Steam workshop = modders (or Beth) make us pay for mods?

Post » Tue May 29, 2012 11:12 pm

Do you deserve it though? I'm going to play Devil's Advocate here, but modders are pretty much understood to be volunteers from the start. It's hard to justify volunteering for something and then asking to be paid when you finish. Not that I don't support modders, if they were getting paid I would be fine with that. Of course, I probably would never buy a mod, though. That's just me.

But really, it's hard to see why you label making a mod as "hard work" when the reason you do it is because you love to. Nobody asked you to do it, nobody is paying you to do it, so why is that work? That sounds more like a very busy hobby to me.

And yes, most hobbyists have the right to sell the things they make. However, every single asset you use to make a mod is Bethesda's. It's a derivative work. At the very least, you are using their lore concept. There's no way to escape the fact that your work is 100% based on their work.
Really. If I write a book that is completely separate from the TES Lore and include it in a mod, how is that in any way based on Bethesda's work?

The scripts I write for my mods are utterly different from those that Bethesda wrote. I don't look at their scripts, I don't care about their scripts.

It's a lot easier to test a TF2 hat for bugs than a large .esp mod. Imagine if OOO would become a paid DLC. Wouldn't Bethesda have to dig into it to ensure there wasn't any malicious code anywhere? Because I assume that if they allow a mod to be sold for money it has to meet certain quality standards. That would probably cost a lot of time.
While I understand your point, using the words "Bethesda" and "quality standards" might be a bit of an oxymoron, especially considering the kerfuffle created by the Skyrim patches.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Wed May 30, 2012 7:47 am

So, Bethesda announced that there's going to be this Steam Workshop thing to make searching, rating, and installing mods really easy and integrated with Steam.

Some people on these boards have implied that Bethesda or modders will be able to sell their mods for money using the Steam Workshop.

Can anyone confirm or deny this?

I have mixed feelings about the idea. I love trying out mods for free. However, I also appreciate the modding community and I guess I'd be happy for them if they made money from their efforts.

However, one of the reasons I bought Skyrim at full price was because I assumed that free mods would really make it worth the money and make the game even better and allow me to enjoy it longer. If I thought I'd have to pay for mods, I might have waited till the game itself was cheaper.

HOWEVER, if modders could make money on their mods, they might work even harder and make even better stuff. HOWEVER, modders already do such amazing things for free! HOWEVER, how could anyone figure out what a mod is worth? Are bug fixes $0.99? Are texture mods $2? What about cheats? Overhauls? HOWEVER, what if you just want to try out a mod? Will you still have to pay for it?

Ugh, I can see a few pros to possibly paying for mods, but mostly, it seems like opening up an big can of wyrms.


Calm down
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Tue May 29, 2012 8:39 pm

Really. If I write a book that is completely separate from the TES Lore and include it in a mod, how is that in any way based on Bethesda's work?

The scripts I write for my mods are utterly different from those that Bethesda wrote. I don't look at their scripts, I don't care about their scripts.
Doesn't matter. Your mod wouldn't even work if they hadn't released their game. Derivative work. You need to look up the definition of that. It means that yes, you contributed something, but you would have had nowhere to start without the original author.

I am not allowed to write the sequel to Michael Crichton's "Timeline" and make any money from it, no matter how much I might like to think that I wrote a whole book on my own. Doesn't matter, I based my work on his work and so he gets to make the call. End of discussion.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Wed May 30, 2012 12:08 am

Is it wrong that I'm excited about the workshop?

Is it wrong that I plan to use both?

Will I be shunned if I choose to make a mod via the Workshop and put it up on Steam?
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Wed May 30, 2012 8:16 am

I have a simple answer, the moment they start charging for mods, steam, beth or modders, I'll just mod for myself, the moment mods go commercial is the moment you will see the modding community go down hill fast, you want to earn money for your mod, then get a job with one of the companies!, the spirit of the modding community is about freely sharing their creativeness, you initially chose and volunteered to share.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Wed May 30, 2012 5:19 am

You can still get mods off of Nexus and I haven't heard about paying for mods.
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Wed May 30, 2012 12:11 pm

Even as a modder, I'm against having the ability to charge for mods, it would cut into the fun of being able to try things out however you want, plus I've tried out a lot of mods that I ended up not really liking, even popular ones, quality control would be crucial but difficult to implement effectively. The only way I'd really support it would be something like a monthly subscription to a mod database, any and all mod downloads fully included in that monthly fee. Modders would be paid a percentage of the money brought in, based on the popularity of their contributions.
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Wed May 30, 2012 9:54 am

Doesn't matter. Your mod wouldn't even work if they hadn't released their game. Derivative work. You need to look up the definition of that. It means that yes, you contributed something, but you would have had nowhere to start without the original author.

I am not allowed to write the sequel to Michael Crichton's "Timeline" and make any money from it, no matter how much I might like to think that I wrote a whole book on my own. Doesn't matter, I based my work on his work and so he gets to make the call. End of discussion.
Yes, but if you note http://en.wikipedia.org/wiki/Kelly_v._Arriba_Soft_Corporation (hey, look! I already researched derivative works before you told me to! Aren't I smart?) you see that in that case the increased value to the public (in this case, people who own Oblivion / Skyrim) of a derivative work can equate to the derivative work being transformative and thus (possibly) fair use.

And also, the way you define "Derivative work" is a bit of an issue. If Apple hadn't released the iPad, people couldn't have made millions selling flimsy rubber "cases" that fit around the iPad. Thus, those flimsy rubber cases are suddenly derivative works?
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Wed May 30, 2012 7:37 am

Scenario:

Beth (or Steam) rob mods and make people pay for them -> what will happen -> People will download those mods from Nexus (Or other sites)

Those two phrases should be enough:

"Free User Content" "You can use fan-created mod sites" (Or something like that)
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Wed May 30, 2012 11:19 am

Fair enough, any modder who wants to charge for their work should also be charged to put their work up or create their own website, I believe that's fair.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Wed May 30, 2012 9:22 am

As I said in earlier threads about this topic. Monetizing mods will lead to a split in the community, lower the quality and hinder (even stop) the free information flow between mod makers. As I experienced in the Sims mod community which I left for this reason.

The reason why Morrowind, Oblivion, Fallout 3 & NV mods where so successful was because of the community and the information flow. We will see how it develops but I am not very confident it is for the better.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Wed May 30, 2012 4:21 am

Is their any confirmation that the Workshop is 'pay for mod'?

Is there a link to where it's said that this is what they will do?
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Tue May 29, 2012 10:50 pm

If I need to pay to use mods, then I will not buy them. I also would not buy the next Elder Scrolls game, or any official DLC for Skyrim, or any other Bethesda game

sure you will
people need to stop lying to themselves like this
you'll get all hyped up for the next TES game, buy it as soon as it comes out
than when it doesn't fully meet every expectation you have (which will happen)
you go onto a forum to cry about how bethesda are greedy liars and you'll never buy any of their products ever again

y'all stupid
User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Wed May 30, 2012 1:20 am

Is their any confirmation that the Workshop is 'pay for mod'?
It's not, it's just a concern, currently the mods will be free.
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Tue May 29, 2012 8:43 pm

Yes, but if you note http://en.wikipedia.org/wiki/Kelly_v._Arriba_Soft_Corporation (hey, look! I already researched derivative works before you told me to! Aren't I smart?) you see that in that case the increased value to the public (in this case, people who own Oblivion / Skyrim) of a derivative work can equate to the derivative work being transformative and thus (possibly) fair use.

If it's transformative and serves and independent purpose, yes. However, by definition, mods are not transformative nor do they serve any independent purpose seperate from the game itself. And "transformative" in copyright law is a term of art. OOO is not transformative of Oblivion, because while it might be an overhaul, it is still a video game and still functions on the same platforms and still uses the same engine. Transformative in copyright refers to actually changing the nature of the work, not the content.

I'm familiar with that case, I have an exam about it on Wednesday :P You need to pay special attention to the court's actual language that the thumbnails were no longer pictures, but served as a "description" of the object being linked to. The court stated that there is no reasonable alternative way to "describe" and image other than to simply show it. Thus, the reduced size and quality was sufficiently transformative because the search engine had no intent or design to use the image in any way other than informative.

Now clearly if you write your own text, record it seperately and independently from any game platform, don't use any of Bethesda's lore or characters or story, then you have effectively just written your own short story and can copyright that. Is that really what we are talking about?
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Tue May 29, 2012 9:48 pm

OK, OK

Look. Folks. I'm actually going to be serious a moment.

I have done a lot of things- some big, some small, for a combat flight simulation. All of them for 100% free. I spent a fair bit of cash buying reference material for those projects and I spoke with people that actually served in WWII that did the things I based my projects on

Some of those projects were hosted on the publisher's website. In fact one of them is still listed here, bizarrely:

http://il2-sturmovik.de.ubi.com/en/missions.php

They don't get one cent from it. Not a single penny. They hosted it and I agreed to do it to have a place the community could easily get it. There was no shenanigans and while I suspect that some money was made off of re-hashing some of my work, it was by people that run companies completely separate, who downloaded my work and changed it around. And it's just a suspicion I have based on e-mails and contacts I received from people that worked for those companies, asking if I could contribute X Y or Z.

Until the way Skyrim Mods are hosted is shown to be a problem, then this whole thing is a tempest in a teacup. Should Skyrim Mods prove to be a money maker, then TES will come crashing down in my opinion- end of the road for the series, and gamesas will have a lot of explaining to do regarding how they planned to have modders make the games what their customers want.

But there is so far no evidence of that apart from fears and rumors. Get the facts, and then react.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Wed May 30, 2012 4:23 am

If it's transformative and serves and independent purpose, yes. However, by definition, mods are not transformative nor do they serve any independent purpose seperate from the game itself. And "transformative" in copyright law is a term of art. OOO is not transformative of Oblivion, because while it might be an overhaul, it is still a video game and still functions on the same platforms and still uses the same engine. Transformative in copyright refers to actually changing the nature of the work, not the content.

I'm familiar with that case, I have an exam about it on Wednesday :P You need to pay special attention to the court's actual language that the thumbnails were no longer pictures, but served as a "description" of the object being linked to. The court stated that there is no reasonable alternative way to "describe" and image other than to simply show it. Thus, the reduced size and quality was sufficiently transformative because the search engine had no intent or design to use the image in any way other than informative.
Ah, I see. I concede the point. S'why I'm a psychologist and not a lawyer. :P

Of course, this is all dependent on if Bethesda wants to create such a system for monotizing mods. If they don't, they don't. If they do, they will figure out a way to make sure that modders get paid for the work that they do. I'm merely discussing this in a theoretical context - if Bethesda / Valve decides to use Steam Workshop to allow modders the possibility of earning some paltry amount of money for the work that they do (as, again, we can see with such things as TF2 and Second Life - examples, people), then I think that's a good idea and I'd be on board with it.

Oh, and good luck with your exam. I'll be flying out to Arizona, praying to Julianos to let me finish my Master's program. :P
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Wed May 30, 2012 3:23 am

By the way, Reneer. If you want a copy of the full text of that actual opinion, I can send it to you. I'm not sure if it's available anywhere.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Wed May 30, 2012 2:50 am

So then Nehrim, which utterly changes the story, adds new art, effects, NPCs, etc - a "total conversion" - is also not transformative? It certainly changes the "nature" of Bethesda's work.
It's more technical than that. You have to change the medium. It would effectively have to be something that isn't a game. You can write a book about a picture. You can draw a picture about a book. You can't write a book about a book, or draw a picture of a picture.

See what I mean?
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Wed May 30, 2012 12:31 am

Also, my life would have been way easier if Bethesda had simply included all the content that "should" have been in Oblivion / Skyrim. My Interiors Mod? Should've been in Skyrim. My Guard Overhaul? Ditto. My Ship Sailing mod? Yup. Gold has weight? Yes.
Surely that's your own opinion? The beauty of mods is they can be chosen to be used or not. Obliviously you didn't like how something worked in the game and so modded it, that's what us modders do. But not everyone agrees with us on what the game "should" be like, or what features the next game "should" include. To say "my mods should have been in Skyrim" is a bit extreme, don't you think?
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Tue May 29, 2012 10:37 pm

No. Modders have been doing it for free. There is no reason to start charging now. They don't have to make mods. If they start making money, then good for them.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Wed May 30, 2012 10:09 am

Reneer,

I've used your stuff in the past, I'd probably not mind donating $5 if I use your stuff for Skyrim and you had a donate button or something.

However, paying for mods is an awful, awful idea. Every random bloke and his dog will be posting [censored]e for money and the good, passionate modders will be lost in the flood of crap.

Leave the modding to the passionate enthusiasts.
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Wed May 30, 2012 8:03 am

Holy crap people are still discussing this? Go read my post on the first page.

On you steam library view there is a dropdown next to the search box. Select tools on the dropdown.

This is where the Creation Kit will be accessed.

...

It has NOTHING TO DO WITH PAYING FOR MODS!

The Steam Workshop will only make it simpler to install the mods, though you'd still want to install a launcher to manage the mod loading order.

Skyrim isn't set up with the technology to enforce payment for mods, as you can see people are already modding it with the same technology used in older Beth games.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Tue May 29, 2012 11:49 pm

By the way, Reneer. If you want a copy of the full text of that actual opinion, I can send it to you. I'm not sure if it's available anywhere.
I can (probably?) get it through my University, but I'd greatly appreciate it. :)

It's more technical than that. You have to change the medium. It would effectively have to be something that isn't a game. You can write a book about a picture. You can draw a picture about a book. You can't write a book about a book, or draw a picture of a picture.

See what I mean?
Well, you can write a book about a book - else Cliff's Notes would be out of business pretty quick (though I think I understand your larger point).

Surely that's your own opinion? The beauty of mods is they can be chosen to be used or not. Obliviously you didn't like how something worked in the game and so modded it, that's what us modders do. But not everyone agrees with us on what the game "should" be like, or what features the next game "should" include. To say "my mods should have been in Skyrim" is a bit extreme, don't you think?
I was using hyperbole for effect. No, I don't think my own mods should have been in Skyrim outright. I mean, my Guard Overhaul is reflected in Skyrim's new and improved Guard system, certainly, but, overall, no.

To take an example from your and my work that shares similarities as to function, I do think that it would have added greatly to immersion for Bethesda to implement viewing exteriors inside interior cells in Skyrim. They certainly could have done it without that much of an FPS hit.

Reneer,

I've used your stuff in the past, I'd probably not mind donating $5 if I use your stuff for Skyrim and you had a donate button or something.

However, paying for mods is an awful, awful idea. Every random bloke and his dog will be posting [censored]e for money and the good, passionate modders will be lost in the flood of crap.

Leave the modding to the passionate enthusiasts.
Again, I never said "all mods" I said "some mods." Some mods being those that are allowed into the Steam Workshop, for example. I am certainly passionate about modding - I wouldn't be doing it after four years if I wasn't. I can - and will - get by simply on the joy that I get from seeing people enjoy the work that I do.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Wed May 30, 2012 2:41 am

If I have to pay for mods, then this series is officially dead.
I doubt they would do this though
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

PreviousNext

Return to V - Skyrim