Staffs - They could be used for more than magic

Post » Mon Jun 11, 2012 11:05 pm

Tell that to Gandalf. ha ha Besides a staff is a magical thing that cannot be broken by sheer force. Ok I made that up, but since all this stuff is made up it works in my game world. I'd love to smack some bandit upside the head with my staff. I found staves to be rather pointless as they are just a different way to cast the same spells a mage already has. It would have been really nice if they had some unique abilities. Unless you are going for a playthrough without using potions or you want to use only staves for damage dealing and other spells to back them up I can't see much use in them. My destruction mage only used them to make money.

There are quite a few unique and very useful staves actually -

Staff of Magnus
Wabbajack
Skull of Corruption
Staff of Jyrik Gauldurson
Haldir's Staff
Sanguine Rose

Staff of Zombies / Resurrection etc (corpses don't disintegrate on death)
Staff of Summon x Atroncach (unlimited summon distance)

And probably more that I can't think of off the top of my head!

My character is also molded after Gandalf (complete with an enchanted SIlver Sword named Glamdring!) and while I agree it would be nice to be able to block with staves, I can see how the button mapping makes it difficult. What I do wish for though is the ability to dual cast with staves - e.g. having a staff of fireball and a fireball in your other hand, or two staves of fireball - to allow for impact stagger.
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jessica sonny
 
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Post » Mon Jun 11, 2012 8:31 pm

Skyrim is already filled with examples of wood that is stronger than metal. Ebony is wood and it's stronger than all metalic weapons. Gildergreen wood would be even stronger, but you would need Nettlebane to fashion the staff.

Ebony isn't the same in TES, it's quite clearly a metal, since you can mine Ebony ore, smelt ingots and then smith it in a forge. I have not heard of the other wood, and I'm sure there are some very strong types of wood.
It's not only the material that would mean that a staff would break easily, but the shape and weight of the staff. It's not exactly built to take the swings of an axe, is it?
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Marcia Renton
 
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Post » Tue Jun 12, 2012 2:06 am

Yeah, just because I raise opposing points, doesn't mean I disagree with your criticsm. We could block with staves in Oblivion, don't see why they'd get rid of it for Skyrim.

They just ran out of buttons in Skyrim. And they wanted to make a staff a one-handed device so you could use it in conjunction with a spell, another staff, a weapon or a shield. That's why you could block with a staff in Oblivion (no dual wield/cast) and not in Skyrim (dual wield/cast plus staves being one handed = not enough buttons). They could, however make staves a two-handed weapon for combat and block and assign the bash function to using the staff's magical charges.
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Kyra
 
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Post » Tue Jun 12, 2012 2:31 am

Ebony isn't the same in TES, it's quite clearly a metal, since you can mine Ebony ore, smelt ingots and then smith it in a forge. I have not heard of the other wood, and I'm sure there are some very strong types of wood.
It's not only the material that would mean that a staff would break easily, but the shape and weight of the staff. It's not exactly built to take the swings of an axe, is it?
With the right type of wood and the angle you're holding the staff, it would deflect the axe. And a magic enchantment would do the trick by itself.
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Susan
 
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Post » Tue Jun 12, 2012 12:50 am

They just ran out of buttons in Skyrim. And they wanted to make a staff a one-handed device so you could use it in conjunction with a spell, another staff, a weapon or a shield. That's why you could block with a staff in Oblivion (no dual wield/cast) and not in Skyrim (dual wield/cast plus staves being one handed = not enough buttons). They could, however make staves a two-handed weapon for combat and block and assign the bash function to using the staff's magical charges.
How about this? Pressing left on the D-PAD makes the staff go into "blunt mode". This would free R1, L1 to be used in the same function as a sword. It wouldn't be nearly as effective as a sword obviously.
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JERMAINE VIDAURRI
 
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Post » Mon Jun 11, 2012 11:01 am

How about this? Pressing left on the D-PAD makes the staff go into "blunt mode". This would free R1, L1 to be used in the same function as a sword. It wouldn't be nearly as effective as a sword obviously.

Pressing left would equip one of your (only) 2 favorites in that hand instead. The only way I can see it working is if you pressed L1 while moving backwards to block, and L1 while moving forwards to do a sweep that causes a stagger like the bow. However, this would prevent you from attacking for a second so as to not be broken, but during this second you can move back out of danger. It means that you have to be stationary when you begin casting a spell with a staff, because otherwise you would do a melee action. Once a spell is charged (or at any point after the initiation of the spell charge) you can move around with the charged staff. This is the same way the game decides whether to do a stationary or moving power attack with melee weapons.

The other option is having a 'tap L1' option for melee actions, as most staves require holding down the trigger to use magically and charge the spell.
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suzan
 
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Post » Mon Jun 11, 2012 5:42 pm

Ebony isn't the same in TES, it's quite clearly a metal, since you can mine Ebony ore, smelt ingots and then smith it in a forge. I have not heard of the other wood, and I'm sure there are some very strong types of wood.
It's not only the material that would mean that a staff would break easily, but the shape and weight of the staff. It's not exactly built to take the swings of an axe, is it?

Gildergreed is
Spoiler
the tree in Whiterun and there is a quest to get some sap from the parent tree but the bark can only be cut by a special dagger, nettlebane. I am not sure how strong the wood of Gildergreen is supposed to be but its bark is pretty tuff stuff.
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anna ley
 
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Post » Tue Jun 12, 2012 2:41 am

Ebony isn't the same in TES, it's quite clearly a metal, since you can mine Ebony ore, smelt ingots and then smith it in a forge. I have not heard of the other wood, and I'm sure there are some very strong types of wood.
It's not only the material that would mean that a staff would break easily, but the shape and weight of the staff. It's not exactly built to take the swings of an axe, is it?

Okay, how about torches? Those are presumably made of wood, also not properly designed with the shape and weight to block axes, and yet perfectly capable of doing so in Skyrim.

Don't like that, here's a few more options:

1. The process of making a stave magically hardens the wood.
2. Staves have a metal core and wood covering.
3. Staves aren't actually made of wood, they just look like it.
4. Wood and metal don't share the same properties as wood and metal in the real-world (if it's true for Ebony, why not for wood or metal).

As for Gildergreen wood, it's a tree in Skyrim, not real-world based (as far as I know).
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Alisia Lisha
 
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Post » Mon Jun 11, 2012 8:04 pm

staves?
how bout staffs.
and h2h and unarmored?
lol.
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IM NOT EASY
 
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Post » Mon Jun 11, 2012 3:55 pm

How about this? Pressing left on the D-PAD makes the staff go into "blunt mode". This would free R1, L1 to be used in the same function as a sword. It wouldn't be nearly as effective as a sword obviously.

They already the left D-pad mapped that as a hotkey.

Here's a minor variation of your proposal that should work though: Make staves one-handed for purposes of their magical function but two-handed for use as a weapon. So, if you wanted to use a staff for its magical function equip it to one hand. Now you want to use it as a weapon, just equip it to both hands, then it would function like a two-handed weapon with block, bash and attacks of a two-handed weapon.

You would need to unequip one of your hands to switch back and forth between weapon and magical functions. But, you could probably do that with your left D-pad hotkey if you made that staff your hotkey.
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Jessie Rae Brouillette
 
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Post » Mon Jun 11, 2012 9:23 pm

staves?
how bout staffs.
and h2h and unarmored?
lol.

Its like dwarfs and dwarves. Since Tolkien nobody spells them correctly anymore.
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David Chambers
 
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Post » Mon Jun 11, 2012 12:28 pm

Pressing left would equip one of your (only) 2 favorites in that hand instead. The only way I can see it working is if you pressed L1 while moving backwards to block, and L1 while moving forwards to do a sweep that causes a stagger like the bow. However, this would prevent you from attacking for a second so as to not be broken, but during this second you can move back out of danger. It means that you have to be stationary when you begin casting a spell with a staff, because otherwise you would do a melee action. Once a spell is charged (or at any point after the initiation of the spell charge) you can move around with the charged staff. This is the same way the game decides whether to do a stationary or moving power attack with melee weapons.

The other option is having a 'tap L1' option for melee actions, as most staves require holding down the trigger to use magically and charge the spell.

Please no, that's too complicated. My fumble fingers cannot even get power attacks to work. Don't do this to my mage. :)
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Ricky Rayner
 
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Post » Mon Jun 11, 2012 8:19 pm

They already the left D-pad mapped that as a hotkey.

Here's a minor variation of your proposal that should work though: Make staves one-handed for purposes of their magical function but two-handed for use as a weapon. So, if you wanted to use a staff for its magical function equip it to one hand. Now you want to use it as a weapon, just equip it to both hands, then it would function like a two-handed weapon with block, bash and attacks of a two-handed weapon.

You would need to unequip one of your hands to switch back and forth between weapon and magical functions. But, you could probably do that with your left D-pad hotkey if you made that staff your hotkey.
That sounds pretty good to me. No objections here.
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Marta Wolko
 
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Post » Mon Jun 11, 2012 9:31 pm

A solid Dwarven metal Bo staff, capable of emmitting large bursts of lightening as I swing it at my opponents you say?


Mmmmmm... YES PLEASE! :wub:
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Felix Walde
 
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Post » Mon Jun 11, 2012 8:27 pm

understood, turija.
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Cesar Gomez
 
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Post » Mon Jun 11, 2012 10:34 pm

pu say

not needed
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katsomaya Sanchez
 
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Post » Tue Jun 12, 2012 12:19 am

help
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Harry Hearing
 
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Post » Mon Jun 11, 2012 2:02 pm

What?
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Hannah Whitlock
 
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Post » Mon Jun 11, 2012 1:33 pm

Skyrim is already filled with examples of wood that is stronger than metal. Ebony is wood and it's stronger than all metalic weapons. Gildergreen wood would be even stronger, but you would need Nettlebane to fashion the staff.
Ebony is a metal in skyrim end of story
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yessenia hermosillo
 
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Post » Mon Jun 11, 2012 8:07 pm

What?

Prior to The Hobbit, the plural of "dwarf" was "dwarfs" and the adjective was "dwarfish." Tolkien decided that it should be "dwarves" and "dwarven" for his books because he was describing a race, not a little person. The new spelling caught on with other fantasy writers and game developers. I apply the same logic to staves, since the magical ones don't exist in the real world.
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Lillian Cawfield
 
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Post » Mon Jun 11, 2012 2:06 pm

Prior to The Hobbit, the plural of "dwarf" was "dwarfs" and the adjective was "dwarfish." Tolkien decided that it should be "dwarves" and "dwarven" for his books because he was describing a race, not a little person. The new spelling caught on with other fantasy writers and game developers. I apply the same logic to staves, since the magical ones don't exist in the real world.
I know. I was replying to the weird posts by 'Osheao' :P
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J.P loves
 
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Post » Tue Jun 12, 2012 2:24 am

I know. I was replying to the weird posts by 'Osheao' :tongue:

Funny how many of us know weird and useless trivia like that. :smile: One of his posts was responding to my cryptic reference to Tolkien and spelling so I though I would explain it. Not sure about his other posts.
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Jason White
 
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Post » Mon Jun 11, 2012 1:24 pm

pu say

not needed
help
Funny how many of us know wierd and useless trivia like that. :smile: One of his weird posts was responding to my cryptic reference to Tolkien and spelling so I though I would explain it. Not sure about his other posts.
Those were the posts I didn't understand. And it's not weird and useless trivia. It's necessary facts one SHOULD know :biggrin:
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Davorah Katz
 
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Post » Tue Jun 12, 2012 12:30 am

we can do every;thing eety
bye
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Sabrina Steige
 
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Post » Mon Jun 11, 2012 8:45 pm

Prior to The Hobbit, the plural of "dwarf" was "dwarfs" and the adjective was "dwarfish." Tolkien decided that it should be "dwarves" and "dwarven" for his books because he was describing a race, not a little person. The new spelling caught on with other fantasy writers and game developers. I apply the same logic to staves, since the magical ones don't exist in the real world.

That's believable and sensible for the origination of "dwarves" but I doubt the same logic applies to staves. Staff comes from the German, der Stab (the "a" prounounced as in "staff"), the plural of which is die St?be (the "a" pronounced as in "staves"). This suggests the original plural is actually staves, and staffs is likely an Americanized deviation from the original English.
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Janine Rose
 
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