Starting an Oblivion replay (want to compare to Skyrim)

Post » Sat Jun 09, 2012 10:43 am

Im simply not seeing this huge graphical differance betwen Oblivion and Skyrim sure Skyrim is a little more poslished. Maybe I need glasses or my Oblivion was running on high with some mods.

Unmodded Skyrim definitely has technically better graphics than unmodded Oblivion. WIth the right mods, Oblivion can look almost as good as Skyrim, though it still misses some graphical effects.

That said, Skyrim is intentionally a bit more drab and colorless - due to the intended environment. The same is true of Fallout 3, which also had technically better graphics than Oblivion.

Skyrim might have better graphics, but Oblivion might be considered more beautiful, at least with some scenery.

NPCs are clearly much better in Skyrim.

The video in the post quoted below highlights the difference well, I think.

oblivion vs skyrim: http://www.youtube.com/watch?v=tXY-lxI2nek&feature=related
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Samantha hulme
 
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Post » Sat Jun 09, 2012 4:04 pm

My Signature shows my opinion about the different Art Styles.

http://images.bit-tech.net/content_images/2005/11/elder_scrolls_4_int/morrowind_xbox.jpg was sharp, square-like... Sometimes it was round... But it was mainly sharp.
http://www.evollutiongames.com/wp-content/uploads/2011/12/The-Elder-Scrolls-IV-Oblivion-Mod-Horse-Compilation_1.jpg was round, blobby, colorful, fairy-tale-like.
http://static.gamestart.com.br/uploads/news_img/2011/09/Skyrim%205.jpgis a rounded triangle, a excellent combination of the two styles. (IMO)
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Ridhwan Hemsome
 
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Post » Sat Jun 09, 2012 6:04 am

Im simply not seeing this huge graphical differance betwen Oblivion and Skyrim sure Skyrim is a little more poslished. Maybe I need glasses or my Oblivion was running on high with some mods.

I have about 600 hours in total in skyrim tried playing oblivion again, couldnt play any more than three hours. Oblivion was like a 9.6 when it first came out
now just dont have time for it... think they should remaster it?
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Elena Alina
 
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Post » Sat Jun 09, 2012 3:55 am

And, when my character finally became arch-mage, I felt that they earned it.

You could become Arch-Mage in Oblivion without ever using a single spell, so I never felt that I really earned it. Not to mention the fact that every guard in the Arcane University seemed to think that I was the newest member of the Mages Guild, despite the fact I was the freaking Arch-Mage...
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мistrєss
 
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Post » Sat Jun 09, 2012 3:31 pm

You could become Arch-Mage in Oblivion without ever using a single spell, so I never felt that I really earned it. Not to mention the fact that every guard in the Arcane University seemed to think that I was the newest member of the Mages Guild, despite the fact I was the freaking Arch-Mage...

Well, I already acknowledged that the scholars/guards of arcane univ never recognized your status as arch-mage. And, you could actually become arch-mage in either game without using magic, with the exception of the silly entrance spell (which any race is born with) and the first lesson. I see that as a short comming in both games. It is just that the guild quest line in Oblivion was longer, and required a lot more effort for the reward. In fact, there was a lot more effort just to gain entrance into the college itself in Oblivion.
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pinar
 
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Post » Sat Jun 09, 2012 7:13 pm

Skyrim's over-encumbered system is much more realistic
well that was random.
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le GraiN
 
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Post » Sat Jun 09, 2012 1:46 pm

Oblivion is a better all around RPG game than Skyrim. No DLC for Skyrim can fix the lack of NPC interaction, the reduction of character decisions, the loss of attributes and magic making. But Skyrim may be a better action adventure game than Oblivion.

I wish I'd just bought Skyrim and could have Oblivion waiting for me fresh.


After Oblivion, go get Morrowind. I can't believe how lucky some people are- to be able to buy Skyrim, and then go play the best Elder Scrolls games afterwards!!!
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sexy zara
 
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Post » Sat Jun 09, 2012 6:24 am

I went back to playing Oblivion after about 5 weeks of Skyrim. I personally think Oblivion is the better game, in almost every way. That's not to say I think Skyrim is a bad product, but it lacks a lot of the depth of choice and character customization that Oblivion has. Also, Oblivion's graphics are a lot better than some people in this topic are giving it credit for, not that that's the most important thing in a game. Many things in Oblivion are downright gorgeous, still. I also prefer the music and the way containers work, not to mention the depth to the guild quest lines, the greater interaction choices with most npc's, and lot more of almost everything. More weapons, more spells, more ways to go about doing things.
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Thomas LEON
 
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Post » Sat Jun 09, 2012 8:40 am

Oblivion's graphics aren't really that horrible to be honest, I care more about story and gameplay then i do about graphics. I still want a game to be visually pleasing but it doesn't have to be top of the line visual effects and what not to be a great game.
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victoria johnstone
 
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Post » Sat Jun 09, 2012 4:47 pm

Does health not automatically regen in Oblivion? I'm finding that it doesn't, but thought I remembered that it had?

No health regen in Oblivion, although it will regen if you wait or sleep an hour.
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CSar L
 
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Post » Sat Jun 09, 2012 5:38 pm

Basically, I got a release Xbox 360 and Oblivion back in '06. Being in grad school at the time, I didn't have a ton of video gaming time. I probably played about 15 hours of Oblivion before setting it aside. Haven't touched it since mid-'06.

Well, i bought Skyrim at release, and have played about 140 hours of it so far, and can't believe that I had given up on Oblivion so quick. So Im picking Oblivion back up tonight. What can I expect? What are some of the major differences between the games that I should look for. Is anything going to be vastly different, or can I expect a similar play, just with lesser graphics and a different story?

honestly, you will not be able to compare the two if you spent 15 hours in oblivion.

so, i'll let everyone else tell you about the differences from their points of view.
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Nauty
 
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Post » Sat Jun 09, 2012 11:14 am

Which doesn't always mean "better". Oblivion's leveling system was the same as Morrowind's for example, but totally messed up in comparison. Basically, you either had to micromanage every level, up to level 50 which killed all the immersion attempts, or you had to play on low difficulty cause casual players would get overrun by a wolf once they would reach a decently high level, because they didn't get all 3x5/2x5+luck bonuses to attributes. Having to shoot a wolf 20 times with an arow is not fun. Also the fact that once you've leveled above certain treshold every [censored] hill billy wears a full arsenal of daedric equipment, be it a count, or a poor bandit in the wildlerness that makes money by shaking down 20 gold pieces from a traveler fearing for his life in the process killed all the immersion that might have left after micromanaging. I'm not even going to get into being punished for doing a quest too early in level by getting an armor that was supposed to have an armor rating of say 100, but you didn't do it before reaching levrl 40 so you're stuck with a piece of crap with an armor rating of 30, or having a blade that does 10 damage but after grinding a bit magically increases to 50.

Not to get the wrong idea, I'm not hating on the game. I've spent quite some time with good 4-5 characters over level 70-100+, it's just how I feel about this part of the game.

(well ok, I'm lying, I also found it lame that each character can join every single guild in a single playthrough, MQ story was totally lame and uncreative, as well as unrewarding, I mean we do all the hard work, Martin basically just reads comics in his hidden castle, but he does all the speeches and rarely, if at all, credits us for killing half of oblivion plane, lack of at least a voice actor per race, instead we got stuck with one guy doing ALL elves, one guy doing nords, orcs, argonians and khajiits [which I wouldn't mind if it wouldn't be so painfully obvious that it's the same guy] and so on. I was also more irritated than not by graphics that made Cyrodiil looking like legoland for me, and I was expecting to see 7 dwarves, snow white and a unicorn [which eventually lead to a 2 minute facepalm after I actually found one]).

I loved the combat system, and I really really loved some of the awesomely written quests (one of the example of a quest that I loved teh concept of was the quest of infiltration into the blackwood company, where you had to drink a potion to fortify your "combat skills" and wipe out a village of goblins). Out of those two however, Oblivion has nothing on Skyrim combat-wise.


This is, of course, all just an opinion so I hope no one will get his ears up in madness. :smile:

You guys are going to scare him off!

People make the Oblivion leveling system sound much more intimidating and complicated than it has to be.

Here's what I find works:

Of the 7 majors you choose for your custom class:

Pick 3 that you intend to use all the time (making sure each is associated with a different attribute).
Pick 4 that you intend to never use, or not until much later in your character's life.

If you intend to melee a lot, make sure to wear heavy armor and repair your own armor plus enemies' armor whenever you get a chance, and block a lot. Though those are things a melee'r is likely to do anyway. But the point is, those three things (heavy armor, armorer, block) are associated with the endurance attribute, which directly influences the growth of your health points.

Really, that's it. I currently have a level 15 custom class (Silver Knight) in Oblivion. My character has focused on using 3 majors (blade, heavy armor, restoration) and a wide variety of minors. The other 4 majors have yet to be used. In this way I have leveled in in a slow steady way, always had nice big bonuses for my strength and endurance at level-up time (and decent bonuses to put in speed), and I've not once sat down to make a spreadsheet or track things on paper. And at level 15 strength and endurance are maxed at 100 and speed is over 80. It's not difficult.

What's nice about Oblivion is how much control you can have, if you choose to, but you do not have to micro-manage as you play. A build with some majors-as-minors allows you to just play and still do quite awesome just by playing.
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Lisa
 
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Post » Sat Jun 09, 2012 4:04 am

I primarely play a melee character in RPG's like this, and here's what I don't miss from oblivion:

- Leveling system was... obtuse? You have to do work on certain skills while ignoring others if you wanted a good stat boost when you leveled. I always thoguht it was slightly annoying. If you diversified what you did, and heavan forbid, explore the skilsl and try new things, you ended up with a watered down gimpy character. So you really had to focus on something and stick with it if you wanted a good statistical boost from leveling.

- Having to carry around umpteen repair hammers. . You know, use a sword about 10 times, and then it was worn down to a nub. Break about 5 hammers repairing it, and off you go again. Same thing for armor. Get hit a couple times, and your armor breaks. So your CONSTANTLY repairing things. It's like your arms and armor become mintuare versions of a Tamogatchi. You know, those digital pets you have to constantly attend to their needs. ANNOYING.

Also didn't much care for the constantly bright and cheery atmosphere, I thought it was a bit unrealistic, but that's ok, as its not a major detractment for me. So the rest of Oblivion I liked. Obviously Oblviions greatest annoyances, i find as some of SKyrims greatest features.
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Ruben Bernal
 
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Post » Sat Jun 09, 2012 10:42 am

I've also noticed that you don't automatically harvest everything. I assume thats a skill perk that you get better at harvesting the ingredients in the world as you level up? If so, i kinda dig that...

Unfortunately that's not the case. The Oblivion alchemy skill perks let you identify and use additional effects for ingredients, until the Master perk that lets you make a potion out of a single ingredient using the first effect. There is no way I know of to increase the chances of successfully harvesting an ingredient. Luck may have some effect on this, but I doubt it.
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Bones47
 
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Post » Sat Jun 09, 2012 4:01 am

You guys are going to scare him off!

People make the Oblivion leveling system sound much more intimidating and complicated than it has to be.

Here's what I find works:

Of the 7 majors you choose for your custom class:

Pick 3 that you intend to use all the time (making sure each is associated with a different attribute).
Pick 4 that you intend to never use, or not until much later in your character's life.

If you intend to melee a lot, make sure to wear heavy armor and repair your own armor plus enemies' armor whenever you get a chance, and block a lot. Though those are things a melee'r is likely to do anyway. But the point is, those three things (heavy armor, armorer, block) are associated with the endurance attribute, which directly influences the growth of your health points.


I agree. In Oblivion, you can do efficient leveling where you keep track of your skill scores to get five points in three attributes on level up, but that is not necessary. If you are careful about creating a good character class, you can just play and get pretty good attribute bonuses on level up. I would follow the advice above and add one additional suggestion. Don't put all three skills associated with an attribute as major skills, unless you do not intend to level up that attribute. Ideally, for your seven major skills try to pick one skill from each of the seven attributes. That way you will have a good balance of attribute bonuses on level up.
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Alexis Estrada
 
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Post » Sat Jun 09, 2012 1:14 pm

I went back and picked up Morrowind (never played it) and after throwing on some mods am enjoying it. I decided I want to try to play through morrowind, oblivion, and Skyrim with the same character (A Dunmer spellsword(ish) character). I'm not done with Morrowind but I picked up Oblivion (lost my retail copy) on steam and I regret it.

The whole game has this floating, weightless feel to it. Every character moves around at lighting fast speeds that bugs me coming from Morrowind and Skyrim. The game looks terribly over saturated which I guess is an attempt to look "fantasy" but merely hurts my eyes. The character creation is awful, I'd honestly rather have the Morrowind system back where my character doesn't have the option to have bright red hair.

I'm honestly enjoying Morrowind more than Oblivion. I feel like Oblivion has the most interesting story (to me at least), but it just feels like such an unpolished game to me. I regret paying $25 for it, but once I'm done with Morrowind I may continue my Dunmer wanderer.
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Krystina Proietti
 
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Post » Sat Jun 09, 2012 6:39 pm

How fondly i remmeber things like playing as a warrior and getting + 3 in agality instead of Strength because I had the gall to pick a few locks in a dungeon. I have always felt that was [censored], It felt like I was being penalized at levelup for exploring. Nevermind the 30+ repair hammers I had to tote around with me because my sword would constantly want to break.
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Darian Ennels
 
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Post » Sat Jun 09, 2012 5:23 pm

I played Oblivion for the first time right up to the day Skyrim was released. One of my personal favorite changes (besides obviously the better graphics) is the cities are no longer ghost towns. Its so amusing seeing people complain about it today, they need to pop in Oblivion and see the difference.
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Mariaa EM.
 
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Post » Sat Jun 09, 2012 5:39 am

How fondly i remmeber things like playing as a warrior and getting + 3 in agality instead of Strength because I had the gall to pick a few locks in a dungeon. I have always felt that was [censored], It felt like I was being penalized at levelup for exploring. Nevermind the 30+ repair hammers I had to tote around with me because my sword would constantly want to break.

Strength is the hardest attribute to level naturally because a melee fighter typically wants to use his best weapon and you have to use minor skills to get maximum attribute bonus on level up. However, if you put hand to hand as a minor skill and remember to practice it periodically and when appropriate (hand to hand is great against bandits and other humans, since it drains their stamina and causes them to periodically collapse), then you can get good strength level ups without having to keep track of your scores.
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Cat Haines
 
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Post » Sat Jun 09, 2012 4:04 am

Which doesn't always mean "better". Oblivion's leveling system was the same as Morrowind's for example, but totally messed up in comparison. Basically, you either had to micromanage every level, up to level 50 which killed all the immersion attempts, or you had to play on low difficulty cause casual players would get overrun by a wolf once they would reach a decently high level, because they didn't get all 3x5/2x5+luck bonuses to attributes. Having to shoot a wolf 20 times with an arow is not fun. Also the fact that once you've leveled above certain treshold every [censored] hill billy wears a full arsenal of daedric equipment, be it a count, or a poor bandit in the wildlerness that makes money by shaking down 20 gold pieces from a traveler fearing for his life in the process killed all the immersion that might have left after micromanaging. I'm not even going to get into being punished for doing a quest too early in level by getting an armor that was supposed to have an armor rating of say 100, but you didn't do it before reaching levrl 40 so you're stuck with a piece of crap with an armor rating of 30, or having a blade that does 10 damage but after grinding a bit magically increases to 50.

Not to get the wrong idea, I'm not hating on the game. I've spent quite some time with good 4-5 characters over level 70-100+, it's just how I feel about this part of the game.

(well ok, I'm lying, I also found it lame that each character can join every single guild in a single playthrough, MQ story was totally lame and uncreative, as well as unrewarding, I mean we do all the hard work, Martin basically just reads comics in his hidden castle, but he does all the speeches and rarely, if at all, credits us for killing half of oblivion plane, lack of at least a voice actor per race, instead we got stuck with one guy doing ALL elves, one guy doing nords, orcs, argonians and khajiits [which I wouldn't mind if it wouldn't be so painfully obvious that it's the same guy] and so on. I was also more irritated than not by graphics that made Cyrodiil looking like legoland for me, and I was expecting to see 7 dwarves, snow white and a unicorn [which eventually lead to a 2 minute facepalm after I actually found one]).

I loved the combat system, and I really really loved some of the awesomely written quests (one of the example of a quest that I loved teh concept of was the quest of infiltration into the blackwood company, where you had to drink a potion to fortify your "combat skills" and wipe out a village of goblins). Out of those two however, Oblivion has nothing on Skyrim combat-wise.


This is, of course, all just an opinion so I hope no one will get his ears up in madness. :smile:

Oblivion was my 1st Elder Scrolls game and I didn't have any problems with the leveling system. After about a week, I had it down pretty good.
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Code Affinity
 
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Post » Sat Jun 09, 2012 11:46 am

You guys are going to scare him off! People make the Oblivion leveling system sound much more intimidating and complicated than it has to be. Here's what I find works: Of the 7 majors you choose for your custom class: Pick 3 that you intend to use all the time (making sure each is associated with a different attribute). Pick 4 that you intend to never use, or not until much later in your character's life. If you intend to melee a lot, make sure to wear heavy armor and repair your own armor plus enemies' armor whenever you get a chance, and block a lot. Though those are things a melee'r is likely to do anyway. But the point is, those three things (heavy armor, armorer, block) are associated with the endurance attribute, which directly influences the growth of your health points. Really, that's it. I currently have a level 15 custom class (Silver Knight) in Oblivion. My character has focused on using 3 majors (blade, heavy armor, restoration) and a wide variety of minors. The other 4 majors have yet to be used. In this way I have leveled in in a slow steady way, always had nice big bonuses for my strength and endurance at level-up time (and decent bonuses to put in speed), and I've not once sat down to make a spreadsheet or track things on paper. And at level 15 strength and endurance are maxed at 100 and speed is over 80. It's not difficult. What's nice about Oblivion is how much control you can have, if you choose to, but you do not have to micro-manage as you play. A build with some majors-as-minors allows you to just play and still do quite awesome just by playing.

what you suggest doesn't work because many skyrim gamers do not want to think at all.

real time and graphics wins for them.

edit- oh, and the "freedom" to be whatever.
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Roisan Sweeney
 
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Post » Sat Jun 09, 2012 1:44 pm

As the graphics get better in TES series, the games become less about system and story and more about visual immersion and ease of play (especially combat mechanics). The problem I have comparing them is that each had to fit the mold of the games of their time. Daggerfall had to be complex and deep because my generation of RPG freaks grew up with pencil and paper and 15 supplements and house rules and custom this and that. Skyrim would never have flown in those day (throwing graphics out for a sec). The only people playing computer based RPGs were RPG nerds like me, and mysterious dark elves that lived in our basemants.

Morrowind had to have better graphics to keep up with the market of the times, and it had to be eased down to a reasonable difficulty to keep pace with consoles and appeal to the younger PC Game audience.

Oblivion. Cross platform PC game crushed into a console mentality, and only stacked up to Morrowind once the heavy Mods came out. The graphics were s step up, but not nearly as far of a step up as people expected. It was Morrowind graphics with fuzzy lense effects.

Skyrim is a full on console game and makes no bones about it. Once the Mods hit in force, trolls like me will have all the hard edge aspects we want from a TES game, plus smooth console gameplay and graphics and tons of new adventures created monthly by people like us. Nerds. RPG Purist nerds and dark elves.

When you take the group as a whole, the only one that's really kind of questionable from the entire bunch (even with mods included) is Oblivion. There was something just off about that game. Movement and such seemed kind floaty. You never cringed when hit or after falling, you never gritted your teeth when fleeing a monster. I never felt like I was playing the character I wanted to play in a setting I cared about.

If you love Oblivion, I can see why. I just didn't enjoy it as much as the others.
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Jodie Bardgett
 
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Post » Sat Jun 09, 2012 12:20 pm

Basically, I got a release Xbox 360 and Oblivion back in '06. Being in grad school at the time, I didn't have a ton of video gaming time. I probably played about 15 hours of Oblivion before setting it aside. Haven't touched it since mid-'06.

Well, i bought Skyrim at release, and have played about 140 hours of it so far, and can't believe that I had given up on Oblivion so quick. So Im picking Oblivion back up tonight. What can I expect? What are some of the major differences between the games that I should look for. Is anything going to be vastly different, or can I expect a similar play, just with lesser graphics and a different story?

Main difference I recall, other than the leveling system already discussed, is that playing a mage was much more complex in Oblivion because there are more spell effects than Skyrim and you have spellcrafting. There are some pretty creative spell combinations you can make, and a mage in Oblivion can easily achieve godlike power later in the game. I enjoyed mage play more in Oblivion than Skyrim.
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Josh Sabatini
 
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Post » Sat Jun 09, 2012 10:45 am

Strength is the hardest attribute to level naturally because a melee fighter typically wants to use his best weapon and you have to use minor skills to get maximum attribute bonus on level up. However, if you put hand to hand as a minor skill and remember to practice it periodically and when appropriate (hand to hand is great against bandits and other humans, since it drains their stamina and causes them to periodically collapse), then you can get good strength level ups without having to keep track of your scores.

I'm not one normally advocating for the "dumbing down" of any game, but the leveling system in oblivion was needlessly complicated. You may as well be saying, " If you want to level properly, you put your left foot in, you put your right foot out, put your left foot in and shake it all about! " Seriously! Its my firm beleif that at level up, your statistical distribution should be entirely your decision. I'd have been much happier with a set number of stat points to distrute however i liked with no external factors at all. Hell, even a freaking dice roll with a randomized result would have been better in my opinion. (heh, would kinda put the meaning back into "rerolling" wouldn't it?). But the "thou MUST do this skill, then that skill or be gimped" appraoch never sat well with me.
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Lance Vannortwick
 
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Post » Sat Jun 09, 2012 2:27 pm



Why would you say it's got bad graphics? it's a 2006 game but you can mod it and it still looks awesome.
That is obvious comparing the vanilla games.

Graphics for me is unimportant but for some it is, I also know modded Oblivion can look way better than vanilla Skyrim, but there are console users such as myself for now.

Just pointing out pros and cons nothing more.
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KIng James
 
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