On the first question, I think you might have to - I've never used that next quest thing but seem to remember reading it was broken.
For the story manager, look at Character\SM Event node. The http://www.creationkit.com/Story_Manager reference and the http://www.creationkit.com/Bethesda_Tutorial_Story_Manager are very helpful too.
The story manager is used to start quests after certain events. You can put your own quests in the story manager's event nodes with the conditions you want to place on them starting. Probably the most common event to use is the ChangeLocation event - you could put an event in there with a condition to say, start this quest if the Location is such and such, or start this quest if another quest has been completed.
I added my intro quest that I want to start the whole sequence of quests Iplan for my mod ... as I understood I do not have to put all those quests into this story manager but the main one is sufficent ....
Like I add the Intro quest node there and in it I added my intro quest courier ...
I use change location event and priority 65 in the quest
then in the conditions of the story manager I added
the MQ306 shoudl be the final stage of the mainquest when the player gets back to earth by Tsun help ...
how I do to test it working?
After that in the same intro quest on final stage I added a new property Nextquestname to the script as quest and referenced the next quest placing the command in last quest stage of Nextquestname.Start()
also the packages of the actors in the aliases seem to work randomly they either sometimes completely disappear from world ( can't find them in ship or outside ) or they just stand idle , or they are inside the ship and not gettting out or they get out and do wrongly behaviours like keeping going up and dowhn or they do good ....
Seems that using the conditions in the quest story manager doesn't trigger the quest intro for my quest to start I waited 24 hrs , I entered in and out of places , and nothing happened , the conditions are all verified as , I am lev 45 and the main quest is over but still the quest don't start why?
After that in the same intro quest on final stage I added a new property Nextquestname to the script as quest and referenced the next quest placing the command in last quest stage of Nextquestname.Start()
would that work?
Yes, if you don't use the story manager. You have to pick one method or the other to start your quest, and set the Event type for the quest appropriately (to none, or the relevant story manager event).
ok seems now the quest started on me changing location severall times but still the sequence quest dont activates and also the packages are not run !!!
In the picture you haven't changed the Event box on the Quest data tab to the ChangeLocation event. You also haven't filled in all the script properties (see SecretHarbor). Make sure all the quest's aliases are filled too.
We can't see what's the problem with the packages from this picture, we'd need to see the package data at least. And I should still like to know if it is only the patrol that fails, and does the patrol work if you set it inside the ship?
Of course the packages will not be running if the quest is not.