Compiled by: ianpatt (SKSE)
Fixed by: Arisu, Greatwalrus, Silverglade
Thread #2, because Arisu deserves all the credit he/she can get.
Original Thread #1: http://www.gamesas.com/topic/1321657-tesv-acceleration-layer-offers-cpu-optimization-massive-possible-performance-increases-now-in-skse-plugin-format/
People are already reporting serious performance increases, up to and beyond +20 FPS on High/Ultra in cities (people going from low 20s to high 40s, etc.), and can improve performance on both high-end and low-end machines This optimization is for your CPU as the now-famous Arisu explains:
It works mostly by rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release builds.
Direct Download Link (Fixed Version): http://www.4shared.com/zip/KiMt19go/TESVAL_v13100_fixed.html?
Nexus Download Link (Fixed Version): http://www.skyrimnexus.com/downloads/file.php?id=4387
Main Thread: http://www.gamesas.com/topic/1322545-rel-tesv-acceleration-layer-thread-3/
SKSE Thread with download link: http://www.gamesas.com/topic/1321294-wipz-skyrim-script-extender-skse/
To use SKSE, just download it and place it in your main Skyrim folder, then run Skyrim using "skse_loader" which is included with SKSE. The plugin goes in Skyrim\Data\SKSE\plugins (a folder which won't exist if you've never used SKSE, so you'll have to make it).
Note: If using the skse_loader crashes for you on WIndows Vista/7, right-click it and use "Run as Administrator". Works for some, even when it shouldn't.
This has a good chance to fix/reduce people's problems with various "kill areas" which destroy their FPS. (Best way to test this plugin is by going to Markath)
Note: Currently must be compiled for a specific version of Skyrim, so only 1.3.10 compatible right now.
Hopefully Bethesda will learn something from this source and release their own patch by the end of 2012!
Note: To check if SKSE is working, bring up the console and type in: getskseversion
Edit:
Note: The new version fixes the problems below and has been confirmed! (was using an incorrect function call)
Note: The new version fixes the problems and has been confirmed! (was using an incorrect function call)
[s][s][s]Reported Issues[/s][/s][/s]
- [s][s][s]Increased load times (reports vary, most people say they haven't seen any increase)[/s][/s][/s]
- [s][s][s]Scripts delayed / out of sync (only a few reports so far, new game, Imperials / Ralof delayed, initial cave takes a while to collapse, etc.)[/s][/s][/s]
- [s][s][s]Objects issues (floating apples, invisible anvil in Markarth, etc.)[/s][/s][/s]
Note: So far we're not sure what's causing these issues, as they can't be reproduced by everyone.
What this plugin changes shouldn't be causing any issues, but it's best to get all the data we can since we're dealing with patching code at the lowest level. Usually these issues are caused by driver problems (not the plugin's fault), which is why we need more data. (Often people change things and forget they made a change to their system)
Specifically it seems more and more people are getting issues with the first starting area (Helgen), however even with the plugin you can pass this area. Additionally you can make a hard save right after creating your character, remove the plugin, get out of Helgen, make another hard save, then place the plugin back in. There are myriad reports of issues elsewhere, but these can't be reproduced, except for the invisible issue with Markath. Important to note MOST people aren't getting these issues.
People have reported "Delayed Actions and Scripts" since Patch 1.3 without this plugin -- http://www.gamesas.com/topic/1321635-delayed-actions/, so it's also important to know if you just updated from a previous patch to use this plugin, one one person reports specifically the Rolaf / Helgen bug occurred for them without the plugin.
Update 12-23-2011 2pm EST -- Someone has found out what appears to cause the Helgen bug with some people. A test version will be out shortly people with issues can test. Hopefully we'll get a new version in a few days (tomorrow is Christmas Eve after all, so don't expect anything until after Christmas).[/s][/s][/s]



