I have set a debug to know when a quest starts ...
I made 3 quests that are supposed to follow one after the other as I set up a condition at beginning of each of the quests after the first , that requires getquestcomplete ( name of the previousquest ) == 1
but whatever I tried I get the notification whenever I get ingame that all 3 quests have started ...
How I do to make the quest start only if the Player has defeated Alduin last quest?
3
how I do to make the player get welcomed in the ship ( I have set all npcs inside to treat it as their home ) only when he starts the quest?
4
how I unlock a door if a quest gets to a certain stage?
5
how I do to force time passed for when a player clicks on a bed to go to sleep? so to force the player to make pass a certan amount of time
how I do to make appear a popup or something?
7
I have laced a ship and the crew inside has some aipackage patrols outside , but when the quest progresses the markers of the patrols get disabled , what this would emply if I change the position of the characters?
When a character is on patrol how I do to make him pause on a position instead than moving continuously from marker to marker?
