Spell suggestions for DLC

Post » Fri Jun 08, 2012 6:15 pm

Invisibility/chameleon, levitate and make dead thrall work on beasts...more summons would be nice
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Trevi
 
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Post » Fri Jun 08, 2012 6:51 am

Freeze time, Bound Armour, Sonic Blast, Black Hole, Deconstruct, Comatose, Bend Will, Blindness, Illuminate room, Drown, Bind, Shrink and Summon Talos (or other divine)
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phil walsh
 
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Post » Fri Jun 08, 2012 5:21 pm

Higher level flame thrower spells, higher level Runes , lower and higher level cloaks, lower level AOE.

More Bound weapons (mace, waraxe, warhammer, claymore. you know, bound versions of the weapons that are already in the game.). Kind of svcks if you take the mace or axe tree and can only get bound swords.

Absorb magicka/health/stamina (or are those in there and I haven't seen them)
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Smokey
 
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Post » Fri Jun 08, 2012 3:42 pm

I want the silence spell. Awesome to use on mages.
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Valerie Marie
 
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Post » Fri Jun 08, 2012 3:14 pm

-Polymorph (turns target into a random wild animal)
-Blink
-Repel (AE Knock Back and Stagger)
-Frost Nova
-Magicka Shield (passive buff)
-Mirror Image (Conjuration, summons a clone that will mimic your casts and actions as well as distract targets)
-Slowfall
-Decay (DoT + Attack Slow)
-Consume Flame (Targets on Fire will stop burning but take a direct damage nuke)
-Icebreaker (Slowed targets will become unslowed but take a direct damage nuke)
-Electrocute (DoT + chance of Paralyze)
-Aftershock (Electrocuted targets will receive a jolt consuming the DoT but take a direct damage nuke)
-Silence
-Hypothermia (Weakness to Frost effect applied to target. Targets affected by Hypothermia take extra Frost damage and have a chance to be Frozen in Ice upon taking any Frost damage)
-Singe (Weakness to Frost effect applied to target. Targets affected by Singe take extra Fire damage and burn longer)
-Conductor (Weakness to Shock effect applied to target. Targets affected by Conductor take extra Shock damage and have a chance to be Staggered upon taking any Shock damage)
-Root
-Snare
-Reflect Damage (damage shield)
-Revive
-Dire Charm (Permanently make a target your pet)
-Mind Control (temporarily take control of a target)
-Melt Armor (reduces target's armor)
-Fanaticism (Increases attack speed but lowers armor)
-Focused Casting (Increases Magicka damage but increases cast time)
-Protector (Increases Healing done greatly but lowers damage)
-Sacrifice (Transfers a % of your Health to heal friendly targets around you - this costs no Magicka)
-Summon Lich
-Lichform
-Imbue Weapon (Frost) - Target takes additional Frost Damage on swing and Stamina damage and has a chance of slowing your target's attacks
-Imbue Weapon (Fire) - Target takes additional Fire Damage on swing and has a chance of setting your target on Fire dealing damage over time and Fearing them
-Imbue Weapon (Shock) - Target takes additional Shock Damage on swing and Magicka damage and has a chance replenishing your Magicka
-Conjure Dragonling - Heavily armored, flame breath attack
-Conjure Spriggan - Can Root targets and Heal target
-Conjure Flesh Atronach
-Conjure Iron Atronach
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phil walsh
 
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Post » Fri Jun 08, 2012 1:39 pm

I'd like create "Giant Snowball" to roll down the mountain at my enemies.
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james reed
 
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Post » Fri Jun 08, 2012 11:55 am

conjure pets that aren't limited by x seconds (perma conjure)
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Austin England
 
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Post » Fri Jun 08, 2012 5:14 am

conjure pets that aren't limited by x seconds (perma conjure)

And ones that you can control and do special things outside of run at targets and hit them or cast spells and you don't really care if they die?
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Ernesto Salinas
 
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Post » Fri Jun 08, 2012 4:22 pm

Go through the list of spells in Morrowind. Add them all back -- conjurers would weep for joy, since you could summon (what felt like) any enemy you came upon. Other than that, I'd like to be able to charm an animal. Pet AI is already there. Now just let me do something other than buy a dog. I want a wolf.

I wonder how possible it will be to mod some of these new spells in...
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e.Double
 
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Post » Fri Jun 08, 2012 2:31 pm

Feather
Night eye
Open
Fortify
More summons
Waterwalking
More destruction damage spells

These NEED to come back.
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lauraa
 
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Post » Fri Jun 08, 2012 7:29 am

Spell creation is the only thing we need.
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Roddy
 
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Post » Fri Jun 08, 2012 6:02 pm

No they aren't.
There are three bound types. In OB there was a bound version of every weapon type except short sword. So yes they are.
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Danger Mouse
 
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Post » Fri Jun 08, 2012 11:41 am



No they aren't.
In OB there was bound armor, now there is only there are only 3 overall. The weapons are cool looking, there just aren't many.
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Mark Churchman
 
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Post » Fri Jun 08, 2012 11:15 am

I'd like to see beth add more conjuration spells.
Definitely need more of those.
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Penny Courture
 
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Post » Fri Jun 08, 2012 5:08 am

There are three bound types. In OB there was a bound version of every weapon type except short sword. So yes they are.


The bound weopons are better in Skyrim than in Oblivion in my opinion. I completely understand your point, the only thing i think it's lacking is bound armour. I don't believe the weapons are lame they are small in numbers but they represent all weapon skills; Archery, 2H and 1H. It makes complete sense that Beth did this as there was such a focus on the skill mechanic.
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Ice Fire
 
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Post » Fri Jun 08, 2012 7:09 pm

More summons would be dope, and spell crafting could be sweet too. Like a bunch of different spell effects made just for custom spells to make your spells feel more unique
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Adam Baumgartner
 
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