Suggestions to improve werewolves

Post » Sun Jun 10, 2012 9:40 am

i down with most suggestions other than the perk tree idea. Vampire's have no perk tree why should werewolves?

Because Vampires are able to use their perks in the normal skill trees. Werewolves in form can't.
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GLOW...
 
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Post » Mon Jun 11, 2012 12:35 am

Once every full moon/month would be good. But the problem is that (apart from being surprisingly weak) werewolves don't have many disadvantages, and turning in full sight of everyone is something you need to do yourself. I didn't like how Sinding seemed to be a regular old cursed werewolf but everyone else just had an extra power.

But Sinding was affected by Hircine's ring. I don't think Skyrim does away with the savage/bestial werewolf entirely, but it seems to marginalise it at least with the Companions and the player not being an uncontrollable murderous beast. But Skyrim's version of the werewolf does seem to be generally more intelligent than say the werewolf from An American werewolf in London or other horror films.
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Georgia Fullalove
 
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Post » Sun Jun 10, 2012 3:30 pm

The point of curing yourself of Lycanthropy is to not be a Lycanthrope again. There is no point to being able to redo the ritual. Plus, eventually
Spoiler
Aela is the only Companion that wants to be a werewolf, as Skjor and Kodlak die by the Silver Hand and the two brothers want to be cured
There are only so many witch's heads btw (5 in total, 2 for the twins and 1 for Kodlak)

No, Lycanthropy curing is a one way street and should stay that way, but you should be able to jump very high, hit with the fury of an South Central pimp, and be able to take on several enemies at once without much harm aside from silver and daedric weapons.

Lycanthropes should also be allowed a perk tree
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SaVino GοΜ
 
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Post » Sun Jun 10, 2012 11:47 pm

They could actually give you reasons to want to use Beast Form at higher levels, for starters. I've never used it because of how much it can cripple you, considering you can't drink potions while in Beast Form, and not to mention that last I read, Beast Form was bugged and had practically no armor.
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Johanna Van Drunick
 
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Post » Sun Jun 10, 2012 8:11 pm

edit... what the... I'm not fixing that...

Yep, i think it would be easier on the eyes if you don't. :ph34r:
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m Gardner
 
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Post » Sun Jun 10, 2012 10:56 pm

They could actually give you reasons to want to use Beast Form at higher levels, for starters. I've never used it because of how much it can cripple you, considering you can't drink potions while in Beast Form, and not to mention that last I read, Beast Form was bugged and had practically no armor.
No, Beast Form is influenced by light armor, which is weak as it is.
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Patrick Gordon
 
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Post » Sun Jun 10, 2012 1:26 pm

By the way, if they would put in some kind of perk tree for werewolves, would they also raise the level cap so high-level players could get the new perks? I'd hate to start a character over just because I couldn't get the lycanthropy perks. Obviously in that case the developers should create some other new perk trees for other players.
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Annika Marziniak
 
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Post » Sun Jun 10, 2012 2:34 pm

Well it's true, I don't have war in Skyrim either, there are generic werewolves in Skyrim, they're Werewolf beastmaster, Brute, savage and skinwalker, UESP can confirm this. http://www.uesp.net/wiki/Skyrim:Werewolves

http://s758.photobucket.com/albums/xx222/jason712911/?action=view¤t=2012-02-19_00005.jpg
http://s758.photobucket.com/albums/xx222/jason712911/?action=view¤t=2012-02-19_00008.jpg
http://s758.photobucket.com/albums/xx222/jason712911/?action=view¤t=2012-02-19_00002.jpg
Strange. After all this time we finally have werewolf NPC's in the wild? Is this a mod or not?
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El Goose
 
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