Sorry Bethesda - but Forbes has a pretty good article about

Post » Mon Jun 18, 2012 1:19 pm

Forbes game of the year?

What will we be waiting on next, the Southern Living game of the year? Car and Driver game of the year? Tiger Beat game of the year?

Except that regardless of who said it, the substance of what was said has to be considered.
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Love iz not
 
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Post » Mon Jun 18, 2012 12:02 pm

It's a pretty objective review by the Forbes writer but what he fails to mention is Skyrim is a Sandbox game thus replayability is far and away greater then Deus Ex, Portal or even the Witcher seires.. I finished Witcher 2 in 15 hours. The game was great but there is zero point in booting Witcher 2 up again....

What replayability is there in Skyrim? Start again, do all the same quests in the same way because there aren't really any different alternatives, start off as a different class and end up as a jack of all trades anyway because there are some perks not worth taking no matter what character you make and others that all classes end up taking because they're way to good to do without. Roleplay as... the Dovahkiin again! Explore the huge world you've already seen all of and be less impressed by it the second time.

You can make your world as big and immersive as you want but if there's no reason to care about it or the things you're doing, why bother playing?
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Krystina Proietti
 
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Post » Mon Jun 18, 2012 6:52 pm

What replayability is there in Skyrim? Start again, do all the same quests in the same way because there aren't really any different alternatives, start off as a different class and end up as a jack of all trades anyway because there are some perks not worth taking no matter what character you make and others that all classes end up taking because they're way to good to do without. Roleplay as... the Dovahkiin again! Explore the huge world you've already seen all of and be less impressed by it the second time.

You can make your world as big and immersive as you want but if there's no reason to care about it or the things you're doing, why bother playing?
That's not why you roleplay, your not suppose to do the same things over and over again.
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Kay O'Hara
 
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Post » Mon Jun 18, 2012 5:24 am

Don't get me wrong, I'm not defending Skyrim in the least, but honestly, if I go help some little girl find her lost puppy irl, that doesn't have a damn thing to do with getting my college degree. So why should they connect all the side quests to the main quest? It's like, lets make the little girl be the Dean's daughter and the school is corrupt as hell so they give you straight A's for finding the puppy. Just too absurd.
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Zach Hunter
 
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Post » Mon Jun 18, 2012 9:16 am

end up as a jack of all trades anyway because there are some perks not worth taking no matter what character you make and others that all classes end up taking because they're way to good to do without.
Power gamer's lament
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Felix Walde
 
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Post » Mon Jun 18, 2012 4:05 pm

This just in: Different people have differing opinions.
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Tha King o Geekz
 
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Post » Mon Jun 18, 2012 12:55 pm

That's not why you roleplay, your not suppose to do the same things over and over again.
Welcome to the problem of Skyrim. It doesn't tune itself to allow you to do anything but the same things with every character. There is no reputation system with which to build your character's public image, the factions that are there are barely so with absolutely no choice, consequence, or substance, all other quests are available to all characters with no choice as to go about them and no consequence for even doing them, anyway (no reputation system), etc. You cannot role-play in Skyrim because it doesn't support any role-playing options.
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Stu Clarke
 
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Post » Mon Jun 18, 2012 5:52 pm

Don't get me wrong, I'm not defending Skyrim in the least, but honestly, if I go help some little girl find her lost puppy irl, that doesn't have a damn thing to do with getting my college degree. So why should they connect all the side quests to the main quest? It's like, lets make the little girl be the Dean's daughter and the school is corrupt as hell so they give you straight A's for finding the puppy. Just too absurd.

Better example - You personally take down Osama Bin Laden and his death results in the entire Al Qaeda network being fractured to the point where any operations in the future are merely mop up. Then, you decide to take out the Russians. The US government however wants you to prove your loyalty by wiping out some North Koreans. You took out Osama Bin Laden. Why the hell are you forced to do a random mission to prove your worth?
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Emilie M
 
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Post » Mon Jun 18, 2012 7:06 pm

That's not why you roleplay, your not suppose to do the same things over and over again.

No, you're supposed to try alternative choices to the same problems you faced before and hope for different conclusions. Skyrim's roleplay is just about filling your quest log with things you'll never do because it's out of character to complete it the way the game dictates.

Edit: Seti18 said it better than I.
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Ron
 
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Post » Mon Jun 18, 2012 7:29 am

Welcome to the problem of Skyrim. It doesn't tune itself to allow you to do anything but the same things with every character. There is no reputation system with which to build your character's public image, the factions that are there are barely so with absolutely no choice, consequence, or substance, all other quests are available to all characters with no choice as to go about them and no consequence for even doing them, anyway (no reputation system), etc. You cannot role-play in Skyrim because it doesn't support any role-playing options.
Uh that's definitely wrong, you can roleplay your character however you see fit. The fact that we don't have restrictions is a benefit to the series, not a negative at all.
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Leonie Connor
 
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Post » Mon Jun 18, 2012 7:18 am

The bottom line is I am HAPPY that people are starting to question the game design Bethesda puts forward with each game. I am glad the main topic of discussion is turning towards "Does it really have to be this broken?"

Ever since Morrowind this series has gotten more and more attention and more sales. Now we are at a tipping point where the amount of people playing and the amount of people reviewing it has made it impossible to not to identify the problems. All these people frowning while that say, "Well, that is what an OPEN WORLD is like...that a TES game." need to understand nobody cares about the past low standards this community has allowed. Bethesda wanted to sell big, and now they need to take their lumps.

I really hope the discussion about Skyrim only accelerates and intensified. I hope the eyes of the whole industry peer down on Bethesda’s business practices.

The whole industry needs to have an open debate about Bethesda and broke games in general. The ESRB started because of fears of federal interference with game ratings. Now I think there needs to be a new “industry created” body to monitor and fines companies. They indystry needs to do that BEFORE the Federal Trade Commission (FTC) makes a “Software Consumer Protection” law.

If the game software industry wants to wait for rules straight out of Uniform Commercial Code to be used for software, they can be my guest at the NIGHMARE table. I would love to use Section2-601 of the commercial code against Bethesda. I would love for a “Lemon Law” for game software to come about, because the industry could then blame Bethesda for being incompetent idiots for making that come about.

Wow, what a shallow post. Let's create more government red tape and waste more taxpayer dollars by having new oversight for video games. Further, "The whole industry needs to have an open debate about Bethesda ... " Really now??? Let's aim the whole industry at one software developer. Further, let's go out on a tangent and cite the UCC and FTC to back up our arguments.

Hopefully other forum-goers aren't swayed by this argument ... which really should be in one of the "broken game" threads (if the moderators don't delete this post outright first).

Beauty is in the eyes of the beholder. This is just one article in Forbes made by one author ... ONE! If you think Skyrim is (or is not) GOTY then, well, that is your opinion. My opinion? I think Skyrim is definitely top 5 this year.
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Tamika Jett
 
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Post » Mon Jun 18, 2012 2:11 pm

Power gamer's lament

Person hoping for worthwhile variety's lament.
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Aman Bhattal
 
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Post » Mon Jun 18, 2012 4:53 am

Uh that's definitely wrong, you can roleplay your character however you see fit. The fact that we don't have restrictions is a benefit to the series, not a negative at all.
No, you can't. Playing make-believe when nothing else is recognizing or changing for the way you are playing is not role-playing. You cannot role-play anything because there's no incentive to role-play, no tools to role-play with. The game doesn't have a freaking reputation system, for Talos' sake. People don't even recognize you as anything or as anyone. They don't even recognize the player character as Dragonborn. That you're labeling pure RPG choices, consequences, and world-shaping tools, all things essential to any actual characterization, restrictions is just flat-out pathetic. They are not "restrictions", they are the RPG mechanics themselves.
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Crystal Clarke
 
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Post » Mon Jun 18, 2012 6:00 pm

If they marketed to only the PC audience, I can guarantee they'd have sold less than half of the amount of copies they did. I don't see the point of your smart ass argument. The sales figures speak for themselves.

Thank you.

They aren't content to market to just the PC crowd, despite PC gaming numbers being on the rise; the game would still have sold well if only made for PC. They chose to market Skyrim to all consoles so they could grab a chunk of all audiences. And why did they do that? Because it makes the game better? No, because it brings in more money. The series has increasingly become more about money and less about artistic expression.
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Bethany Watkin
 
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Post » Mon Jun 18, 2012 12:26 pm

Too many well-known GOTYs won to even bother about a non-gaming magazine talking on this. Everyone has their own opinion, and till now, there's a vast majority of magazines and sites that agree on Skyrim being GOTY. Get over It.
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Kat Ives
 
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Post » Mon Jun 18, 2012 6:04 am

No, you can't. Playing make-believe when nothing else is recognizing or changing for the way you are playing is not role-playing. You cannot role-play anything because there's no incentive to role-play, no tools to role-play with. The game doesn't have a freaking reputation system, for Talos' sake. People don't even recognize you as anything or as anyone. They don't even recognize the player character as Dragonborn. That you're labeling pure RPG choices, consequences, and world-shaping tools, all things essential to any actual characterization, restrictions is just flat-out pathetic. They are not "restrictions", they are the RPG mechanics themselves.

I wish 10% of the fan base showed half this level of consciousness.
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Emily Jeffs
 
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Post » Mon Jun 18, 2012 5:45 pm

i somewhat agree with what the article said about repetition but as to his complaints on the story, the plot holes can be answered through researching the lore and listening to the dialogue. the reason the dragons havn't magically disappeared (as we all know) is because they are animals. not mystical beings that can just be summoned or unsummoned.

but there is one thing im curious about. will future ES games have dragons?
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Luna Lovegood
 
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Post » Mon Jun 18, 2012 10:06 am

Too many well-known GOTYs won to even bother about a non-gaming magazine talking on this. Everyone has their own opinion, and till now, there's a vast majority of magazines and sites that agree on Skyrim being GOTY. Get over It.

Meh. It really isn't a democracy. The GOTY I'm waiting on still hasn't come, so this is all just pvssyr and speculation.
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Wanda Maximoff
 
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Post » Mon Jun 18, 2012 5:31 pm

No, you can't. Playing make-believe when nothing else is recognizing or changing for the way you are playing is not role-playing. You cannot role-play anything because there's no incentive to role-play, no tools to role-play with. The game doesn't have a freaking reputation system, for Talos' sake. People don't even recognize you as anything or as anyone. They don't even recognize the player character as Dragonborn. That you're labeling pure RPG choices, consequences, and world-shaping tools, all things essential to any actual characterization, restrictions is just flat-out pathetic. They are not "restrictions", they are the RPG mechanics themselves.
I think we are going to have to agree to disagree. Roleplaying can be done in a whole different amount of ways, I could roleplay that my character is the Champion Of Cryodill or Azura's Champion, a Stormcloak Soldier, etc. You don't need stats to tell you how to play the game from an RP state.
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electro_fantics
 
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Post » Mon Jun 18, 2012 9:46 am

Thank you.

They aren't content to market to just the PC crowd, despite PC gaming numbers being on the rise; the game would still have sold well if only made for PC. They chose to market Skyrim to all consoles so they could grab a chunk of all audiences. And why did they do that? Because it makes the game better? No, because it brings in more money. The series has increasingly become more about money and less about artistic expression.
I read somewhere that they spent over $130,000,000 developing Skyrim. That's about 2,200,000-2,500,000 copies they'd have to sell to break even, and this is before the money they spent on advertising and paying their employees. So you are correct. They did have more room for artistic expression that they did not utilize. Perhaps their parent company ZeniMax Media had a sales quota in place?
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I love YOu
 
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Post » Mon Jun 18, 2012 9:42 am

Thank you.

They aren't content to market to just the PC crowd, despite PC gaming numbers being on the rise; the game would still have sold well if only made for PC. They chose to market Skyrim to all consoles so they could grab a chunk of all audiences. And why did they do that? Because it makes the game better? No, because it brings in more money. The series has increasingly become more about money and less about artistic expression.

The series has always been about money.
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Heather M
 
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Post » Mon Jun 18, 2012 4:25 pm

The article was well written, his thoughts were organized, articulate and valid.

But throughout the entire article, I was waiting to hear HIS story. That's why the world Bethesda creates is lacking something- it's lacking you. The world is generic until you make it original. It lacks impact until you make that impact. It's a true ROLE PLAYING GAME. I don't think he, and some others, get that.

:touched:

Morgueanna, will you marry me?
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Claire
 
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Post » Mon Jun 18, 2012 6:17 am

Too many well-known GOTYs won to even bother about a non-gaming magazine talking on this. Everyone has their own opinion, and till now, there's a vast majority of magazines and sites that agree on Skyrim being GOTY. Get over It.

Gee you just don't understand, the only opinions that matter are the ones that the OP agree with, therefor a non gaming magazine like Forbes GOTY is way superior to any real gamer site's GOTY award Skyrim may receive.

You see the only thing that matters to the haters is that their own opinion is validated and the rest of us who think highly of the game are discredited and somehow shamed into obscurity.
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Juliet
 
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Post » Mon Jun 18, 2012 8:37 am

No, you can't. Playing make-believe when nothing else is recognizing or changing for the way you are playing is not role-playing. You cannot role-play anything because there's no incentive to role-play, no tools to role-play with. The game doesn't have a freaking reputation system, for Talos' sake. People don't even recognize you as anything or as anyone. They don't even recognize the player character as Dragonborn. That you're labeling pure RPG choices, consequences, and world-shaping tools, all things essential to any actual characterization, restrictions is just flat-out pathetic. They are not "restrictions", they are the RPG mechanics themselves.

Overblown statement. I get "recognised" plenty in Skyrim. Also, sometimes I do not. I think this is OK in a land that doesn't have printed or transmitted media. If the entire world kept fawning at my feet with recognition I'd be less immersed as I don't really dig player-centric games. RPG is about what YOU do, not what the game world does.
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Patrick Gordon
 
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Post » Mon Jun 18, 2012 8:30 am

They aren't content to market to just the PC crowd, despite PC gaming numbers being on the rise; the game would still have sold well if only made for PC. They chose to market Skyrim to all consoles so they could grab a chunk of all audiences. And why did they do that? Because it makes the game better? No, because it brings in more money. The series has increasingly become more about money and less about artistic expression.

Because, you know, I'd totally gather 150 people to make a game that would not be as profitable as It could, who wants money anyway? Not game developing is a job, duh.
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Laura Elizabeth
 
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