[REQ] Support Spells for Followers

Post » Sun May 27, 2012 11:49 am

Wow, nice mod, I'm going to try it for sure :smile:

I don't play exactly like you, mistersneak, but I also try to aid my pack of cats with spells, and for now it's only healing hands and occasionally courage. My Raksha is good for fighting only when hidden, but when all hell breaks lose and we have tough opponent then Kharjo, Jzargo and Shavari inflict most damage, and I just try to take care of my team and not to get myself killed in the process :smile:

This is sooo much more rewarding for me then just playing uberhero who destroys armies all by himself :smile:
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Laura Cartwright
 
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Post » Sun May 27, 2012 1:04 pm

I can agree strongly with how rewarding it can be to play a support character. Glad to have one more on board that's looking forward to this mod.
I've spent some time writing the first book that may go along with the mod. It's got a great introduction and some characters that I think are pretty compelling. I'm really excited about where it's going and I'll share the first book in this thread when it's complete soon.
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Kayleigh Williams
 
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Post » Sun May 27, 2012 9:39 pm

I'll update the status of spells here:

Spoiler

Ward On Other
- Function: Should work, further testing needed to confirm
- Visual: Buggy

Muffle On Other
- Function: Should work, further testing needed to confirm
- Visual: Works

Invisibility On Other
- Function: Works
- Visual: Works

Water Breathing On Other
- Function: Works
- Visual: Works

Oak-/Stone-/Iron-/Ebonyflesh and Dragonhide On Other
- Function: Should work, further testing needed to confirm
- Visual: Works

Cloak Of Flames/Frost/Lightning On Other
- Function: Work (and just like the vanilla spells they only do damage when in combat)
- Visual: Work

Summon Battleaxe/Bow/Sword On Other
- Function: Experimental, bugs arise when certain features are added
- Visual: Buggy

Heal Over Time On Self/Other
- Function: Works
- Visual: Works

Cure Disease On Self/Other
- Function: Works
- Visual: Works

Fortify Health And Stamina On Self/Other
- Function: Works
- Visual: Works

Resist Magicka On Self/Other
- Function: Works
- Visual: Works

Resist Elemental Damage On Self/Other
- Function: Work
- Visual: Work

Healing Hands (Higher tier versions)
- Function: Work
- Visual: Work

Ward (Higher tier versions)
- Function: Work
- Visual: Work

Elemental Ward On Self/Other
- Function: Not yet implemented
- Visual: Not yet implemented

Soften Symptoms
- Function: Not yet implemented
- Visual: Not yet implemented

Relieve Symptoms
- Function: Not yet implemented
- Visual: Not yet implemented

Vaccine
- Function: In development
- Visual: Not yet implemented

Divine Remedy
- Function: In development
- Visual: Not yet implemented

I'll try to get the five last spells working before I continue trying to get bound weapons working. To be honest, I don't think I'll get the bound weapons to work perfectly. There just seems to be a lot of weird bugs that look like they shouldn't be caused by the features I'm trying to implement.
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Josephine Gowing
 
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Post » Sun May 27, 2012 3:42 pm

Great idea for tracking the features. Maybe somebody will see the areas where you're having trouble (wards, weapon binds) and we can get some assistance.

I've finished the first draft of the first volume from a book series that will tie some "on other" spells into the lore a bit. It's pasted here for your reading pleasure. These books may not really be used unless we do a quest or dungeon, but I'm enjoying writing it none the less. This one is just an intro to the characters and the concept of a support healer. It will get deeper into the drama of the different spells in the other volumes.

Spoiler


Cold Blooded v1
This account was restored by your humble servant of the Talos temple, Wynston Bendylwyr, in the year 4E 894. Blessings to Loewyld Serbejin and the Bards’ Guild of Bodrum, Morrowind, for the preservation and provision of the original texts, dated over seven centuries prior. May its message provide kindness to a hurting empire, and inspiration for those who have lost hope in the gentleness of our fellow Men and Mer, and the beneficence of the Divines.

Morndas, Rain’s Hand
The map was brittle. Each time she rolled it open it would pop and crack; it was showing its age. Haj’Felim figured it was authentic as he followed along the ashen trail behind his mistress. That is, his female master, Laurus Hard-Heart. He found himself distracted by her impatience.
Thoughtlessly, Haj’Felim slipped a claw under the iron ring that tugged at his dewlap, and coughed. The chain wrapped around his shoulders jangled.
Laurus craned her head to shout at Haj’Felim, her bright red crown of braids framing the rage in her cheeks, “Another complaint, wretch?”
Haj’Felim didn’t respond, looking at the trail as they continued to walk. Laurus sighed in disgust, “I can take you back to the Telvanni if you prefer.” Laurus waited for the hypothetical response for a short moment, then held up her map in both hands. She sighed as she compared the faded scrawls to the surrounding foothills.
The Argonian broke the silence, “But then you would not find him.”
Laurus hastily rolled the map back up, her anger crumpling the map more than she had intended. “I only purchased you because you are a slower runner than I am,” she huffed. “Don’t go thinking I believe a word they told me about you.”
“Is that why you no longer guide me by this chain,” Haj’Felim asked, holding the end of the chain, draqed around his neck, “because you know you will be able to catch me should I attempt escape?”
“Yeah, something like that.”
“Perhaps a cheaper slave would’ve been a more economical choice.”
A bonemeal gauntlet clattered across the Argonian’s jaw, sending him into a pool of thin gray mud.
“When I need help from a muck-dweller like you, I’ll order it.”
Haj’Felim sat upright and began rubbing the mud into the scales of his legs, and over his face, milky liquid forming tributaries in the pattern of his skin as it flowed. The mountain was deceptively warm, as the ash clouds blotted out the sky with a dreary haze. The warmth of the gigantic volcano was trapped within. Laurus stood staring at Haj’Felim with a glazed-over look in her eyes. He opened his mouth and closed his eyes, venting hot breath.
Gently, Laurus tugged Haj’Felim up by the muddied chain, forcing him to regain his stance. He refused eye contact as the iron collar throttled his neck.
Opening the map again, Laurus stared at the arch drawn between two hills. Haj’Felim’s eyes followed a flake of parchment as it fluttered down into the muck near the Nord’s bonemeal boots.
“Slave: I order you to read this map and point us to the den.”
Not looking at the map, Haj’Felim spoke with a guttural whisper lifting his hand, “We must go through that ravine if we are to reach it before nightfall.”
“W-w—,” Laurus began to protest. Looking at the map in frustration, she spun the map to the left, then to the right, then all the way around.
“Let’s move then, cold-blood. The cliff racers can spot easy prey like you, even in this fog.”
Haj’Felim replied, “This will make sure they hear the both of us when we go through that ravine.” He jiggled the chain.
Laurus looked up on the cliffs of the ravine and found the grotesque tell-tale signs of cliff-racer nests. Guano streaked down the side of the cliffs with humanoid bones and nix chitin scattered in every crevice. Laurus glared at the Argonian suspiciously, “You cannot run from me. I will kill you.”
Haj’Felim replied, giving a side-glance to the battle-axe hung on Laurus’ back, “Yes, I know. You can run faster than I.” He attempted to conceal a smile as she removed the collar from his neck and tossed the chain into the dust.

She’ll be fine,” he assured himself.

Packed ash paths gave way to a cooled lava-rock river as they made their way toward the ravine, its frozen pools and ripples forming a sturdy, if strange, road. The Argonian crept quickly behind the Nord as she jogged with a noisy, confident clatter. The remains of a silt strider lay hollow, cast off to the side of the mouth of the winding and dark ravine. The shrill call of a cliff racer echoed through the stone walls, followed by a cascade of squawks from every direction. Laurus hefted her axe. Haj’Felim crept away.
“You better stick close, lizard,” Laurus warned, “unless you want your eyes plucked…” Laurus shot a glance at where the slave had been standing. He was no longer there. “YOU COLD BLOODED BASTARD!”
Laurus cursed furiously under her breath as cliff racers began pouring over the edge of the ravine.
The first racer matched Laurus’ timing exactly as expected, her axe split a leathery wing completely apart. Throwing her shoulder into the next, it rebounded off her armor and into the cliff wall before it tumbled to the ground. Her neck suddenly felt warm; it began to tingle and sting. Silver blade gleaming, the axe whirled to strike the third racer across its beak as it flew in, screeching. Sweat and blood mixed on her neck. The fourth and fifth racer dive in. One grasped her frayed braids, gouging at her face, laying cuts all around her nose and cheeks. The other racer was batted aside with the axe haft as she releases a hand to shield her eyes. Laurus punched the cliff racer in the head and it flopped to the ground. She jammed her heel onto its body, feeling the crunch of its ribcage beneath her boot.
One of the racers leapt up onto her back, pulling her head back by her hair, another racer swooped in and tackled her midsection, staggering her backward. Nordic silver rang as it struck the rippled rock, axe dropped at her disoriented stagger.
A burst of energy surged through Laurus' shoulders. She grabbed the cliff racer that clung to her belt. Spinning, she flung the other that grasped her braids from her hair. In a smooth motion, she flung one racer at the next upon the ground, tackling the flapping mass on the floor of the ravine. She pummeled them with her fist until her bonemeal gauntlets were slick with racer blood.
Flapping echoed at the top of the ravine as the remaining brood flapped away. Laurus instinctively pressed her fingers against the cut she had earned on her neck in the fight, reaching for the salve she kept at her hip. She felt no pain as her rigid fingers brushed against her skin.
Retrieving her axe with one hand, she wiped the muddied sweat from her brow with the other. There was no sting from the cuts on her face. She was not out of breath. Laurus put the salve away. Haj'Felim emerged from beneath the shade of the silt strider's shell, creeping toward his mistress.
Laurus felt good. She didn't feel like cliff racers would ever offer her a valiant death, but their destruction made her feel powerful. It was difficult to be vicious to Haj'Felim after such a release of rage.
“Stick close if you don't want to get disemboweled, lizard.”
As the shrieks of the cliff racers grew more distant, a powerful roar shook the ravine.
“I will stay as close as you need me to.”
Laurus whirled her axe with a flourish and scowled briefly at Haj'Felim, “Heh.” An Ogrim squeezed into the ravine. They both knew that she would need the Argonian's help.
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Lexy Dick
 
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Post » Mon May 28, 2012 3:33 am

Wanted to give an update for anybody who's been paying attention to this mod.
MrJack has been doing a great job, and I just tested out a bunch of the new spells last night. Currently the mod is still early and the spells are added via a script, but it was great to see how dramatic the gameplay difference is with this mod in effect. Putting Ironflesh, a big Heal Over Time, and Cloak of Flames on my [already beefy] follower made him incredibly powerful.

The spells in this mod attempt to be very faithful to vanilla spell power and magicka costs. Spells are either equal to, or less efficient than On Self versions, and new spells attempt to follow a pattern of spell costing that's established for the game already. The ally is not invincible and requires your attention to hold his own. A surrounded ally is hard to hit with buff spells (without accidentally buffing your enemies), presenting an interesting challenge as you attempt to keep the focus of combat on your ally instead of yourself.

I will be vigorously testing the mod as it progresses to ensure it provides a faithful game experience, meanwhile validating an almost totally new way to play the game.
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hannah sillery
 
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