Although I would prefer the "old way" ( FO2 had more direct attribute*X+skill*Y=result), your mod is definitely a step in the direction, in my opinion. I would prefer that to the FO3 way. Too bad I've got a 360.
In the same vein the OOO mod, was great for oblivion. Unfortunately I have a 360 so I can't mod the game as I'd like. It gives me a little hope that the OOO guy is apparently working for Obsidian now - His fixes addressed many of my oblivion complaints (another VERY good, but flawed, game)
Nice to see at least a few people agree that special needs to be looked at. Obviously we wont be convincing the rather contrarian mugglelover anytime soon, but reasonable minds can disagree.
My overall point is that I think using attributes in conjunction with skills adds depth to the game, for above mentioned blind guy sniping, etc, examples. I hope they take this into effect in NV, which I have high hopes for.
In the same vein the OOO mod, was great for oblivion. Unfortunately I have a 360 so I can't mod the game as I'd like. It gives me a little hope that the OOO guy is apparently working for Obsidian now - His fixes addressed many of my oblivion complaints (another VERY good, but flawed, game)
Nice to see at least a few people agree that special needs to be looked at. Obviously we wont be convincing the rather contrarian mugglelover anytime soon, but reasonable minds can disagree.
My overall point is that I think using attributes in conjunction with skills adds depth to the game, for above mentioned blind guy sniping, etc, examples. I hope they take this into effect in NV, which I have high hopes for.
Sorry mate, this is the best I can do. Atleast, while maintaning compatibility with all other mods out there. I also have played FO2. Great Game.
The SPECIALs were a bit lackluster. My mod should make you actually choose. Another point in Intelligence? Or rather in Endurance to up your Big Guns Cap?
Anyways, I suggest you get NV on the PC
