I've been playing the game on master difficulty for a while now, because I enjoy a challenge, and I think it's much easier to judge the balance of a game when you pit various play styles against the toughest possible scenario, as opposed to an easy one. (For example, lots of people maintain that shields are useless and melee is easy because they play on easy difficulties, where your armor easily does all the work, or that destruction magic is overpowered, because on easy difficulties it burns through any number of foes with ease)
The issue I see with Master difficulty is that the way the difficulty is raised in the game is in the absolute lamest, most unimaginative, and cheesy way possible. All the game does is simply increase the damage and hitpoints of enemies, in many cases to an absurd degree.
This leads to two things happening:
1. Enemies can shrug off blows like they are nothing, you can smack them with a power attack from a great hammer and they just don't really care all that much, it takes a couple millimeters off their life bar, but they keep right on rolling. That completely screws up the game however, because it destroys the way a lot of mechanics work. For example, shield bashing someone to open them for a flurry of attacks - useful if the enemies is gravely wounded as a result, pretty much pointless if they still have a mountain of HP left, but it still costs a good chunk of your stamina. Using Fus Ro Dah on an enemy is even significantly cheapened by their inflated hitpoints, because while lying on the floor helpless for a few seconds might be a big deal in regular difficulty, on master difficulty the enemies will simply get back up and keep fighting, since they can take a couple dozen wacks from a decent weapon.
2. Enemies do insane ammounts of damage. This is also gamebreaking in a lot of ways. For example, the first "miniboss" you will encounter in Skyrim on a usual play-through is the big spider in bleak falls barrow. It has a poison attack. Poison attacks ignore armor and blocking. On regular difficulty this spider is a pretty mean foe, no doubt, but on master difficulty it's one bite and you're dead. The only way to survive its poison attack is to instantly pause the game and throw half a dozen health potions in your mouth. The same is true for dragon breath, enemy mages, and high end enemy fighters as well. They end up doing so much damage that your defenses become meaningless.
The result of those changes are that certain play styles become infinitely more potent than others. Stealth becomes incredibly powerful, since the enemies are no better at detecting you. Conjuration becomes an easy way to avoid taking blows, and of course all the various cheese and exploits with alchemy, smithing and enchanting can easily turn master difficulty back into a cakewalk.
I think it's a shame that the difficulty setting in Skyrim are so uninspired. Sure, they make for much harder fights, trying to play through master difficulty as an unsubtle fighter without ludicrously enchanted gear is damn near impossible, since every other enemy takes a minute long beating to kill and can do more damage to you through your shield than you can do to them with a well placed hit. Ultimately the difficulty setting utterly fails at making things more difficult in all areas though. The vendors have the same prices, locks are equally easy to open, enemies are still unable to detect a semi competent stealther.
I really hope Bethesda will take a look at the difficulty setting and reevaluate how they work. Master Difficulty should be more than just making fights absurdly hard for characters that aren't made of cheese and lols, it should make the whole game harder. Bribes should be steeper, vendors prices harsher, locks harder to pick, enemies harder to trick. Playing through master difficulty should mean that skills are more meaningful as a whole, not that everything is skewed towards characters with high DPS and avoidance. If you want to be rich on Master difficulty you should have to invest in some merchant perks or lockpick skills for example. Every individual aspect of the game that is confronted by a skill should be harder to some degree, not one singular aspect that is best confronted by only a hand full of skills harder by an insane amount.
Perhaps we can get the moders on creating a "Genuine Challenge Mode" and not just an "Inflated Enemy Numbes Mode".
a simple advice:
1. if you wish for a simple breaking block maneuver from power attack and proceeds with flurry of attacks that saps their health quickly,wouldn't be the same as not changing the difficulty at all from the initial one??if you are a warrior and want to gain access to literally unlimited of power bash/power attacks between hits,try consuming vegetable soups before battle and it will grant you 11 minutes going berserk,hehehe

2. if you playing as a nord and stuck with the spider on bleakfalls you can:
a. use my number 1 methods, or
b. use your power that bestow fear upon your foes and unleashed your furry

conclusion,if in any way you want to tackle the master difficulty at some time in the future,try to come up with tactics...running from disadvantages and find more suitable position for yourself like lining up the mobs and FUS them to stagger all of them at once without worrying to be flanked for a while,and yes...no shame on running to find your advantages

try to discover how to use the most of your shouts...if unrelenting force can't do any good at your situation,try whirlwind sprint and gather your self,or try become ethereal (combined with blessing and amulet of talos at level 3 you can almost be invincible,trust me

)...or maybe you can play with them with slow time..
there are many ways to conquer master difficulty,and above is just how i play and it served me well

NOTE:this is what i think it's important to survive if you're using shield
1. agent of mara (mag res)
2. lord's stone (mag res+AR)
3. elemental protection (50% block magic)
4. spellbreaker (50 points magic absorb) / shield of ysgrammor (mag res)...i prefer spellbreaker at early level ASAP
5. mag res 3/3 (alteration perk)
and you can slap your d*ck on the mages you encountered..LOL
6. if you want a follower i suggest create storm and frost atronach to help tank if you find yourself surrounded
7. IF in the future you find yourself the AI still svcks,try master difficulty + PISE mod (this mod gaves the AI not only use potions but they help their mates with healing spells,using wall,trees or rocks to cover...spawn 50% more of their numbers..i even had an elder dragon showed up when i was still level 8,LOL...)..sure smithing and enchanting will overpowered them,but at least it'll feel so far because early in the game,ti will provide more challenges,and if smithing and enchanting overpowered them,there's still advanced AI stand still between "overpowered" unless we improved ourselves along the game
happy hunting mate
