[RELz] Static Mesh Improvement Mod (SMIM)

Post » Thu May 24, 2012 5:29 pm

I can't believe those wood posts look so much better with nothing but better UV mapping.

Keep on keepin' on, brumbek! Marriage proposal still valid.
Yes, the posts are guilty of capital UV mapping crimes. ...and still looking for uber-rich lady who will let me mod 12 hours a day, they is harder to find than you might think.
That's got to be the worst example of bugged UV ever. Nice job fixing that. Wonder just how many more of the horrible blurry things are because of this too.
A LOT more. ...it depresses me to even think of it. But seriously, the bad news is some of the woodpost meshes I need to fix include "BSLODTriShape" nodes...which NifSkope and the 3DS importer can't handle yet it seems. Very, very sad!
...
...NO to ALL!
:rofl: :rofl: , geat video :biggrin:

Thank Brumbek, this is an instant download for me!
Keep up the amazing work
Thanks! I do quite enjoy the video myself. Those guys have some serious issues...
I honestly think that polycount is a non issue for modern graphic cards (afaik the limitation is with texture resolution/vram, shadows, physics now)
Just look at Tessellation, (that all of today's DX11cards support) the amount of polygons created and therefore rendered in a fully tessellated stone wall is so high you can't even see the triangles in Wireframe mode
Correct.
Your mod seems great! Just wondering, since you have your own textures also, will it be compatible with Bethesda's high res pack?
Yes it is. I use their high-res (so-called) textures as a base if I need to edit anything. Now my own custom textures obviously will be used for some of my meshes instead of vanilla.
This, but I'm also seeing a lot of your edges are smoothed. Wood edges are not rounded like that. tbh it just looks like you threw a turbo smooth on some of the models and then UV unwrapped em. On the subject of normal maps they are used even in games that stomp the graphics of Skyrim. The issue you're seeing is because they didn't keep the silhouette as true to the high poly as possible due to being made for the 360 and other consoles. You could still do all these improvements but not double the poly count, with great silhouettes and a slightly higher poly count. The textures all need grunge layers as well like the poster that I quoted stated.
How dare you call into question my UV mapping skills! Kick my dog, insult my family, but NEVER question my UV mapping ability! Ok, just kidding...I understand what you are saying. Everybody has their own art style they like, and I don't claim to be a master texture artist. I'm a 3D modeler chiefly. But I already include a vanilla barrel option that allows you to use any barrel texture replacer you want...don't know why people don't find this good enough... http://skyrim.nexusmods.com/downloads/file.php?id=238, you may really like it.
And we'd be happy to take any such fixes that correc UV mapping errors without harming performance and without swapping the textures out for replacements.
Sure, yes, I do plan on donating much of my work to the unofficial patch. But I admit I tend to also increase poly count a bit...like for the beam stuff, I changed the really block horizontal beams from being hexagons to being octagons. That is totally inconsequential for performance. Anyway, I do plan to go back later and make pure fixes for the unofficial patch...but for now that's too time consuming.
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Ludivine Poussineau
 
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Post » Thu May 24, 2012 3:06 pm

Yes, the posts are guilty of capital UV mapping crimes. ...and still looking for uber-rich lady who will let me mod 12 hours a day, they is harder to find than you might think.
You'd have more chance of winning the lottery
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gary lee
 
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Post » Thu May 24, 2012 7:15 pm

http://static.skyrim.nexusmods.com/downloads/images/8655-1-1329279484.jpg. Har har, I vanquish the 2D plane abominations!
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StunnaLiike FiiFii
 
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Post » Thu May 24, 2012 3:09 pm

Awesome! Thank you VERY much! Makes me realize I need to keep working so I can get this mod to a more complete state.

Speaking of which...1.04 released, added 19 new farmhouse post mesh fixes. I now realize why all the farmhouse posts everywhere look so bad...they only are UVmapped to use about 1/2 to 1/4 of the texture space. It will take some time to fix everything...why...why did the developers have to do this to me!?

http://static.skyrim.nexusmods.com/downloads/images/8655-1-1329112266.jpg!


I will be downloading this just for this alone (and the rest of your work as well, just this fix is something I have been hoping somebody would do for a while). I made my own fix using a 2k texture, I was to lazy to fix the UV's myself. Thanks a lot. :smile:
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Harry Leon
 
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Post » Thu May 24, 2012 11:37 pm

I will be downloading this just for this alone (and the rest of your work as well, just this fix is something I have been hoping somebody would do for a while). I made my own fix using a 2k texture, I was to lazy to fix the UV's myself. Thanks a lot. :smile:
Glad to be of service. Still have about 40 more farmhouse meshes to fix that use the wood posts though...the dev's copy/pasted their messed up beams about 500 times...lol.

And now presenting http://static.skyrim.nexusmods.com/downloads/images/8655-1-1329290042.jpg! It looks AWESOME in-game. :) And yes, this is high polygon. I does not care!
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Jeff Tingler
 
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Post » Thu May 24, 2012 3:55 pm

Dammit, you need to quit making me notice all this stuff :P
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Rodney C
 
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Post » Thu May 24, 2012 10:31 am


And now presenting http://static.skyrim.nexusmods.com/downloads/images/8655-1-1329290042.jpg! It looks AWESOME in-game. :smile: And yes, this is high polygon. I does not care!

Great work :goodjob: , Thank you for these incredible looking meshes :biggrin:
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Miss Hayley
 
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Post » Thu May 24, 2012 1:10 pm

The meshes look great but I think you're taking a step backwards with some of the textures, especially the wood textures.
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Mr. Ray
 
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Post » Thu May 24, 2012 11:52 am

Glad to be of service. Still have about 40 more farmhouse meshes to fix that use the wood posts though...the dev's copy/pasted their messed up beams about 500 times...lol.

And now presenting http://static.skyrim.nexusmods.com/downloads/images/8655-1-1329290042.jpg! It looks AWESOME in-game. :smile: And yes, this is high polygon. I does not care!

You sir just won all my internets!
PS. Y U NO SW?
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Baby K(:
 
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Post » Thu May 24, 2012 6:06 pm

Hi absolutely love the work, but i have 1 question: does it work with Skyrim HD mod? can i just install skyrim HD and your mod afterwards and overwrite?
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Pixie
 
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Post » Thu May 24, 2012 10:52 am

And now presenting http://static.skyrim.nexusmods.com/downloads/images/8655-1-1329290042.jpg! It looks AWESOME in-game. :smile: And yes, this is high polygon. I does not care!
Gee, thanks for pointing out something that I'd literally never noticed before and now will never be able to unsee or tolerate. What a devious way to force me to install your mod and never stop using it!
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SHAWNNA-KAY
 
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Post » Thu May 24, 2012 10:53 pm

Brumbek, a thousand cookies to you for doing this. :wub:
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Nana Samboy
 
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Post » Thu May 24, 2012 11:37 am

As a lot of others have said; great work on the meshes, but the textures are too... umm, "pristine", they're too clean and clear. Eventhough Skyrim's default textures aren't high res, they have "grit", that "aged" look to them that defined the look and vibe of Skyrim.
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Enie van Bied
 
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Post » Thu May 24, 2012 10:59 pm

Dammit, you need to quit making me notice all this stuff :tongue:
Gee, thanks for pointing out something that I'd literally never noticed before and now will never be able to unsee or tolerate. What a devious way to force me to install your mod and never stop using it!
Har har har! Welcome to MY WORLD! It is a scary, scary place full of hideous abominations against high-polygon meshes and perfectly aligned textures...I never promised you anything more than the truth...welcome to the real world of Skyrim's art. :wink:
Hi absolutely love the work, but i have 1 question: does it work with Skyrim HD mod? can i just install skyrim HD and your mod afterwards and overwrite?
Yes. You can install Skyrim HD then my mod. Or the other way around. A few textures overlap but you can choose either mod's. Don't sweat it.
Brumbek, a thousand cookies to you for doing this. :wub:
Appreciate comments from great modders like you! Thank you very much.
As a lot of others have said; great work on the meshes, but the textures are too... umm, "pristine", they're too clean and clear. Eventhough Skyrim's default textures aren't high res, they have "grit", that "aged" look to them that defined the look and vibe of Skyrim.
BARG! Another one. There are already dirty textures options available. Install my mod and pick the custom install option. Guess I need to broadcast this better...
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Stephanie I
 
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Post » Thu May 24, 2012 10:02 pm

Wow holy [censored] balls of firey poo this is amazing!

I really like the HD Furniture and Barrels pack though, how much of that is compatible with your meshes?

I'm also using Killer Keo's skimpy armor meshes for women because it's sixy but not outright perverted lol, did you change many armor/clothing meshes?

(EDIT: I see it's only the farmer one. Cool beans)
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Rob
 
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Post » Thu May 24, 2012 6:46 pm

Wow holy [censored] balls of firey poo this is amazing!

I really like the HD Furniture and Barrels pack though, how much of that is compatible with your meshes?

I'm also using Killer Keo's skimpy armor meshes for women because it's sixy but not outright perverted lol, did you change many armor/clothing meshes?

(EDIT: I see it's only the farmer one. Cool beans)

Before Brumbek unleashes his wrath upon you, try checking out the op/earlier posts and you'll find that the textures from HD barrels are compatible (idr how, either he uploaded edited versions or they're simply compatible, but they are compatible).
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Code Affinity
 
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Post » Thu May 24, 2012 8:04 pm

Version 1.06 released. All 44 sign meshes updated.

  • Improved all 44 shop signs meshes to use real 3D metal rings instead of ugly 2D rings.
  • Also for the signage, I fixed a number of UV errors and a couple of vertex errors.
  • Also for the signage, I fixed signwhblacksmith01.nif which had the wrong texture for one of the rings, which looked silly.
  • Also for the signage, I noticed signsfletcher.nif had a misaligned texture which cut off part of the fake ring, although I replaced this anyway.
  • Also for the signage, I fixed signrtpost01.nif to not use a horrid non-wood mesh for part of it. I fear to think this was "by design".
  • Also for the signage, I changed all windhelm textures to use the proper normal maps because strangely the game was using another wood normal map that didn't fit right.
  • All signage using woodpost02 has been fixed to remove the blurry UV mapping to match the rest of my farmhouse mesh fixes.
  • Renamed mod name in Nexus Mod Manager to just "Static Mesh Improvement Mod" so it can be found more easily.

Glad to be done with that...now to move on to more substantial improvements like finishing all the farmhouse wood beam fixes.
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Kim Kay
 
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Post » Thu May 24, 2012 4:12 pm

  • Brilliant work, looks great! Do you mind if I ask which tutorials, if any, that you followed to get the static meshes working in game with collision? I have had a hard time with this so far.
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Rachel Briere
 
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Post » Thu May 24, 2012 9:53 pm

Before Brumbek unleashes his wrath upon you, try checking out the op/earlier posts and you'll find that the textures from HD barrels are compatible (idr how, either he uploaded edited versions or they're simply compatible, but they are compatible).

Haha yeah well I finally got home and downloaded it. Looks like there's just the option in the install to use a different version of the mesh that is compatible with other textures. Pretty sweet!

Too bad the chains aren't released yet. After seeing the images of it, I happened to be in Riften so I was looking for them and it was rather disappointing to see standard 2D chains :(
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I’m my own
 
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Post » Thu May 24, 2012 9:52 am

How dare you call into question my UV mapping skills! Kick my dog, insult my family, but NEVER question my UV mapping ability! Ok, just kidding...I understand what you are saying. Everybody has their own art style they like, and I don't claim to be a master texture artist. I'm a 3D modeler chiefly. But I already include a vanilla barrel option that allows you to use any barrel texture replacer you want...don't know why people don't find this good enough... http://skyrim.nexusmods.com/downloads/file.php?id=238, you may really like it.

:facepalm: Nowhere in my post did I attack your UV skills if anything you're doing a really good job with them. What I was referring to was the actual mesh. The edges of the wood I have seen are more rounded than they should really be. Like you chamfered the edges more than they really needed to be. I don't really know how else to explain it. Natural wood when cut has a sharp edge and is then reduced through aging. The edges may round a bit but the cut face will stay flat. Yours do not do this. ugh Idk. I would really have to get into this with pictures and what not.. My major field is modeling so I thought I would just try to help out.
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Danielle Brown
 
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Post » Thu May 24, 2012 4:38 pm

Too bad the chains aren't released yet. After seeing the images of it, I happened to be in Riften so I was looking for them and it was rather disappointing to see standard 2D chains :(
They is now released! Get them while they is ... 3D! ...Which is always now...so yeah...
Brilliant work, looks great! Do you mind if I ask which tutorials, if any, that you followed to get the static meshes working in game with collision? I have had a hard time with this so far.
I don't mess with collision. I just replace the NiTriShapeData mostly...this means my improved meshes must conform to the same size and shape since I'm not altering collision. Maybe once NifSkope is updated more we can mess with collision. Collision was very annoying in Oblivion and it is similar in Skyrim. But there are some tutorials I think...but I don't know where.
Nowhere in my post did I attack your UV skills if anything you're doing a really good job with them...
Refer to the "just kidding" part of my post. Don't worry. I understand your point. Real wood is rough for sure. But that's not able to be modeled using vanilla textures. My textures do create a bit of a rough appearance, but yeah, real rough wood is not worth the polygons. Plus, I admit I like smooth things. Skyrim's engine has two settings basically: totally faceted in an unrealistic way or totally smooth. I go with smooth. But yeah, I understand your point for sure. I'll keep your comments in mind when I do further stuff. Feedback is always fine.
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Spooky Angel
 
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Post » Thu May 24, 2012 8:46 pm

These are excellent thanks.
A heads up but could just be on my end the signs for The Silver-blood Inn & The Trading Company in Markarth are still using the flat rings.
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noa zarfati
 
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Post » Thu May 24, 2012 2:08 pm

Ah this mod is fan freaking tastic! I also love that it gets an update practically every day lol. I hope a lot of the big offenders get fixed over the next week or two. I noticed the bridges are look WAY sixY! Same with those potatos. Oh yeah, smooth potatos. I bet that Riften girl who praises Diebella is liking these smooth potatos (what?). I didn't notice the sign rings, though, but I wasn't in a town for most of the evening (after 120 hours, just saw the dragon wall thing... whatever it is (Anduins Wall?)... in the main quest for the first time).
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Lil Miss
 
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Post » Thu May 24, 2012 11:45 pm

Love the barrel animation !
And the other stuff as well, of course.
Looking forward to many more improvements,
thanks Brumbek!
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Ricky Rayner
 
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Post » Thu May 24, 2012 7:23 pm

Since you've all been so good, I now give you http://static.skyrim.nexusmods.com/downloads/images/8655-1-1329457721.jpg! All done from scratch...mesh and texture. For those who say it looks too healthy, well, it looks exactly like the real tomato I had sitting on my desk. Why must Skyrim inhabitants only eat sickly tomatoes? Is they worst gardeners evar?! But yes...maybe I'll make a rotting version too...

(Btw, the default tomato had terrible seams...it was scary...my tomato has almost zero seams, since I used the magic of 3D painting and proper UV mapping.) Gotta say I love 3D painting textures, makes me feel l33t.
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Cayal
 
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