» Sun Mar 06, 2011 10:39 am
It seems to me that Survival is essentially in competition with Medicine; on my second playthrough, I've put more points into Survival, and so most of my healing now comes from food rather than stimpacks. However, most of the recipes aren't worth the hassle involved -- survival should be about turning less into more, not the other way round as it is at the moment -- so I'm not sure how useful it is to raise it beyond 50 or so for the related perks. The pros for picking Survival over Medicine are (it seems to me) that some of the foodstuffs offer nice stat bonuses in addition to healing, and, um, well I suppose food is cheaper than stimpacks. The cons are that stimpacks are weightless whereas carrying 20 gecko steaks is quite a burden, and Medicine seems to be involved in more quests than Survival is. As it is at the moment, my future characters will probably go back to putting points in Medicine rather than Survival, but maybe if the recipes were re-jigged to be more practical and you could cook up recipes at any stove or oven, rather than just campfires, then it might be more worthwhile. (The campfire thing irritates me; you have to hoard like a mofo if you want to get the most out of survival, and yet there's not a campfire near any of the "main" houses. This is a curious design choice to say the least.)
The hardcoe mode aspect's irrelevant, I think; there's ample food and water waiting to be scavenged, and anyway the food and sleep meters fill up way too slowly to actually ever be a concern. I can stay up for days on end and not even get mildly sleep-deprived in NV.