The civil war quest line gets a big fat F from me!

Post » Sun Jun 03, 2012 11:42 pm

Ok.. so you start the civil war questline, you have a few interesting quests to start, then it just turns into a garbage version of Mount & Blade with re spawning enemies in the forts. Is this supposed to be interesting?? Where is the depth and creativity in the quests? And btw, Mount and Blade does it better!

Any another thing, why are all the quest lines so freaking short?!
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Tarka
 
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Post » Mon Jun 04, 2012 8:48 am

Yes, the civil war quest line is really boring:

-random mission
-capture fort

*repeat for 2-3 times*

Not to mention that these battles for the forts are far from being satisfying: you can really leave all the work to your respawning allies and stay hidden in a corner.
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Scott
 
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Post » Mon Jun 04, 2012 1:02 am

Really? I thought it was decent, although the final boss battle was awful. The stealth mission was fun.
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Gemma Woods Illustration
 
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Post » Sun Jun 03, 2012 7:22 pm

I, and probably most peple agree, unfortunately. It was very disapointing. If only it had the feeling of something like the final abttle of DAO
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Queen
 
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Post » Mon Jun 04, 2012 12:59 am

The thing I didn't like about the civil war quests was that you could not do the questline without starting the main quest.
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Soraya Davy
 
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Post » Mon Jun 04, 2012 3:58 am

Considering how important the civil war was suppose to be to the setting, it was really poorly done.
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Ria dell
 
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Post » Sun Jun 03, 2012 8:18 pm

Could've been a lot better, that's for sure. There's so many different quests you can do with a war, but it seemed like attacking forts was 3/4 of the quests. And they did that in a boring way too, there should be more trouble getting past fortifications than there is, you should also have to enter and defeat an enemy CO within the fort.
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Rudy Paint fingers
 
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Post » Sun Jun 03, 2012 10:18 pm

They tried to replicate battles with a game that is entirely incapable of supporting the on screen character count required to do so. Defense of (spoiler) is a great example, the attack is simply three or four enemies at a time, It's pathetic.

Beth should have worked within technical limitations and gotten creative. Since you're treated as a special forces type working alone or in a small squad they should have focused quests on things a squad could accomplish, sabotage, hit and run attacks, assassination of officers, and given the illusion of a larger conflict on going. It's just ridiculous they send you off to take on a garrisoned fort head on with 4 or 5 friends, really?!
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Laura Shipley
 
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Post » Mon Jun 04, 2012 4:39 am

It was boring for me as well. Would've been nice if they looked like the epic battles of the LOTR movies.
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Steve Smith
 
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Post » Mon Jun 04, 2012 4:16 am

It was boring for me as well. Would've been nice if they looked like the epic battles of the LOTR movies.

When computers that can handle all those npcs exist we will see that
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Natasha Biss
 
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Post » Mon Jun 04, 2012 10:48 am

They tried to replicate battles with a game that is entirely incapable of supporting the on screen character count required to do so. Defense of (spoiler) is a great example, the attack is simply three or four enemies at a time, It's pathetic.

Beth should have worked within technical limitations and gotten creative. Since you're treated as a special forces type working alone or in a small squad they should have focused quests on things a squad could accomplish, sabotage, hit and run attacks, assassination of officers, and given the illusion of a larger conflict on going. It's just ridiculous they send you off to take on a garrisoned fort head on with 4 or 5 friends, really?!
EXACTLY!

People are complaining about the college quest line but this is worse!

How about sending an agent, someone who does not belong openly to the legion or the Stormcloacks, to assasinate a Jarl? What about penetrating in the castle/fort vault and steal the soldiers salary or destroying their food reserves (or poisoning their wells with the corpse of an animal) ? I can think of dozen of more intriguing missions for an individual who is recruited for his/her talents.
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ANaIs GRelot
 
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Post » Mon Jun 04, 2012 7:58 am

EXACTLY!

People are complaining about the college quest line but this is worse!

How about sending an agent, someone who does not belong openly to the legion or the Stormcloacks, to assasinate a Jarl? What about penetrating in the castle/fort vault and steal the soldiers salary or destroying their food reserves (or poisoning their wells with the corpse of an animal) ? I can think of dozen of more intriguing missions for an individual who is recruited for his/her talents.
Except for that one quest they didn't want to involve the actual cities into the war, as it could cause npcs to die, and nobody likes having no vendors.
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Avril Churchill
 
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Post » Mon Jun 04, 2012 10:19 am

I thought they were decent. One thing you relize after you finish
Spoiler
Is that the quests don't win the war, they just strengthen your side. The war still goes on after, leaving room for many possibilities.

I think people expect too much. I myself felt all the quests were shorter and less epic than Oblivion, but I still think the game is great. It's like GTA: San Andreas vs. GTA4. San Andreas had a much better story and much more variety, but where GTA4 lacked, it made up in graphics and DLC's.
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Nikki Morse
 
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Post » Mon Jun 04, 2012 12:42 am

Except for that one quest they didn't want to involve the actual cities into the war, as it could cause npcs to die, and nobody likes having no vendors.
If you give a specific target, it's no worse than a DB assassination quest. If you limit you action to forts, then the danger of killing someone not intended is close to zero.
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Mizz.Jayy
 
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Post » Mon Jun 04, 2012 3:31 am

If only Beth focus their creativity on the main story... maybe adding both the Aludin and the civil war into 1 main story, instead of focusing on such ridiculous fillers like the thieves guild and the others.

I love Skyrim for it's beauty but the storyline is terrible.
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Amy Cooper
 
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Post » Mon Jun 04, 2012 4:46 am

I see. So I guess I'll have to roleplay my next character through it again, huh. So there are awesome ideas like poisoning the drinking water with animal corpses and stealing all the food you encounter, anyone got any other ideas? It might even be a bit disadvantageous to my own (Imperial) side, as I'll be roleplaying as a Thalmor spy (and DB assassin, lol). His mission is to create as much conflict as possible and keep an eye on general Tullius anyway.
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Fiori Pra
 
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Post » Mon Jun 04, 2012 3:12 am

If only Beth focus their creativity on the main story... maybe adding both the Aludin and the civil war into 1 main story, instead of focusing on such ridiculous fillers like the thieves guild and the others.

I love Skyrim for it's beauty but the storyline is terrible.

Good point. I hate the Thieves guild.
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Mason Nevitt
 
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Post » Mon Jun 04, 2012 8:28 am

Ok.. so you start the civil war questline, you have a few interesting quests to start, then it just turns into a garbage version of Mount & Blade with re spawning enemies in the forts. Is this supposed to be interesting?? Where is the depth and creativity in the quests? And btw, Mount and Blade does it better!

Any another thing, why are all the quest lines so freaking short?!

I like it.

And Mount and Blade isn`t garbage. The process used is what keeps things interesting and continuous. Not everyone wants to be hand held through every bit of a war. And it`s more realistic too.

My only gripe is that at the end there isn`t much consequence and there could be more to it like Mount and Blade has.
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Rhysa Hughes
 
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Post » Mon Jun 04, 2012 3:45 am

Good point. I hate the Thieves guild.

:stare:
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naome duncan
 
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Post » Mon Jun 04, 2012 5:37 am

Seriously... everytime I go down there I just get the urge to go on a killing spree and wipe them out, starting with that guy at the bar who keeps telling me he'll smash my face in followed quickly by that dumb elf that keeps offering me marksman training.
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Kaylee Campbell
 
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Post » Sun Jun 03, 2012 7:33 pm

EXACTLY!

People are complaining about the college quest line but this is worse!

How about sending an agent, someone who does not belong openly to the legion or the Stormcloacks, to assasinate a Jarl? What about penetrating in the castle/fort vault and steal the soldiers salary or destroying their food reserves (or poisoning their wells with the corpse of an animal) ? I can think of dozen of more intriguing missions for an individual who is recruited for his/her talents.

They could have given you a three man squad (my mage has one follower and two Thralls + three Atronachs so the game could handle it) and sent you on midnight raids of opposition camps, sneaking into forts to take out leadership, tracking down supply shipments and hijacking them (guess they sort of did that one).

Really Beth would have done well to figure out some way to increase npc count on the major battles. Might have been better off shutting them off from the world in a cell totally seperate Skyrim to free up some system resources. No reason the final "big" battle had to take place while my console is still keeping track of dragon xyz attacking a frost troll near Markarth lol.
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Lou
 
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Post » Sun Jun 03, 2012 10:31 pm

Good point. I hate the Thieves guild.

I don't hate the thieves guild, but I also don't like being forced to do any of their quests. Since this is a RP game maybe some of our character are honorable men/women. By forcing them to do a simple task to get some information is ridiculous. It gets to me every time I do a restart.

I think the writers at Beth suffer from ADD since they're unable to stay on task on 1 story.
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Dean Brown
 
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Post » Mon Jun 04, 2012 2:02 am

bottom line.. skyrim is beautiful, but lacks depth to the story. I think this is because they relied on the new Radiant Story way to much. For example, the thieves guild. at first planting a stolen gem in someones house is kinda fun.. until you've planted about 5 stolen gems in the same house in Solitude. its kinda ridiculous, i feel like im doing daily quests in an MMO. There is just no depth to the quests at all. I hope they stray away from the Radiant quests in the next Elder Scrolls game and even the next Fallout. But thats just my opinion.
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Scott Clemmons
 
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Post » Mon Jun 04, 2012 10:45 am

The thing I didn't like about the civil war quests was that you could not do the questline without starting the main quest.

Yeah, just found that out last night. Here I am doing a delivery for a certain someone to another someone, and then basically it just says that I have to complete another quest (part of the main quest) in order for me to continue. [censored]. I was avoiding that on purpose.

But yeah, even without that, the civil war quest line is boring. I only do it for RP or to get Hjerim - best house in the game for me (it svcks even more that you have to do the civil war quest to get hjerim).
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Alexis Estrada
 
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Post » Mon Jun 04, 2012 2:01 am

bottom line.. skyrim is beautiful, but lacks depth entirely.

Fixed
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Dominic Vaughan
 
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