Something I've noticed in many Bethesda Games that shouldn't

Post » Sun Jun 10, 2012 2:04 pm

There's always a follower restriction in every bethesda game I play. It seems you can't have more than one human follower and dog, or one human follower and robot in the Fallout games. The point is, why can't I have more than 2 followers(mainly more than 1 human follower) but Skyrim is a rpg game? There is really no reason that we can't have more than one follower. If it's to balance out a player or something similar, than that doesn't seem fair or valid. You can already exploit many, if not all skills that "break the game" as you may say, but why isn't there a choice to have multiple followers. It is after all a singleplayer game, so "breaking the game" isn't a valid option. Besides, I see multiple followers as a good option than a negative option.

Imagine giving personality to all the bland followers in the game and equipping them with Empire or Stormcloak outfits and attacking a bandit fort or exploring a dungeon that may contain a valuable artifact your general would like to have. Or lets say starting a bandit gang or having a base or party at your house. Maybe even pretending you have a smithing business and have your followers tanning, forging, and using the grinder, you know what I mean?

Bethesda luckily did a good job and allow us to equip a companion with any equipment we want (unlike Fallout NV for example), but I see no harm in taking it a great step forward and allowing us to hire, recruit more companions. The thought of leading a squad or even a large platoon of followers dressed in Empire clothing and armed with bows and swords is...astonishing.

Instead of seeing this as another complaint, think of it as an option to include in future patches or dlc.

As the excuse for console hardware limitations,I'm sure it could easily handle a few more npc's in cities and such. Hell, it can handle like 8 or so without lag from some console exploits I have seen (They are related to quests, but I won't post it to keep this from ending up in the spoiler section). I'm sure being able to recruit that many followers at one time could easily be possible.

Anyways, I ask that you give this some thought and consider adding this as an option.

As for my fellow members, what do you all think of multiple followers? Would you like to see this option someday?
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Paula Rose
 
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Post » Sun Jun 10, 2012 4:15 pm

It worked in Dragon Age.
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Nitol Ahmed
 
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Post » Sun Jun 10, 2012 2:54 pm

It worked in Dragon Age.

I've never played Dragon Age. Can you kindly elaborate?
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sara OMAR
 
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Post » Sun Jun 10, 2012 2:49 pm

On pc mods i'm sure i found a mod that lets you have multiple followers.

I had lydia as a comp and decked her out with 2k ebony,my old 6850 spat the dummy so if a 2010 gpu couldn't handle it what makes you think a console could handle more followers.mind you i'm running alot of 2k stuff aswel and in the end it felt like i was babysitting a npc.

though you have a great idea"Follower personality menu and features" would be cool that is a great idea.

Skragg the console piece,crossposting.
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sunny lovett
 
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Post » Sun Jun 10, 2012 5:18 am

In DA you could choose 4 followers.
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teeny
 
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Post » Sun Jun 10, 2012 12:58 am

It worked in Dragon Age.
Yes but followers in DA were completely controllable by the player and had comprehensive tactics editing. There really wasn't a need for more not to mention how hard it would be to control even more followers.
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KIng James
 
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Post » Sun Jun 10, 2012 5:38 am

In DA you could choose 4 followers.
three, actually. Your character is one of them
and those weren't followers, since you can control them directly
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Ellie English
 
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Post » Sun Jun 10, 2012 6:29 am

Followers would get rid of the focus on the main dish: You.
With more than 4 Followers (Two Atronachs, Dog, Humanoid) there would be a lot less work to be done.
The player wouldn't receive experience (Skyrim: No experience, Fallout: Experience) and it would be a lot less fun (for me at least)
4 Followers is plenty for me, I still want to have an active part in battle, there's nothing better than being the Juggernaut of an indestructible troop, and more than 5 in a group, would get pretty loony.
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Michelle Smith
 
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Post » Sun Jun 10, 2012 3:35 pm

it worked for oblivion and it was fun, i even planed on making a mercenary band in skyrim, too bad that idea is out

btw, NV and skyrim are the exact same when it comes to followers choosing what they use (boon will wear, for instance, leather armour but not something that is weaker than his merc outfit, lydia will wear anything stronger than her steel but not weaker)
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Project
 
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Post » Sun Jun 10, 2012 3:27 am

Well you can technically have two summoned creatures, a dog, a horse and a companion. I think that's more than plenty, but that's just me.

EDIT; Try Mount & Blade, I think you'd like it.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Jun 10, 2012 9:57 am

On pc mods i'm sure i found a mod that lets you have multiple followers.

I had lydia as a comp and decked her out with 2k ebony,my old 6850 spat the dummy so if a 2010 gpu couldn't handle it what makes you think a console could handle more followers.mind you i'm running alot of 2k stuff aswel and in the end it felt like i was babysitting a npc.

though you have a great idea"Follower personality menu and features" would be cool that is a great idea.

Skragg the console piece,crossposting.

If you've done certain quests that give you a follower, you can easily have multiple followers (can't customize some or give them weapons however) and they follow you with ease around ALL of skyrim. Just type in mutiple follower exploit in youtube for example. Hell, I've had it happento me and no lag was present, and this was before the recent ps3 patch. I don't see how the console couldn't handle it. Heck, it can handle 15 or so different npcs with different clothing in weapons in a small bar perfectly (Whiterun), a few extra followers would be a piece of cake.
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Marie
 
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Post » Sun Jun 10, 2012 8:45 am

Not to mention the crappy processing that happens of the Xbox console when there are too many NPCs on the screen.
My games frozen dozens of times just for having more than 6 NPCs on the screen.
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Tyrel
 
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Post » Sun Jun 10, 2012 3:02 pm

it worked for oblivion and it was fun, i even planed on making a mercenary band in skyrim, too bad that idea is out

btw, NV and skyrim are the exact same when it comes to followers choosing what they use (boon will wear, for instance, leather armour but not something that is weaker than his merc outfit, lydia will wear anything stronger than her steel but not weaker)

In New Vegas, boone for example would wear all clothes that weren't faction specific (except NCR), but would not wear Legion or Brotherhood of Steel armor. Skyrim however,I an equip every npc with legion armor just by forging and improving them beyond the npc's default armor rating (which is actually low in many cases) and they will wear it, rather they support the empire, stormcloaks, or daedra. So no, NV and Skyrim's clothing systems arent the same.
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Amber Ably
 
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Post » Sun Jun 10, 2012 4:48 am

Not to mention the crappy processing that happens of the Xbox console when there are too many NPCs on the screen.
My games frozen dozens of times just for having more than 6 NPCs on the screen.

On ps3, almost every night at Whiterun (or most bars),over 10 npcs are there walking around, chatting alittle, and so on. My highest is 15, and I had no troubles at all.

That's just from my experience.
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carla
 
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Post » Sun Jun 10, 2012 1:20 pm

i'll do that,i know the box has probs and p3 majority are ready to revolt because of crashing but i didn't realise there was exploits already out there.

Oh just looked and realised the interpretation on the word "Exp[loit" can mean other things aswel.

Push that personality idea of yours,thats a cool idea.
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Joey Bel
 
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Post » Sun Jun 10, 2012 10:51 am

DA = Bioware.

Isn't he talking about Bethesda?
So why is DA mentioned?.

Just wondering ^^

06:16 AM so i'm a lil bit morning stupid :P
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Shelby McDonald
 
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Post » Sun Jun 10, 2012 12:45 pm

In New Vegas, boone for example would wear all clothes that weren't faction specific (except NCR), but would not wear Legion or Brotherhood of Steel armor. Skyrim however,I an equip every npc with legion armor just by forging and improving them beyond the npc's default armor rating (which is actually low in many cases) and they will wear it, rather they support the empire, stormcloaks, or daedra. So no, NV and Skyrim's clothing systems arent the same.

why would a person who supports the NCR wear legion armour? skyrim should have followers with some kind of mind drop stuff from factions they dont like, it is natrual to get rid of something you hate, it makes no sense that all followers have no opinions and will just do anything you tell them too
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Bird
 
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Post » Sun Jun 10, 2012 1:53 am

Considering that you can have two summons I think it is fine. I just wish there was a tactics menu for summons and companions. I really want to be able to order my summons + companions to move forward instead of always being behind me. That would be an awesome character to RP, send the companion + summons forward while using the sanctuary shout then just sit down drink some mead and watch the action.
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asako
 
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Post » Sun Jun 10, 2012 12:06 pm

Followers would get rid of the focus on the main dish: You.
With more than 4 Followers (Two Atronachs, Dog, Humanoid) there would be a lot less work to be done.
The player wouldn't receive experience (Skyrim: No experience, Fallout: Experience) and it would be a lot less fun (for me at least)
4 Followers is plenty for me, I still want to have an active part in battle, there's nothing better than being the Juggernaut of an indestructible troop, and more than 5 in a group, would get pretty loony.

It's a single player game. If you want to have followers do your work, why not? Just because you are technically dragonborn doesnt mean you can't be an imperial soldier, or hunter, or bandit, in this roleplaying game. You can ingore the main quest if you want, which many skyrim players do! And just like abusing smithing, you can easily refuse to hire multiple companions and just use none or one. Your choice, how you play skyrim is completely up to you, and I would like the option to lead multiple followers if it fits my roleplay,character,ect.
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Daniel Lozano
 
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Post » Sun Jun 10, 2012 4:52 pm

In the original Fallout there was no limit placed on the number of followers you could have at one time. IIRC there were 3 humans and a dog you could recruit. Part 2 limited it based on your charisma score. Now granted, these games were a lot less taxing in terms of memory/graphics processing.

Personally, I havent used followers yet, unless a quest forces me to. Maybe later on, or on another character.
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Tasha Clifford
 
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Post » Sun Jun 10, 2012 1:35 am

why would a person who supports the NCR wear legion armour? skyrim should have followers with some kind of mind drop stuff from factions they dont like, it is natrual to get rid of something you hate, it makes no sense that all followers have no opinions and will just do anything you tell them too

In my opinion, the game already is more focused on you. HAving fleshed out npc's arent a priority. However, having npcs who follow you, rather from hiring them or doing a quest, and being able to dress them up in ANY armor and weapons is much appreciated in my book.

I however understand your point. We each have our own preferences dear sir.
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Khamaji Taylor
 
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Post » Sun Jun 10, 2012 4:26 pm

Considering that you can have two summons I think it is fine. I just wish there was a tactics menu for summons and companions. I really want to be able to order my summons + companions to move forward instead of always being behind me. That would be an awesome character to RP, send the companion + summons forward while using the sanctuary shout then just sit down drink some mead and watch the action.

not every player uses summons though. And having two requires a high conjuration skill anyways. Most warriors arent much magic users.
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x a million...
 
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Post » Sun Jun 10, 2012 4:21 pm

not every player uses summons though. And having two requires a high conjuration skill anyways. Most warriors arent much magic users.

if you are on a PC i would wager it is very easy to fix this
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Isaac Saetern
 
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Post » Sun Jun 10, 2012 3:06 am

In my opinion, the game already is more focused on you. HAving fleshed out npc's arent a priority. However, having npcs who follow you, rather from hiring them or doing a quest, and being able to dress them up in ANY armor and weapons is much appreciated in my book.

I however understand your point. We each have our own preferences dear sir.

actually, when you think about it, the people you hire (with gold, not friendship) should be the ones to wear any and everything you tell them too, you paid them after-all, but all NPCs should have some kind of preferences, it is hard to roleplay a game where everyone is the exact same robot in a different suit of skin with a different phrase to say
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Kate Schofield
 
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Post » Sun Jun 10, 2012 10:19 am

if you are on a PC i would wager it is very easy to fix this

Not everyone has the oppurtunity to have a pc capable of running skyrim. Why else would I post this, for [censored] and giggles lol im just kidding
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kyle pinchen
 
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