TESV Acceleration Layer offers massive possible performance

Post » Mon May 28, 2012 12:36 am

I saw your post, I've also been scratching my head as to why your SS's look like garbage. How is that even possibly on Ultra?

Its a FRAPS screenshot which doesn't seem to have the quality of a Steam screenshot. It could also be Tiny Pic degrades the image while uploading to save bandwidth. Its doesn't negate the results, but if insulting them makes you feel better, fine. If you have no difference on two different machines I'd wager you're having difficulty installing it correctly.
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Kyra
 
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Post » Mon May 28, 2012 5:03 am

I've already gone through the steps listed on the other thread. Same impact each time after verifying, admin, etc...
I am not sure, that "verifying, admin, etc..." have anything to do with installing TESVAL.

Anyway, You do always have the right to be adamant about your position, and I see no benefit for myself in trying to persuade you more than this.
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Connie Thomas
 
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Post » Sun May 27, 2012 11:41 pm

I saw your post, I've also been scratching my head as to why your SS's look like garbage. How is that even possibly on Ultra?

He did use jpg and compresed SS for smaller size what's important is fraps showing clearly that plugin works.

And i agread with @tzt you simply installed plugin wrong on both systems 2x failure :smile:
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Alyna
 
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Post » Sun May 27, 2012 6:57 pm

Unfortunately the plug-in has too many issues. I like to play my games, not stand still and watch FPS numbers tick. Missing forges and water is one thing, but this caused my game to start crashing with frequency. Removed the TESVAL, forge returns, water is there, no more crashes. People are celebrating now but they will eventually discover these same pitfalls, I was only playing for a few minutes before I saw an entire shore-line with no water there.

I would love if Skyrim actually ran like a PC game, and this mod helped it do so, but it has it's own issues that outweighed it's positives. Hopefully this can be revised and fixed because I do believe that this is an issue of one person trying to accomplish what should have been done by a team of people and there's bound to be some errors in the first iterations. That's what I'm sincerely hoping, anyways.
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Mariana
 
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Post » Mon May 28, 2012 5:14 am

This is hands down my biggest FPS gainer outside of forcing AA at hardware level with the new beta drivers (290.53).

Previously, when I'd walk out of Whiterun and then immediately turn towards the Throat of the World, my FPS would dip from ~35down to ~20. Now I'm at over 45FPS walking out and at 30FPS initially, then 35+ from then out. This is with a uGridsToLoad value at 9, several other .ini tweaks and just under 20 mods (High-Rez textures aplenty!)

I have noticed that occasionally my load times are significantly longer, but since it's only occasionally (mainly initially loading game when toon is outside) and it doesn't crash, doesn't bother me. Besides, with all the HQ textures I have, I expect slower loading times here and there. No bigs.

Other than that, haven't noticed any broken physics or scripts. If I come across anything, I'll be sure to post.
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Heather Stewart
 
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Post » Sun May 27, 2012 6:25 pm

I just wanted to report I'm having no script issues. I went to all these troubled spots reported and saw no issues with scripts firing. The invisible objects were also present in my game. As for improvement, Markarth, Riften, and Whiterun have definitely improved in the framerate department. Still some slowdown, but it's very much playable (Riften used to be really annoying to enter/exit).

If it helps, specs are:
- i7 2600K (got this running at 4.4 GHz)
- Geforce GTX 590
- Running a ton of graphical mods: Whiterun HQ, Enhanced Distant Terrain, Realistic Water, Tobes', Flora Overhaul, and some other, insignificant ones. As for engine, I've got the FXAA Injector thing going on with SKSE and SkyUI.

I still wonder how the hell some dudes are pulling way faster speeds on 'slower' rigs (or is it just in their heads?)
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Elena Alina
 
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Post » Sun May 27, 2012 10:20 pm

I still wonder how the hell some dudes are pulling way faster speeds on 'slower' rigs (or is it just in their heads?)
These people are obviously more CPU limited. It can be easy to have an underperfoming CPU with a better GPU, and much easier to tweak the game to reduce GPU usage. For instance, a Core i3 Sandy Bridge is much faster than a Core2Quad. Processors are still improving at an excellent pace.

Also, some people are on laptops.
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Deon Knight
 
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Post » Sun May 27, 2012 11:00 pm

Absolutely no difference for me. What am I doing wrong? The two SKSE dlls and the loader are in the Skyrim folder, and the plugin is in Data/SKSE/Plugins.

Core i5-480M 2.66 Ghz (Turboboost to 2.8 Ghz)
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Melissa De Thomasis
 
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Post » Mon May 28, 2012 2:19 am

Absolutely no difference for me. What am I doing wrong? The two SKSE dlls and the loader are in the Skyrim folder, and the plugin is in Data/SKSE/Plugins.

Core i5-480M 2.66 Ghz (Turboboost to 2.8 Ghz)
Are you also using the skse_loader.exe to actually launch the game?

I mean like creating a link to it on the desktop, or running it from Windows Explorer or with the Run... command.

SKSE will do nothing and load nothing, if you launch the game using using the default launcher.

P.S.
This might also apply to (obst)Inate.
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Claire
 
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Post » Mon May 28, 2012 12:51 am

Absolutely no difference for me. What am I doing wrong? The two SKSE dlls and the loader are in the Skyrim folder, and the plugin is in Data/SKSE/Plugins.

Core i5-480M 2.66 Ghz (Turboboost to 2.8 Ghz)

What happens when you type this into the console: getskseversion

And are you using skse_loader.exe to run the game?
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Gemma Woods Illustration
 
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Post » Mon May 28, 2012 8:42 am

Are you also using the SKSE exe to actually launch the game?

Yes, I've been using OBSE for years, so I have a general idea how this works.


What happens when you type this into the console: getskseversion

And are you using skse_loader.exe to run the game?

I'm using the loader, but when I type it in, I get the "Command not found." So something's wrong with SKSE on my system?
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Meghan Terry
 
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Post » Sun May 27, 2012 9:56 pm

These people are obviously more CPU limited. It can be easy to have an underperfoming CPU with a better GPU, and much easier to tweak the game to reduce GPU usage. For instance, a Core i3 Sandy Bridge is much faster than a Core2Quad. Processors are still improving at an excellent pace.

Also, some people are on laptops.
Oh, not what I meant. Sorry, I know the gains for these guys will be much improved! I meant in general, before this whole acceleration layer, I've seen people report getting 60 FPS in areas I would only get 30 (40~ now). I figure they're probably running at lower setting and lower resolutions.
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Lyndsey Bird
 
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Post » Mon May 28, 2012 1:41 am

I'm using the loader, but when I type it in, I get the "Command not found." So something's wrong with SKSE on my system?

Try running the loader an an administrator if you're on Vista/Windows 7.
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Lori Joe
 
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Post » Mon May 28, 2012 1:44 am

What happens when you type this into the console: getskseversion

And are you using skse_loader.exe to run the game?

Also, isn't it getskserelease?
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Amy Melissa
 
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Post » Mon May 28, 2012 4:46 am

Yes, sounds like SKSE didn't actually inject itself into Skyrim.

- Verify you're using patch 1.3.10.

- Verify you have these files in the same folder as TESV.exe:

skse_steam_loader.dll
skse_1_3_10.dll
skse_loader.exe

Also try running skse_loader as Administrator (right-click).



Also, isn't it getskserelease?
Both commands do the same thing, AFAIK, and work for me.
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Izzy Coleman
 
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Post » Sun May 27, 2012 9:36 pm

I'm using the loader, but when I type it in, I get the "Command not found." So something's wrong with SKSE on my system?

Yes, that command will return data if SKSE is working properly. If the command doesn't work, SKSE didn't load.

I won't reiterate how to fix it, you've already got three other people who told you everything to try. :P
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JR Cash
 
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Post » Sun May 27, 2012 6:51 pm

Also, isn't it getskserelease?

getskseversion works for me, so I doubt it.
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Roanne Bardsley
 
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Post » Mon May 28, 2012 3:25 am

I am in absolutely no doubt that on my pretty beefy system, this mod gives me a noticeable performance boost in areas that are notorious, like Markarth. I also know that it gave me the dreaded Helgen bug which I have never had before.

The solution is obvious. When I am taking a new character through Helgen keep, I remove the plugin. When I want to play Emilie, my level 42 Breton who has been out and about for some time, I put it back again.

Simples!
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Austin England
 
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Post » Mon May 28, 2012 8:38 am

Try running the loader an an administrator if you're on Vista/Windows 7.

That's it; I set it to run as admin, but it didn't make any difference until I manually right clicked on it. Fantastic, thanks, I've gotten a few FPS as an increase at least.
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Brooks Hardison
 
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Post » Mon May 28, 2012 9:12 am

Reposting this here:

Well, I've figured out how to get rid of the bug at the beginning of the game (where the guards don't attack). The problem is in the test_bit_30 code. I don't have more time to spend on it right now, but perhaps someone like Alexander Blade can take a look at it before I can get back to it tonight. I don't want to post my test DLL as there might be other issues with the test_bit stuff, and I'd prefer to fix them all in one go.
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Monika Krzyzak
 
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Post » Mon May 28, 2012 8:39 am

That's it; I set it to run as admin, but it didn't make any difference until I manually right clicked on it. Fantastic, thanks, I've gotten a few FPS as an increase at least.
Sweet, have fun :)
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Robert
 
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Post » Sun May 27, 2012 9:09 pm

I played for seven hours without issue, new game too, it's possible I didn't spot the issue at Helgen but so far nothing obvious has gone wrong, not that it wouldn't surprise me if something does, I hang on to a deluded hope that Bethesda really had a reason for how they compiled the executable.
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Adam Kriner
 
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Post » Sun May 27, 2012 9:48 pm

I am in absolutely no doubt that on my pretty beefy system, this mod gives me a noticeable performance boost in areas that are notorious, like Markarth. I also know that it gave me the dreaded Helgen bug which I have never had before.

The solution is obvious. When I am taking a new character through Helgen keep, I remove the plugin. When I want to play Emilie, my level 42 Breton who has been out and about for some time, I put it back again.

Simples!

While I would love to see a fixed version of this plugin I wouldn't recommend that. The Helgen bug is just one specific location where it's easy to see that the plugin is causing problems, but there is no way to say what other problems will occur if you keep using it. The bug only shows there is a fundamental problem with the mod right now which keeps certain scripts from running, it's certainly not the only thing in the whole game that can go wrong. In the worst case you may get quest breaking bugs or even save game corruption. I hope the author can find the problem and fix it - even if the performance gain will be a bit smaller afterwards.
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Harinder Ghag
 
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Post » Sun May 27, 2012 10:54 pm

Well if nothing else, this has put a huge bit of pressure on Bethesta. If this much can be done so quickly by one man(?), what cannot be done by a small team? It should be a priority.

Im thinking gaming companies got a little less sure of themselves after the "monoclegate" in EvE Online. Never anger your customers. :smile:
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gemma king
 
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Post » Sun May 27, 2012 11:33 pm

OK, I hate to interrupt this thread of great technical merit with a stupid question, but.....I downloaded skse and put it in my skyrim folder, how do I open it or unzip it?
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elliot mudd
 
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