Maybe you're just taking role-playing too seriously. It comes to a point that it's just too obstructive to the player. But I agree there do have to be drawbacks, it still has to be balanced (though not like it's doing a great job at that at the moment lol). That's why I said once a month rather than once a day, to simulate the full moon cycle (I know Skyrim doesn't have just one moon and it's cycle may be different, but it's more about how most people perceive the Werewolf in general).
Actually this would be nice. For werewolves and vampires. But I wonder how they could work it in without simply having a follower consent to being turned. Would many people like random encounters with NPCs who turn out to be someone you had previously killed (or thought you had)? It could potentially work out good if you had the possibility to either appease them, kill them (or frighten them off) or have them join you as a follower.
Oh and one other thing I forgot to list in my wanted improvements for werewolves.
- for there to be more than one model of werewolf
Really disappointing to see the different characters share the same wolf model
- for the player character's wolf form to retain some individuality
Seeing that we shared the same bog standard model as other 'unique NPCs' and retained no hint of our characters features was also disappointing. Is it really too much asking if my wolf form can share some features like one blind eye or maybe different ears for Elves and Orcs etc or the facepaint/tattoos our character wears? Just little details like that to show continuity between our chosen character and our wolf form.
