And when you power attack, that's a quick succession of four strikes. Or, effectively, 8 enchant effects unleashed on the enemy. It adds up and can really hurt.
You've got that right. I never thought of the four-enchants angle. But at the same time, I don't often use enchanting. I only do it if my
character would do it. Sometimes I play characters who aren't interested in that.
Not to get off track, but yesterday's topic about light armor reminded me of something important. Some had noted that even with light armor, you can hit the armor cap, so why not always use it? It reminded me that these decisions often have a big impact in the early and middle game, but late game, none of it really matters as we all become unstoppable juggernauts, don't we?
I made a mage once who killed an elder dragon (USING one of the tougher dragon mods) in about 8 seconds. All the fun was taken out of the game. My girlfriend said "turn up the difficulty". I always keep the difficulty in the middle, you see. Once in Oblivion I turned the difficulty all the way up and I was killed by the giant rats that break through the wall in the starter dungeon. I never pushed difficulty past medium in any Bethesda (or Obsidian) game since then.
This is a long way of saying that from here on in, I plan to stick with just ONE of the three profession-type skills from here on in. If I'm a pure mage, for instance, I'll pick enchanting or alchemy but not both. If I'm a warrior and I find a piece of enchanted armor that would be perfect for my build, but I've already invested in smithing, too bad for me. I have to sell the armor. No disenchanting.
That's how I think I have to play from now on because learning to excel in all three makes the game way too easy later on. I feel that by sticking with just one, I can extend the challenge without having to rely on the difficulty slider which, to me, is just granting permission for the game to cheat. Thoughts?