» Thu Jun 14, 2012 10:29 am
I miss the elemental weaknesses. Playing an Altmer in Oblivion, you had the only race with a weakness, something you had to compensate for, made things more interesting. If Skyrim had minor weaknesses for every race, the difference in races would be so much more pronounced, your choice would have more meaning and impact. Even if very slight, e.g. Argonians 10% weakness to frost, Altmer 10% weakness to magic or whatever.
Doesn't stop me playing them in Skyrim, just would have been nice. (Oh, and don't forget the regeneration power, could save your character's life, getting an extra fireball or more healing in.)