1.5 Smithing

Post » Mon Jun 11, 2012 11:37 pm

As you likely already know, the value of an item you craft will dictate how much you skill up in smithing. What do you think about this change? Does it make smithing more or less enjoyable for you?
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Tue Jun 12, 2012 2:54 am

More.... it just seems fair. If I found/bought 100 iron daggers before I could (never have, just seems lame) boost my smithing so easy. Now if I find/buy anything the smithing seems balanced compared to the item you smith.
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Tue Jun 12, 2012 7:10 am

So much better.

"So how did you become a master smith?"
"I crafted 500 iron daggers and now, magically, I can make armour and weaponry using Daedric techniques and turn Dragon bones into armour."
"Oh..."
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Tue Jun 12, 2012 4:41 am

Smithing was never an issue for me as I did not grind it. I would work to increase the skill as I started to find/buy better armor and weapons so I could improve or make better items. But, in between those points, Smithing was just something I did when I needed to do it, not something to do to increase the skill.

However, I do like it that simple daggers are not as much an increase as more complicated items.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Tue Jun 12, 2012 7:02 am

It helps ... some. At least now you'll have to plunder a dwemer ruin or two before grinding. :wink:

Edit: Btw, does anyone know how much the value is effecting the experience gain? E.g., has the experience gained from iron daggers been significantly reduced or are higher value items simply providing more experience than previously?
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Mon Jun 11, 2012 10:46 pm

It took less than 200 iron daggers to skill up to 100, even without the warrior stone.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Tue Jun 12, 2012 6:04 am

It took less than 200 iron daggers to skill up to 100, even without the warrior stone.

After the 1.5 patch????
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Tue Jun 12, 2012 7:17 am

It took less than 200 iron daggers to skill up to 100, even without the warrior stone.
Are you running more craftables? That and probably some other mods interact with the latest patch changes. It should take about 1500 iron daggers with the warrior stone.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Tue Jun 12, 2012 1:53 am

Are you running more craftables? That and probably some other mods interact with the latest patch changes. It should take about 1500 iron daggers with the warrior stone.

So THAT is what's going on. Improving 2 swords, a bow, and a set of Wolf Armor took my smithing from 30 to 89 today. I have to start completely over; I'm level 17 with 20 skill in block and heavy armor and 30 in 1-handed.
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Tue Jun 12, 2012 3:58 am

Smithing was never an issue for me as I did not grind it. I would work to increase the skill as I started to find/buy better armor and weapons so I could improve or make better items. But, in between those points, Smithing was just something I did when I needed to do it, not something to do to increase the skill.

However, I do like it that simple daggers are not as much an increase as more complicated items.

This.

Still don't know though why some have some seem to have so much difficulty with so-called "exploits" like the iron dagger thing, given that it is a single player game and the only person you end up "cheating" ... if you want to look at things this way ... is yourself.

Of course, if you use "exploits" such as this and then come to this board complaining that the game lets you become "over-powered", I can see where other forum members mights support changes to reduce or eliminate the "exploit" ability simply to prevent inane, annoying forum threads.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Tue Jun 12, 2012 10:12 am

I'm level 17 with 20 skill in block and heavy armor and 30 in 1-handed.

That's gonna hurt, even with the fancy armor you can make.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Tue Jun 12, 2012 12:39 am

That's gonna hurt, even with the fancy armor you can make.

The funny thing is that I was planning on sticking with steel all game anyway. I just uninstalled More Craftables, as I don't really use it anyway.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Tue Jun 12, 2012 10:22 am

So THAT is what's going on. Improving 2 swords, a bow, and a set of Wolf Armor took my smithing from 30 to 89 today. I have to start completely over; I'm level 17 with 20 skill in block and heavy armor and 30 in 1-handed.

What? That's insane. That's way more of an exploit than the iron dagger thing. It this is true I will not touch 1.5.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Tue Jun 12, 2012 10:41 am

What? That's insane. That's way more of an exploit than the iron dagger thing. It this is true I will not touch 1.5.

That's the case with mod interactions.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Tue Jun 12, 2012 1:59 am

What? That's insane. That's way more of an exploit than the iron dagger thing. It this is true I will not touch 1.5.
1.5 is fine. As noted above, it's a mod interaction.

Before 1.5, it took about 500 iron daggers to max smithing, now it takes about 1500 so it's better not worse.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Tue Jun 12, 2012 1:48 pm

I know everyone is super amped about the whole no iron exploit thing but has anyone found a new, equally valid exploit in its stead?
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Tue Jun 12, 2012 7:06 am

Why did this with smithing, and not enchanting as well, I have no idea. If you level up smithing via improving items you find instead of crafting new items, it takes a while, but it works after you bring in some big hauls.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Tue Jun 12, 2012 1:01 pm

I'm a bit 'meh' about this. The first character I played was a smith, and I did think the skill raised a bit too quickly. I should point out that I wasn't just spamming iron daggers, though.

Have they done the same thing for enchanting? Does the quality of soul gem affect the skill increase now when you craft an item? If not then they should, just for balance.

User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Tue Jun 12, 2012 4:10 am

It looks like making very expensive high tier armors and weapons are very helpful for leveling up smithing now, since the value of the item you create and the value you add through improving an item contributes greatly to gaining smithing experience.

I will continue buying up all the iron to collect and to make daggers and leather bracers, but I will also stock up on malachite and moonstone whenever I can. I will probably focus first on maxing out enchanting first. I will hopefully spam out as many super legendary glass warhammer as I can afford.

I might also do this. I will buy an expensive glass gear at a local blacksmith if I see them in later game. I will double the value by improving it and sell it back at a loss but only slight loss, and I would have gained a lot of blacksmithing skill.

Or maybe I'll spend money on training with Eoland Graymane. Money is not an issue later in the game, right?
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Tue Jun 12, 2012 11:35 am

1.5 is fine. As noted above, it's a mod interaction.

Before 1.5, it took about 500 iron daggers to max smithing, now it takes about 1500 so it's better not worse.

Sorry, rough day. Was reading quickly and didn't see the bit about mods interfering with the patch.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Tue Jun 12, 2012 6:31 am

I know everyone is super amped about the whole no iron exploit thing but has anyone found a new, equally valid exploit in its stead?

I saw in a thread somebody compared the iron dagger versus iron armor or something like that, and the later would have a much better cost-benefice ratio. Iron dagger is worth 10, iron armour 125. Just look what the cost of the raw materials is and you'll get an idea. I'm too tired for that :tongue:

Like somebody said also, one or two trips with lots of hoarding of metal from Dwemer ruins might be an option. Dwarven daggers have a value of 55. This alone probably won't be enough to raise it to 100 but combined with iron armour it should still be possible.

Somebody would like to test? :biggrin:
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Tue Jun 12, 2012 6:55 am

I saw in a thread somebody compared the iron dagger versus iron armor or something like that, and the later would have a much better cost-benefice ratio. Iron dagger is worth 10, iron armour 125. Just look what the cost of the raw materials is and you'll get an idea. I'm too tired for that :tongue:

Like somebody said also, one or two trips with lots of hoarding of metal from Dwemer ruins might be an option. Dwarven daggers have a value of 55. This alone probably won't be enough to raise it to 100 but combined with iron armour it should still be possible.

Somebody would like to test? :biggrin:

I found some data here: http://gaming.stackexchange.com/questions/57279/how-does-value-affect-the-gain-of-smithing-experience

Looks like to get from level 81 to 82, you need to make 32 iron daggers or 4 glass warhammers, or improve a glass warhammer 3 or 4 times depending on your enchanted smithing gear. You get more experience when you add more value, but the relationship is not linear.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Tue Jun 12, 2012 4:35 am

I started a new character with the patch and getting my smithing to 30 seemed to take a lot longer. I had to pay the blacksmith in Riften to get the last couple of skill points, overall it seems better and will take a lot of work to power level if that is what you do.
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Tue Jun 12, 2012 7:01 am

I found Dwarven Bows very good to level Smithing. 2 Dwarven Ingots and 1 Iron from memory and a pretty high value. All the other Dwarven stuff needed Steel Ingots as well, and seeing as though I was only Smithing with stuff I found myself the Bow was a great option for me. Jewellery was my first option though, turning all the Gold/Silver/Gems I found in the world into a nice profit and a lot of skill ups.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Tue Jun 12, 2012 12:29 am

It's yet another example of a vocal few agitating for, and getting a change that removes choice and forces everyone to play "their" way.

This did NOT need fixing - it was completely OPTIONAL when and how fast you skill up smithing. Before you could skill it as and when you felt the need. Now you're forced to skill it at a much slower rate whether you want to or not... way to go vocal minority :(
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Next

Return to V - Skyrim