The direction of the Elder Scrolls

Post » Sat Jun 16, 2012 10:58 am

I enjoyed oblivion a tad bit more then skyrim. However, it is probably just because I am older now and video games don't hold my attention for as long As they use to. I never felt like skyrim was repetitive though, nor did I think the a.i. was "dumb".
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Manny(BAKE)
 
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Post » Sat Jun 16, 2012 9:52 am

The problem with Skyrim is that it is way too shallow. Did it not reach its potential? Not easy to answer, because I can't tell wheter Bethesda intended it to be like this or if they simply didn't put enough effort into it.

Skyrim is a good game nonetheless.
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Emilie M
 
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Post » Sat Jun 16, 2012 2:01 am

The whole game really has no replay value. Everything can be done with one character and with no requirements for anything there is no reason to start over with a new character.

I can think of a reason: Roleplaying. Makes no sense to have a good guy character to go and join the DB. So, I'll take a new character and roleplay it instead of doing every single thing on one file, completely destroying the RP aspects.
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Stacy Hope
 
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Post » Sat Jun 16, 2012 2:56 am

The elder scrolls is a "run through dungeons and kill things" game. Basically, quests are designed to give you more reason to go through dungeons but the exploring and doing dungeons is the biggest part of the game and the main scene where they worked on IMO

Indeed, and with Skyrim they didn't even attempt to hide that ^_^ So, anything but world desgin is more or less half-assed :shrug:
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Claire Jackson
 
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Post » Fri Jun 15, 2012 11:11 pm

I recall in morrowind that they literally put the same quests with the only difference being location. Examples being help the pilgrim aid the naked nord and some others. These were not guild quests like the civil war( I'm considering it a guild) but even the guild quests in morrowind seemed very bland to me with a few exceptions. Now in oblivion I don't recall a lot of copy and paste feeling quests and over all it had the most diverse feeling quests but they were much shorter in number. What you can see from this is that it is a quantity vs quality situation, with oblivion in quality and skyrim leaning more towards quantity.

You might be right about that. But still, those quests were small and insignificant. In Skryim we have a WHOLE quest line that's just repeated.
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Nice one
 
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Post » Sat Jun 16, 2012 1:08 am

You also have to remember the game had to fit on the cheap 5gig hd xbox. I'm suprised the game is as big and good looking as it is, with the amount of content it has.
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{Richies Mommy}
 
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Post » Sat Jun 16, 2012 12:38 pm

The elder scrolls is a "run through dungeons and kill things" game. Basically, quests are designed to give you more reason to go through dungeons but the exploring and doing dungeons is the biggest part of the game and the main scene where they worked on IMO

This is true. It's just a shame there isnt much of a reason to go exploring all those dungeons...which kind of damages the point of the game if dungeon crawling is what they were actually aiming for.
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Maddy Paul
 
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Post » Fri Jun 15, 2012 9:28 pm

You also have to remember the game had to fit on the cheap 5gig hd xbox. I'm suprised the game is as big and good looking as it is, with the amount of content it has.

Why did it have to? There are several 360 games that come on two or more disks.

Edit: Why does there need to be a reason to explore the dungeons? I happily go around to dungeons just to explore inside and get the loot. Quests are a story objective, not an exploring objective.
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Ron
 
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Post » Fri Jun 15, 2012 11:37 pm

You might be right about that. But still, those quests were small and insignificant. In Skryim we have a WHOLE quest line that's just repeated.
Yes but what your forgetting is that it is the same quest line just from the opposite side (story wise). Both have the same goal of taking the others cities. Sure they could have tried making it completely different but for that they could have added another guild or something. If I wanted them to spend time on something else it would have been the companions or another guild that felt too short not one that only real difference is the way the battle front moves. In my opinion the civil war is fine as it is especially since you can only play one side per character. It is like those quests that give you a decision that seem to end with the same outcome just a different people being considered friend and foe.

edit- tried to make it more clear of what I was saying
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SiLa
 
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Post » Fri Jun 15, 2012 11:22 pm



Why did it have to? There are several 360 games that come on two or more disks.

It's not a question of DVD disk space, eventhough it's not that big. It's a problem with the instal size. I really believe they were able to do a 10-20 gig install alot of content would have been added, or not cut.
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Cash n Class
 
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Post » Sat Jun 16, 2012 2:08 pm

It's not a question of DVD disk space, eventhough it's not that big. It's a problem with the instal size.

I'm sure there are several games on the 360 that are much larger than Skyrim when it comes to install size. No way Skyrim is #1.

Edit: TES V's install size is 3.8 gb. Not even close to the highest.
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priscillaaa
 
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Post » Sat Jun 16, 2012 6:29 am

I'm sure there are several games on the 360 that are much larger than Skyrim when it comes to install size. No way Skyrim is #1.

ha not even close :) but Compression techniques have improved vastly since the last TES iteration ;p
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Sunny Under
 
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Post » Sat Jun 16, 2012 7:25 am



I'm sure there are several games on the 360 that are much larger than Skyrim when it comes to install size. No way Skyrim is #1.

If there are any larger it's by kb. The entire game is installed onto the hard drive. You only need the disk to start up the game.
Edit: it's a 200-300 hour game that had to fit in 3.8 gb. Don't you think they could have used more space.
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Alba Casas
 
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Post » Sat Jun 16, 2012 9:40 am

If there are any larger it's by kb. The entire game is installed onto the hard drive. You only need the disk to start up the game.

http://www.stripesonfire.com/xbox-360-game-install-list/#S

Even a golf game has a larger install size than Skyrim. By about 2 gb.
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C.L.U.T.C.H
 
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Post » Sat Jun 16, 2012 4:37 am



http://www.stripesonfire.com/xbox-360-game-install-list/#S

Even a golf game has a larger install size than Skyrim. By about 2 gb.

Couldn't care less. My xbox hasn't even been plugged in in 2 years. The point I was getting at was.. Things had to be cut from the game so it could fix in the small hd xbox.
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ZzZz
 
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Post » Sat Jun 16, 2012 5:28 am

Time, money, profitability.
Missed potential? Yes. Was/ Is it still a good game? Yes.
Blame the xbox, or Todd Howard or anyone we like.
I personally feel they made a deadline they were hard pressed to meet.
I also feel the dungeons took alot of the Dev time.
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Amy Siebenhaar
 
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Post » Sat Jun 16, 2012 1:44 pm

Couldn't care less. My xbox hasn't even been plugged in in 2 years. The point I was getting at was.. Things had to be cut from the game so it could fix in the small hd xbox.

Not as much as it looks like has been cut. A golf game has 2 more GB of install data on it, compared to the large, open world skyrim. Obviously lots more could have been included with plenty to spare. Your posts just shows you have a difficult time dealing with information that contradicts you.
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Jeffrey Lawson
 
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Post » Sat Jun 16, 2012 4:29 am

Couldn't care less.
But he just disproved your claim, can't you accept that?
If there are any larger it's by kb.

Anyway, Skyrim did not have to cut anything, I'll tell you that. The only reason I would think of would be cutting some content just to make us buy it later on via DLC.
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Louise
 
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Post » Sat Jun 16, 2012 4:36 am

Missed potential.

Does any one else feel this way?
I do. I still love the game, but it's difficult to ignore all the wasted potential and mistakes in Skyrim.
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Beth Belcher
 
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Post » Sat Jun 16, 2012 5:56 am

Anyway, Skyrim did not have to cut anything, I'll tell you that. The only reason I would think of would be cutting some content just to make us buy it later on via DLC.

I'm thinking the things like mounted combat and the better looking underwater were held because they weren't perfected just yet, since there was no cost on them yet. But with as much seems to be added with Dawnguard, I don't see how they could have held that much back, I'm thinking they started working on the Dawnguard stuff before release, but it was too late/not even close to being done before release.
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Emily Jeffs
 
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Post » Sat Jun 16, 2012 1:01 pm

Next time they shoulden't do a 11/11/11, but whenever the game is ready.
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James Baldwin
 
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Post » Sat Jun 16, 2012 6:08 am

I'm thinking the things like mounted combat and the better looking underwater were held because they weren't perfected just yet, since there was no cost on them yet. But with as much seems to be added with Dawnguard, I don't see how they could have held that much back, I'm thinking they started working on the Dawnguard stuff before release, but it was too late/not even close to being done before release.
Indeed, altough I would prefer if they included it when they released the game. The fact that they added mounted combat and stuff via patches is good though, it's when you have to pay for something that you would expect to be in the game when I start to get grumpy.

Dawnguard is good as well, it's a promising expansion, and I'm not sure if it would have fit in the final release or not. It's sorta like Shivering Isles or KOTN. And by fit I mean "it's more fitted as a DLC, rather than a part of the actual game".

I wasn't really saying they cut things from Skyrim, I was just saying that it would have been a more plausible explanation, than having limited memory in the disc.
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Marquis T
 
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Post » Sat Jun 16, 2012 12:43 pm

It's not something that bothers me.
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Marcus Jordan
 
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Post » Sat Jun 16, 2012 9:21 am

this game is amazing, on all ends. you have to be able to make up your own story in some aspects where the game does fall short, this isnt a "look at this flaw" its a "look at the whole big picture" type of game/. let go and LOOK AT THE BIG PICTURE
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Jack
 
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Post » Sat Jun 16, 2012 11:09 am

this game is amazing, on all ends. you have to be able to make up your own story in some aspects where the game does fall short, this isnt a "look at this flaw" its a "look at the whole big picture" type of game/. let go and LOOK AT THE BIG PICTURE

um no, that's just insanity. not being able to acquire the realization of being a daedric Prince and RPING it/ vocalizing or mentally making your own dialog from your own character is fine. but making excuses for an entire questline is borderline derp territory.
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Lillian Cawfield
 
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