
They're great badguys with lots of potential and hope that I'll see more of them in the future.

Something about having a clearly defined form of evil gives me something to base my actions upon. My only complaint is that you can't REALLY make a character that follows their line of thought. What happened to the signature "do what you want" experience we're used to seeing in Elder Scrolls games?
Something about having a clearly defined form of evil gives me something to base my actions upon. My only complaint is that you can't REALLY make a character that follows their line of thought. What happened to the signature "do what you want" experience we're used to seeing in Elder Scrolls games?



so hard to say.
i think that might even be a nod to the fact.