I didn't see anything wrong with the dialogue in Skyrim as far as what they say (well, maybe in a few cases). My problem is that you're offered no options at all as to what to say back. When you do have a few options, they lead to the same end. Pursuade/Intimidate? What a laughable joke that's become. Why even have it in the game (and perk-able no less) when it appears 5% of the time? Voice acting, like I keep repeating over and over again, not only costs much more money than text-based replies but it doesn't give devs much wiggle room in the polishing phase.
The ideal 2012 RPG (in my mind) is voice acted greetings, and perhaps an opening line or two-- then resort to text. This also allows modders to easily add entire new quest lines to the game.
This is simply a matter of opinion and I'll leave it at that. If you liked the story/dialogue better is irrelevant-- fact is that you had more options in Morrowind. In my mind, and as far as an RPG goes, less options = a step backwards.
The ideal 2012 RPG (in my mind) is voice acted greetings, and perhaps an opening line or two-- then resort to text. This also allows modders to easily add entire new quest lines to the game.
This is simply a matter of opinion and I'll leave it at that. If you liked the story/dialogue better is irrelevant-- fact is that you had more options in Morrowind. In my mind, and as far as an RPG goes, less options = a step backwards.
dude. go open your copy of skyrim, install it, and play it. because you clearly havent... like none of what you say about it is true...unless you stayed in whiterun doing radiant quests your entire playthrough....
