Spellmaking Altar [merged similar topics]

Post » Sun Jun 03, 2012 10:07 pm

Pretty self-explanotory.
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Ashley Clifft
 
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Post » Mon Jun 04, 2012 11:50 am

I applaud them for it. The spellmaking system was a complex method of giving people the ability to create spells which really wrecked the game. It made all other abilities moot. There was no reason not to use it, other than roleplay.
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Eileen Müller
 
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Post » Sun Jun 03, 2012 10:32 pm

I applaud them for it. The spellmaking system was a complex method of giving people the ability to create spells which really wrecked the game. It made all other abilities moot. There was no reason not to use it, other than roleplay.

The enchanting system was a complex method of giving people the ability to create items which really wrecked the game. It made all other abilities moot. There was no reason not to use it, other than roleplay.

:laugh:
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David John Hunter
 
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Post » Mon Jun 04, 2012 6:40 am

I applaud them for it. The spellmaking system was a complex method of giving people the ability to create spells which really wrecked the game. It made all other abilities moot. There was no reason not to use it, other than roleplay.

the spellmaking didn't ruin anything. people did. nobody forces you to use spellmaking, and it was not required by any quests or anything so your point is invalid.
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Myles
 
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Post » Mon Jun 04, 2012 5:11 am

I applaud them for it. The spellmaking system was a complex method of giving people the ability to create spells which really wrecked the game. It made all other abilities moot. There was no reason not to use it, other than roleplay.

Yet we have smithing and enchanting. More options is always better in these type of games, if anyone wants to wreck their game or become a god in TES they will with or without spell making.
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Natalie Taylor
 
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Post » Mon Jun 04, 2012 1:17 am

I used Spellmaking in the past games, and it never really worked for me. I mean I could make spells, but what was in the game was always enough for me. The really powerful spells I made, I could never cast.
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Cayal
 
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Post » Mon Jun 04, 2012 5:22 am

I used Spellmaking in the past games, and it never really worked for me. I mean I could make spells, but what was in the game was always enough for me. The really powerful spells I made, I could never cast.

my old class i used for previous games required spellmaking because my mana pool was always so low. never made any powerful spells because that didn't fit with my class, just a few weak but useful ones.
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CxvIII
 
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Post » Sun Jun 03, 2012 11:43 pm

See my previous 1000 posts on the subject for my reasoning. All I will say, before this explodes, is that playing a mage is a challenge now. Loads of choice in the safety of the University but no tactical choices really required, vs having to make decisions when faced with enemies. Spell list needs to be expanded though, let's face it.
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Quick Draw III
 
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Post » Mon Jun 04, 2012 5:42 am

I loved spellmaking back then. Not only did it add to the "open-endedness" of TES IV:Oblivion back then, but it also provided a much more detailed way of making spells. In TES V:Skyrim all you can do with spells is find spellbooks(which are basically more or less the same as the last one that you found, but is more powerful/altered a bit) and they're more or less the same. However in TES IV: Oblivion being a mage character was some real fun back then, creating spells specifically to your liking, choosing the duration, having fun choosing the wide array of effects for the spell; where did all this go? The reason why you're getting a lot of "Skyrim is getting boring" threads nowadays are because they chopped off a lot of the role-playing elements from Oblivion. The Elder Scrolls series is basically transforming bit by bit into an action game than an rpg game. *Sigh* out of all the games that I'd have thought would end like this, TES was the last.......
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Ruben Bernal
 
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Post » Sun Jun 03, 2012 11:12 pm

I don't find either of spamming impact, spamming paralyze, spamming summon daemora lord, spamming frenzy, spamming grand healing very challenging though. :laugh:
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Laura Wilson
 
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Post » Mon Jun 04, 2012 3:05 am

I don't find either of spamming impact, spamming paralyze, spamming summon daemora lord, spamming frenzy, spamming grand healing very challenging though. :laugh:

then don't do it.
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Nathan Maughan
 
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Post » Mon Jun 04, 2012 12:53 pm

I applaud them for it. The spellmaking system was a complex method of giving people the ability to create spells which really wrecked the game. It made all other abilities moot. There was no reason not to use it, other than roleplay.

I see statements like this allot. They make me angry. You didn't have to use spells. The reason "not to use them", was that you didn't want to. It didn't make other abilities moot. It gave you the option of using either/or. It was BALANCE. Players could choose to use spells,or the skill, depending on how they conceived of their player-character.. "Overlapping" abilities were abilities that were balanced. Like security, or open lock spell. Open lock spell wasn't redundant. It let you play the spell caster concept to open boxes.

Stealth and Invisibility allowed you to avoid detection as either a mage, or a thief-type. It was a conceptual option. You could play it like mage. Removing "redunant" skills, removed choices we could make on how we conceived of our characters.

Removing the spell-making altogether, removed yet another way we could conceive of our characters. We no longer have to option of conceiving our player-character as a master of magic. A wizard-professor that makes his own spells. Or however you wanted to use the spell-maker. Removing it lessened the game.
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Emerald Dreams
 
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Post » Mon Jun 04, 2012 6:41 am

I wish we could have the spellmaker back, but I don't think we will.
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maya papps
 
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Post » Mon Jun 04, 2012 4:43 am

They should totally remove enchantment and smithing next :laugh:
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Stephy Beck
 
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Post » Mon Jun 04, 2012 8:47 am

Blame the Thalmor.
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Lily Evans
 
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Post » Mon Jun 04, 2012 12:01 am

Never used Spellmaking in Oblivion. The list of spells was too long. If it was possible to remove spells it would be OK but here, scrolling down the list to find the spell needed was really boring, and I mean with no custom one added.
The only spell I used is feather, but I finally preferred potions.
In Skyrim the enchanting system is far better than in Oblivion or Morrowind. I can still be abused to create overpowered items but not game breakers like in the previous games. Alchemy too is better in Skyrim.
Overall, for me the whole magic is better in skyrim than in Oblivion. Spells are easier to use, and there is no 100% chameleon, reflect damage or permanent levitation.
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Helen Quill
 
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Post » Mon Jun 04, 2012 3:55 am

I didn't care to much in Oblivion because there were more powerful variants of the same spell however in skyrim there is only one of two. For example I really like the "flames" spell however after level 10 it is useless. With spellmaking I would be able to create a stronger version of that spell (with higher cost for balance) and continue using it. Instead I am forced to find another spell. It has gotten to the point where I have 3 destruction spells worth using.
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CxvIII
 
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Post » Mon Jun 04, 2012 1:55 am

Never used Spellmaking in Oblivion. The list of spells was too long. If it was possible to remove spells it would be OK but here, scrolling down the list to find the spell needed was really boring, and I mean with no custom one added.
The only spell I used is feather, but I finally preferred potions.
In Skyrim the enchanting system is far better than in Oblivion or Morrowind. I can still be abused to create overpowered items but not game breakers like in the previous games. Alchemy too is better in Skyrim.
Overall, for me the whole magic is better in skyrim than in Oblivion. Spells are easier to use, and there is no 100% chameleon, reflect damage or permanent levitation.


well if you didn't use the spell maker, and felt that there were too many spells. why did you use magic? or why did you learn all those spells. i'm not trying to insult you, but this attitude is the reason skyrim was so stripped down. "i don't want to have to read too much", "i don't want to have to look through all the things in my inventory"......it's really a shame.
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Spaceman
 
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Post » Mon Jun 04, 2012 12:30 am



the spellmaking didn't ruin anything. people did. nobody forces you to use spellmaking, and it was not required by any quests or anything so your point is invalid.
Yes I agree, people are to blame with how they created their spells. I created my spells to suit my mages needs and it opened up option for us as mages. It gave us a lot of customization to play our spell casters how we wished. I only used custom spells in Morrowind and Oblivion, not for all of my characters I made super spells only for some I did, I set spells based off how I wanted to roleplay them and their power level.
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louise hamilton
 
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Post » Mon Jun 04, 2012 5:07 am

I will never understand how people want to remove optional "OP" mechanics. Here's a crazy idea, don't use it like that!

Enchanting and Smithing in Skyrim is insanely powerful. It is so powerful that one-hit-killing dragons is possible. it makes the game significantly easier when I fully utilize them. Because I like a challenge, you know what I do? I DON'T USE IT. People need to stop ruining the game for other people because they lack self control.
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WYatt REed
 
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Post » Sun Jun 03, 2012 11:49 pm

Never used Spellmaking in Oblivion. The list of spells was too long. If it was possible to remove spells it would be OK but here, scrolling down the list to find the spell needed was really boring, and I mean with no custom one added.

Simple solution would be to put back in the ability to delete spells. You could in Morrowind after all, no idea why they took it out in OB.
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Dan Wright
 
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Post » Mon Jun 04, 2012 7:03 am

Yep the lack of spell making is a major irritant for me. Also it svcks that enchanting has been majorly dumbed down.
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Travis
 
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Post » Mon Jun 04, 2012 9:57 am

I've seen lots of posts saying that the spell-maker allowed the player to make "game-breaking" powerful spells. What they called "game breaking" I called fun, fun, fun, FUN!

I played Oblivion over and over and over and over...

I loved customizing my spells! But you didn't have to use spells. And even if you did, you could buy the pre-made spells. Lots of them. Or none at all.

But they cried, and now we can't have spell-making (and a few other effects). We weren't forcing our opinions on them. They had choices. They forced their opinions on us. A (philosophical) act of violence, and oppression. (hyperbolic to make a point).

For what? They couldn't just say "nah..that's too easy", and then not do it? Just the fact that it existed meant they had to use it?

If that proved one thing, it proved that whining is not pointless. Developers do read these forums. All we have to do is cry loud enough, and long enough (like they did), and we can get what we want!

GIVE US OUR SPELL-MAKERS BACK!!
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Skivs
 
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Post » Mon Jun 04, 2012 3:10 am

yea they defiantly need to put spellmaking back in
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Laura-Jayne Lee
 
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Post » Mon Jun 04, 2012 6:56 am



Simple solution would be to put back in the ability to delete spells. You could in Morrowind after all, no idea why they took it out in OB.
The option to delete spells was great, have zero idea as to why they removed it.
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Oscar Vazquez
 
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