development. Like about as big as Riverwood but with a couple more houses and at least 10 more residents, and I wish that more people changed, grew, had more cinematic sequences where something happens like they go hunting or get into a fight with someone or go swimming or watch the sunset with a lover on a bridge or have parties or play pranks on people or hate someone at first and then something happens and ends up liking them or steals from someone or spies on you until they finally trust you enough to talk or started a fight club or had a parent die and turned into an angry thief and so on and so forth, you know... evolving character development. Like they had more than 2 quests each and a lot more dialog. And as far as dialog goes I wish that when you talked to people about certain topics they all had at least 4 different things to say about it (10-15 preferably), and when you asked them about it they would randomly say one of the 15 things they can say about it, until all things have been said, then all the responses turn back on and randomly start saying them all again until everything has been said again in a different order and so on. It would make everything feel much more alive and wouldn't be that hard to do. It just takes time.
This whole game was rushed for how big I think it was meant to be. I think they often try to pack too much stuff into their games and it leaves a lot of stuff unfinished or lacking in content or just very simplified and a bit lifeless. But that is my two cents... Don't get me started on A.I or radiant quests. I will just say the A.I is pretty ridiculous in so many places in this game, like fighting, followers, hunting animals, and dragon attacks all have a lot of A.I. scripting (or usually lack of scripting) that really gets on my nerves and seems a little careless and unrealistic. I also don't like the radiant quests as they are way too simple and boring, I would prefer well thought out scripted organically crafted original quests where they can be more complex. I said don't get me started, and yet I started lol...
I know I went off track a bit but I'm curious about anyone elses thoughts on these ideas. I remember a mod for Morrowind that made it so all the characters of the place the modder made had 20-50 different things that they randomly said like I was talking about before, and I loved it, well at least I liked that part of the mod heheh.. It made the NPCs seem like real living people and you were just dying to know what they were gonna say next and it gave them a sense of having evolving thoughts or actively thinking right there in front of you. I also think Bethesda should have hired more voice actors, and for the ones that did sooooo many different NPC's voices, I really wish they tried to make themselves sound more different from person to person. It's better in Skyrim than Oblivion for sure but still, even I can sound like at least 40 different people if I put my mind to it. You get 40 voice actors that can all sound like 40 different people and that's 1600 different NPCs right there. Double that number and let them do the same voice for two similar NPCs and that's 3200 NPCs that sound very different from one another, or at least it would give the illusion to your ears that it's much more than just a handful of voice actors (can you give an illusion to ears?), and you have yourself a hugely populated game world and only paying 40 people to read lines. Believe me they can afford it. At least we have more than the I think it was 13 voice actors that did ALL of the NPCs in Oblivion. Plus one for Sir Patrick Stewart of course!
