If we were to go with that type of a system, would we be able to fit it onto the 360 in terms of data size. That's the only problem that I can see, that and possibly the programing of the system where you would need to make sure that the Battleborns of the world don't talk to you at all if you joined the Stormcloaks, however that partially interferes with the Thorald quest (Although it's optional to talk to the Battleborns) or the Silver Bloods if you joined with the Legion but then that could interfere with Forsworn Conspiracy possibly forcing you to go with Murdach. This studio isn't know for being the best at managing bugs so that could add more problems then solutions but it sounds good in theory.
Daggerfall was a DOS 5 game that ran on 256 megs of RAM and an 80486 processor. This is the thing about writing; it takes up one byte per character. A text parser is a fairly compact bit of code. The system -did- work. Radiant story should be able to work with it just fine. From my viewpoint, a compelling story is work tossing a little video bling for.
And both those other games do not claim to be what TES is; both are pretty linear in nature, and that restricts your choices to a prewritten script without needing to take into account that you could do quest 17 before you do 4,5,7,9. That's what linear games do. One of TES's hallmarks is doing or not doing specific quests outside the main quest line. None of the FF games have that capability by design, so.....
And no, MX. The community has =NEVER= asked for less. They have consistently asked for new features =in addition= to the pre-existing ones. You get the newbies every game who get off on it and have no idea there is more than their current fetish object in the TES universe, and by the time they figure it out they have dug themselves a hole so deep they can never just say 'oops' and move on.
Seti, it has depended. Morrowind was cut a -lot- of slack due to the transition to full 3D technology. But the world was tiny. Well thought out, as was the cultural stuff, but pathetically small. Oblivion had more eyecandy, but there again the world had far too much packed into it, and there was more concentration on blowing the horn of 'hand crafted everything!' than story logic and world building. And there was design decisions that showed which way the wind was blowing, and it wasn't towards a power platform and the capabilities therein. In Skyrim there is a bit of a hint of what Daggerfall was like for the oldsters, but just the playing. There are only a fraction of the factions, your existence means nothing. You have no reputation. Your choices mean nothing. And if you sit on your hands, the world patiently waits for you to do something. But all of them have seen a lessening of story complexity. I wasn't being facetious when I said 'TEX VI: Sonic goes to Hammerfell'. I fear that is where we are headed, and we are far too close to the edge of that cliff as it is.......