Spoilers: So very very underwhelming...

Post » Mon Jun 04, 2012 9:58 am

Seems like the thought of being the savior of men and mer alike isn't enough reward, eh?

But no, a sword would have been nice xP
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WTW
 
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Post » Mon Jun 04, 2012 8:12 am

Random NPC's get completed quest information beamed into their heads when you kill another NPC, but when Alduin dies everyone is oblivious?

Shallow game is shallow and doesn't make much sense.
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Sophie Morrell
 
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Post » Mon Jun 04, 2012 9:29 am

I agree, It was a lame reward.

I did it for the first time.
I expected something at a least. A massive promotion in rank. A weapon. Armour. Something at least..

I finished it, talked to Paathunax, could'nt find Angrier, couldnt be bothered to continue any further.
Could'nt kill the stupid Blades. Was never going to kill Paathaunax, ever!
So I deleted it without going any further.

I did the main quest and was expecting cutscenes like in Fallout New Vegas, etc. A ending and a explanation about who won, who lost, what happened.
But apparently there is no ending, at all.
Which is wierd.
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Tiffany Holmes
 
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Post » Mon Jun 04, 2012 5:49 am

No one knows you are the arch mage, no one knows you are the leader or the DB, or the thieves guild, hardl anyone knows about you being harbinger, and no one knows about you being the ciritical person in the civil war, and you also sae the world, and no one knows, people in skyrim are preeeeeeeeeety dense.....to say the least...i mean in oblivion EVERYONE kn ew you when you became the champion of the arena!
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Sista Sila
 
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Post » Mon Jun 04, 2012 11:38 am

The whole Main Quest is a big fail. The "World Eater" does nothing! The Dragons can be taken down by a few GIANTS. Now if entire villages were being torched to the ground by dragons, entire towns being attacked by evil spirits as a byproduct of Alduin's soul eating hobby, and holds completely being thrown out of whack, it would be more epic.

I can literally ignore the Main Quest right before you capture Odhaviing and nothing happens. It's stupid and gets rid of the sense of urgency that's supposed to be present the further you get in the quest line.
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Eoh
 
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