A mod that provides "on target" versions of existing spells that are currently only available as "on self", to allow players to support their companions more actively in a greater variety of ways.
Long Explanation:
I'm really enjoying playing a very fragile character that relies almost exclusively on a big brawny companion to do all the fighting. The game supports this well, but omissions in spells that are not available for "On Other" leave very few active options for supporting an ally. Adding "On Target" versions of basically every existing "On Self" only effect would open up a huge range of exciting gameplay possibilities (hopefully including appropriate Novice, Adept and Expert "On Other" variations).
Ideally these would simply be available at stores and in leveled loot lists as a normal spell. Here is a simple list to give you an idea:
- Restoration - Ward on Other (either channeled or fire-and-forget would be fine)
- Illusion - Muffle on Other
- Illusion - Invisibility on Other
- Alteration - Water Breathing on Other
- Alteration - Stoneflesh (oakflesh, etc) on Other
- Destruction - Cloak of Flames (etc) on Other
- Conjuration - Summon Weapon / Bow on Other
Companions' refusal to quaff Fortify potions leaves the player with no way to apply many traditional Restoration and Alteration effects to companions. Optionally, I would also love to see the addition of the following effects as spells:
- Restoration - Heal Over Time (on self and other)
- Restoration - Cure Disease (on self and other)
- Restoration - Fortify Health and Stamina (on self and other)
- Alteration - Resist Magicka (on self and other)
- Alteration - Resist Elemental Damage (on self and other)
- Restoration - Healing Hands channeled healing spell
- Restoration - Ward


