Spoiler Alert: Disappointed

Post » Mon May 02, 2011 7:00 pm

It could've been made like in some other games, you're returned in time just before the Point of No Return, but still have items and xp you had in the end. You can continue playing after the ending, but the ending hasn't happened ;)


Nothing is stopping you from saving before said point and doing just that. Of course, you won't have any of the items or experience you got from doing the final quest, but you can "have completed it" and continue on.
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candice keenan
 
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Post » Tue May 03, 2011 1:12 am

They'll have DLC...it'd be stupid for them not to.
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Rachel Briere
 
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Post » Tue May 03, 2011 1:00 am

They'll have DLC...it'd be stupid for them not to.

I believe they already said they will not make a DLC that continues the game after the end. But, I may be mistaken.
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Marcia Renton
 
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Post » Tue May 03, 2011 12:07 am

They will make dlc for the game. So many people want it and if they see that as a way to make some more off the title then they will. If you think they are going to just leave one of the most anticipated games just end like it does when they can make bank on it you`re nuts. I remember someone saying a long time ago that Morrowind wouldn`t have any dcl`s and they made two for that one. People had strokes you could not continue in fallout 3 then they made broken steel even after a slideshow ending telling all you did and whatnot. So it is possible to continue after the main quest to keep going through the world and you can bet if they think the cash will flow then it`s going to happen.
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Ysabelle
 
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Post » Mon May 02, 2011 7:56 pm

Fixed.

Think about it.

Continuing FO3 was simple... the original end was "Look! Clean water!" Ok, that's simple to build on.

FO:NV? Just the main endings (ignoring all the minor faction changes) would all bring massive change to the Mojave. Each one separate. You'd need an entire DLC (if not a full expansion) just to have the changes for one of the major endings.

And even if you were crazy enough to do that (four or five DLCs, each one representing one of the major factions winning), they'd sell terribly, because each person would only want the one for their end. The others would be useless to them.


So, no. There won't be a continuation.


How do you figure this? Technically speaking you have to chose 1 of 4 choices. Independent, Mr. House, NCR, or Ceaser's Leigon. If I missed one, bring it up. So after the ending, 1 of those 4 is now "ruling" over the mojave. It would not be hard to put 4 scenarios in one DLC based on who you chose, and add a few quests to bring you through those changes. Would be quite easy really. Lets say you went with Ceaser. Maybe he reopens lucky 38, maybe he starts demolishing it. Maybe he turns it into his vegas headquarters. There are tons of things they could do because there is already a ton of crap to build upon for ALL factions. Saying they wont release DLC to resume play after the MQ is just lazy. But given the amount of glitches in the game, lazy seems to be something Obsidian is ok with. Not saying it's a bad game. Just glitchy, that could be due to time constraints tho.
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Alisha Clarke
 
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Post » Tue May 03, 2011 10:52 am

I still dont get it, what was wrong with just letting the player character back into the wasteland after the slideshow?, your character does not die, to me it's open ended, also there are a couple of locations that suggest very strongy they will be used in the future, places like the canyon car wreck, once the wreck is removed there is a clear path to the west with a lot of open ground, the gate at the mojave outpost has the message "needs a key"; normally areas innaccesible like that will say "INNACCESIBLE", I don't think I'm stretching when I say these strongly suggest upcoming DLC.

Yeah, why can't we go explore s'moar?

I hate having that last mission always in my quests log.

It's so tempting :cookie:
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Jessica Phoenix
 
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Post » Tue May 03, 2011 8:58 am

I think they should update the part with a game patch where it tells you your passing the point of no return at the main quest line to ask you if you would like to continue on exploring after the main quest ends. That way both ways are there so players can choose. Makes no sense to me why they didn't add that in, this is a type of game that is hard to put a conclusion on the ending which they wanted to do but they didn't think about that the people playing the game might want it the other way. I know I am disappointed that you cant continue on after the main quest line ends.
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Chavala
 
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Post » Mon May 02, 2011 7:58 pm

Lets say you went with Ceaser. Maybe he reopens lucky 38, maybe he starts demolishing it. Maybe he turns it into his vegas headquarters. There are tons of things they could do because there is already a ton of crap to build upon for ALL factions.



Yes, there are "tons of things they could do".... and all of those things would need to be programmed, for a "continue" DLC to make any sense. Ok, you sided with the Legion..... well, based on other things you did, which towns did they destroy? Is Novac a smoking ruin? (Whoops, sorry about anything you had in the motel) All the casinos are burned to the ground, all the people in the outskirts are in chains and/or on crosses. Almost every civilised area is missing most of it's NPCs. (Probably blows most of the sidequests you haven't done yet, so much for "but I still had stuff to do").

Or the DLC is before all that finishes (since it would take time to subjugate everything). Which means you need to program all the NPCs to be panicking about the oncoming horde. Legion attacks brewing up all over the place, new quests to help or hinder, new voicework for everyone (or it'll seem stupid because no-one's talking about the disaster). Ok, we're almost at the level of an expansion or sequel game with this one..... certainly beyond the scope of a simple DLC.


And that's just for *one* of the main ends.
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Samantha hulme
 
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Post » Tue May 03, 2011 2:36 am

I just finished the main quests in Fallout New Vegas and when the end titles ended I get really disappointed that you can't continue the game as Broken Steel in Fallout 3, this gave me this feeling 'I've accomplished all this for nothing.'


WHAT?! Did you see the endings or skip it?

Personally, I would feel that way if the ending happened and I got to continue playing, but nothing has really changed (like in Broken Steel).
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Ashley Hill
 
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Post » Tue May 03, 2011 1:15 am

I just went back to a save before I went to hoover dam and went around finishing the game since I had the main quest done at lvl 16 with practically no side quests done.
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Darian Ennels
 
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Post » Tue May 03, 2011 6:00 am

What made Broken Steel a good addition to Fallout 3 was that it raised the level cap and continued a story that only had two major outcomes. Even then, the D.C. wasteland was not significantly changed after the main quest. In that respect, Broken Steel was disappointing.

I have a hard time sympathizing with those that just want to wander around the Mojave aimlessly with no main story to serve as the underlying driving force. What I mean is, if you don't want a definitive end---which the game does a fair enough job of warning you about---why even bother with a story? And if you're so keen on playing open world games, you would have the sense to keep multiple saves (I have 15 save files) throughout the game.
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asako
 
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Post » Tue May 03, 2011 5:53 am

I think they should update the part with a game patch where it tells you your passing the point of no return at the main quest line to ask you if you would like to continue on exploring after the main quest ends. That way both ways are there so players can choose. Makes no sense to me why they didn't add that in, this is a type of game that is hard to put a conclusion on the ending which they wanted to do but they didn't think about that the people playing the game might want it the other way. I know I am disappointed that you cant continue on after the main quest line ends.


Why? Why are people disappointed? What exactly is the difference here, besides Lanius' helmet and sword or Oliver's uniform, between not doing the final quest (as the big huge message box suggests) and playing after the end?

Nobody has ever explained this satisfactorily.
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kitten maciver
 
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