» Wed Jun 13, 2012 10:46 pm
I recently made a dual-wielding paladin. Two swords (occasionally two maces), heavy armor, restoration... that was pretty much it.
But I needed to be sold on dual-wielding, too. I had tried it before briefly and didn't like it. Too clunky, no defense, and it seemed boring to just power attack, power attack, power attack. Didn't seem like there was any finesse to it.
Then another poster informed me that, yes, there is some tactics involved in dual wielding. You have your double power attacks, of course, but you also have a right power attack and a left power attack, which operate differently. The right-handed PA shoots you forward vey quickly: good for closing distance vs an enemy mage, for example.
The left PA doesn't rush you forward so fast or so far, and it's easier to direct. But the most interesting thing about the left PA is that it staggers your enemy briefly. 'Think of this as your block', that poster wrote. And he was right: A left-handed PA, timed correctly, will interrupt enemy attacks and leave you open to execute a double PA or a quick double-slash if you want to save stamina.
'Footwork' is important, too. By 'feinting' (moving) toward the enemy, you can often lure them into power attacking against you. Dance backward, out of their reach, and be ready to move in and attack once their missed PA has sent them off balance a little. You can do a double-PA or a double slash, again.
Finally, power attacking is something that you don't need to do all the time. Since a double PA or a double slash will root you to the ground, often times a single quick slash will be preferable, since you can dance out of the way more easily. Your Dual Flurry perks will help even with these single-handed slashes as long as you are technically 'wielding' both weapons.
Around lvl 5 with my paladin, I started to feel pretty badass. I was walking toward Valtheim Towers from Whiterun and one of those wandering groups of bandits spawned along the road. By dodging and weaving through the battle, using my various PAs and slashes, I was able to take out 2 regular bandits and 2 bandit chiefs. The 5th guy ran away without taking a hit.
My only complaint about that paladin character is that, by around lvl 18 or so, it got boring. With Heavy Armor, Restoration, and some basic One-handed perks along with Dual Flurry, I was pretty much unstoppable. I do plan on focusing on dual wielding again, but probably with a Light Armor-wearing assassin type.
Oh, and about the hotkeys - I have not found any way to make that more manageable. KhorneDeth's experience matches my own. The most frustrating thing about my paladin was the fact that, whenever I switched to a Restoration spell in the middle of battle, I had to enter the favorites menu to re-equip a sword in my off-hand.
There's one little trick you can do, though, but it's very situational. In the beginning of the game, I carried around two Imperial Swords - not enchanted, not smithed at all, just the regular swords you can find. They 'stacked' on top of one another in my inventory. In the favorites menu, I assigned them the hotkey '3', so it looked like the following:
3. Imperial Sword (2)
When I tapped '3', both swords came out. So if I was casting a healing spell, I'd tap '4' (for the spell), then '3' again for the swords.
Unfortunately, improving those swords made them not 'stack' anymore - even if they were both 'fine' or whatever.
The only other thing you can do is just never cast spells, I guess. Switching between bow & dual weapons is easier, actually. Say you have a bow equipped to hotkey '2'. You don't even need to hotkey your weapons. They can be a sword and an axe, or whatever you want. Make sure you have your melee weapons equipped, tap '2' for your bow, then tap '2' again to unequip it, and you'll be returned to whatever you were wielding before the bow.
Not an ideal system, for sure.