that starting execution scene in Helgen...

Post » Fri Jun 01, 2012 12:54 pm

Plus, they characterised the Imperial you follow (Hadvar) as feeling bad for your apparent demise, and then he legitimately attempts to help you out. Partially redeems the Imperials; You've encountered one [censored]-bag of an Imperial, and one kind guy. Then you've got Rolof, who's only "good" quality is that he spoke to you on the carriage-trip, but seems like a nice guy. Total coin flip really.
I dunno, the imperial governor is overseeing the whole thing. If the buck doesn't stop with him, where does it? Can't just blame the grouchy woman.

I liked the opener, OP. You're picking nits about nothing, IMO.
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Laura Richards
 
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Post » Fri Jun 01, 2012 3:29 am

I agree. The opening scene(s) were poorly done. I would think that if the Imperials would take the time (and risk) to slowly drag Ulfric on a cart to a destination (and not kill him first), there would at least be a large crowd to see the execution. I think those opening scenes had a lot of potential, but it just fell flat. But really, I felt that way through the entire game. There were many scenes that had a lot of potential, but resulted in a boring, annoying scene that seems to drag on forever. I had get up and go do something else countless times because of dull scenes that you cannot skip.
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C.L.U.T.C.H
 
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Post » Fri Jun 01, 2012 9:36 am

also when he lands on the tower at first, alduin uses a shout that makes it cloudy and rain fire, which lasts about five seconds. the better question is how did such a skimpy legion patrol manage to capture (and control) the storm cloaks and a guy with the voice. seemed to me like there were only two soldiers on the carriages. why didn't ulfric use pull his gag down and use the voice to get the upper hand?
Ralof tells you that Ulfric surrendered willingly when he saw that the Stormcloaks were outnumbered 5 to 1. He didn't want a slaughter and maybe assumed only he and the officers would be executed and he might spare some of his men.
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Dan Wright
 
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Post » Fri Jun 01, 2012 12:27 am

"Last time you killed a group of bandits, did you make sure to talk to each one and give them a chance to prove their innocence? No."
Actually, yes. In fact, i frequently calm named npc's and try to talk with them. Even Conjurers/Necromancers who perform some rituals outdoor. RPG isn't about how do you kill "bad guys". How about not killing, but talking? About magic or crypts or trading... I remember to find quite a lot of trainers in Morrowind who were agressive by default. In Skyrim, i've never found any dialogs with enemies.
Respect. :)
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YO MAma
 
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Post » Fri Jun 01, 2012 8:42 am

Poor writing is Bethesda's favorite medium.
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james kite
 
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Post » Fri Jun 01, 2012 3:26 am

What I find funny about the execution was this: if that first guy wasn't trying to show everyone how fearless he was and just let that priestess finish the last rites, the dragon would have swooped in by time she finished and he would still have his head.
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Ian White
 
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Post » Fri Jun 01, 2012 3:57 am

I always found it ironic that Alduin's attack on Helgen prevented the execution of the one fated to destroy him. If only he'd waited 10 seconds longer....

Yeah thats funny. Oh the irony.
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Red Sauce
 
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Post » Fri Jun 01, 2012 11:46 am

How does your character even end up in this situation? In D'jinn's mind, the night before she was captured she went on her first and only Skooma binge. She remembers not what she did, but decided to stay away from the drug so she would not risk getting beheaded again.
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Ross
 
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Post » Fri Jun 01, 2012 1:10 am

...has a really bad writing, right from the start.

I've generated a dozen of chars, and it's getting on nerves every time, tbh.

Ok, so the leader of rebellion was caught and should be executed without much noise and publicity. Tullius says how much of a piece of crap Ulfric is, and then...

...and then they both just stand aside. And some random dude takes initiative to die first, no matter that redguard woman commands the order. Goes first, says brave words, but hesitates to stand on knees...

Wait, what? Why Ulfric wasn't decapitated right after Tullius said how much of a baka he is? The whole process is about him, and there's war, and there's a full castle of rebellions who can start counter-attack to free him at any moment. Logically, Ulfric should've been executioned first, right after Tullius' words. Wth do they just stand aside and wait for something?

So, some dude was executioned first without any orders (!), but his head fills most of box, and his body prevents any next prisoner to stand on knees. WHERE does the protagonist place his knees, if there's a massive dead body right there at that moment? Where will his head go, if most of box is filled with another head already?

Also, wth all those stormcloaks in castle didn't do anything? If Ulfric dies, there'll be no more Stormcloaks, so they must prevent it at all costs, even with a suicidal attack.


Attempts to add dramatism often ruin logic. Imho, if Tullius attempted to execute Ulfric first, and Stormcloacks attacked guards, while protagonist was standing aside awaiting a desicion on his execution, and Alduin attacked all that mess, that would look great and much more logical.

Not to say again that "screw lists, he goes to the block" ruins motivation to join the Legion from the start. It constrasts so much with later game, where quest npc's are ready to fall in love with protagonist after player's tiniest effort and simplest tasks.

Also not to say that the complete lack of humour in Skyrim (Orc-Bard contract from DB and some rare dialog intros like first greet of Illusion master at Winterhold - "wait, do you see me?" - dumb dialog options for reply - aren't humour at all) isn't a dark war nordic style, isn't setting, it's just a writer's impotency.

There's absolutely no way that Beth guys didn't love the game they were creating and the world of series, but... they've put really small effort into writing, scenes and dialogs. Like, a tiny, 1-2 evenings of relaxed typing in Word for such a large and expensive game. I can't understand that at all.


UPD

How would you like to see the starting event? Please share your ideas on scenario of that Helgen part



I have a saved game as soon as I step off the wagon. I start all characters from there so I don't have to go through it everytime. It's LOOOOOOOOONNNNNNNNGGGGGGGGGGGGg
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lauraa
 
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Post » Thu May 31, 2012 11:20 pm

Yeah, there's no way I would calmly walk to that chopping block and kneel and rest my head on it. It would take at least four or five of them, maybe more and I'd have to tied up and/or beaten silly.

I think that's the one thing that irks me the most of the opening! I would definitely protest! My name isn't even on your list, by Talos!

Other than that, the wagon ride is awesome hahaha :)
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bonita mathews
 
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Post » Fri Jun 01, 2012 3:00 am

u would think they would kill such a high profile person in the capital of skyrim or cyrodril to set a example to the rest. instead they went to helgan. dosent make much sence to me
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Elena Alina
 
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Post » Thu May 31, 2012 11:38 pm

u would think they would kill such a high profile person in the capital of skyrim or cyrodril to set a example to the rest. instead they went to helgan. dosent make much sence to me

Closest base from where he was captured, I guess.
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Laura
 
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Post » Fri Jun 01, 2012 12:03 pm

Yeah so...Ulfric couldn't shout the gag off likely because he had an object in his mouth under the wrap; a gag like an apple possibly

Also, you can't shout if you can't make the words... "hoo yo ah" does not make "fus ro dah"
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LittleMiss
 
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Post » Fri Jun 01, 2012 2:14 am

Yeah so...Ulfric couldn't shout the gag off likely because he had an object in his mouth under the wrap; a gag like an apple possibly

Also, you can't shout if you can't make the words... "hoo yo ah" does not make "fus ro dah"
Maybe. Honestly, remembering cruel medieval ways, at first I thought that they have cut off Ulfric's tongue so he _surely_ won't speak (he's a dead man in short perspective anyway), and the gag just prevents blood loss etc. Mfw when ran into the tower...

Closest base from where he was captured, I guess.
Yeah. Moving him anywhere far away for long will provoke an attack of Stormcloaks, 100%. That choice of closest secure city is actually another argument towards quick execution of Ulfric. Quickly caught, quickly executed, and it's done. Absolutely no point in waiting for anything there, because time works against that operation.
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Kortknee Bell
 
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Post » Fri Jun 01, 2012 2:49 pm

Yeah so...Ulfric couldn't shout the gag off likely because he had an object in his mouth under the wrap; a gag like an apple possibly

Also, you can't shout if you can't make the words... "hoo yo ah" does not make "fus ro dah"

LOLOLOL "hoo yo da?" Who's your daddy? Your post just cracked me up.

But yea, Ulfric is rather subdued in that opening scene. I had to look twice (or start a 2nd character) to actually realize that they are not just talking about Ulfric, but that this person sitting next to me actually IS ULFRIC... LOL
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kasia
 
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