The direction of the Elder Scrolls

Post » Sat Jun 16, 2012 4:49 am

I don't understand where you are coming from. The copy-paste is much more relevant in Oblivion, just look at the dungeons. I assume you are referring to radiant quests, but these add more to the game. Its simple fetch quests, but it gives more things to do in the game, and allows unlimited possibilities. There are some things that are a let down, such as the lack of depth in some of the factions, but overall its much better than oblivion.

Seriously, when Oblivion came out people did the same thing, now that Skyrim is out, the same people that said Oblivion svcked are now saying Oblivion is a legendary game compared to Skyrim. Makes no sense, Skyrim improved on almost everything.

Edit: I see, you're referring to the Civil War questline. Like I said, some things are lacking, but I hope you aren't implying that Skyrim is worse than oblivion, I don't understand when people say that.

I would have to agree with that as a whole I think the thifs guild and the fighter guild counter part(the companions were alot better than they were in oblivion) but I would say that the mages guild questline is not as cool as it was in oblivion) but in genearal much beter game sad that people only know how to use spears in morrowind and outside of that they some how cant hanndle that kind of weapon.(strange)
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Gemma Woods Illustration
 
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Post » Sat Jun 16, 2012 6:28 am

I didn't like that they threw out the attributes and starting classes. Kinda makes it feel that the Dragonborn spent 20-30 years of his life being mediocre but realises he/she is a natural talent at everything straight out of the blue. I also disliked (ever since Oblivion) that the factions put no skill requirements for you and happily let you becomes the leader of a faction despite potentially being unqualified for the position.
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Mark Churchman
 
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Post » Sat Jun 16, 2012 12:24 am

I feel the same way as many of the people here. I think that Bethesda has missed some potential with Skyrim. First, I would like to say how much I do enjoy the game though. It has improved on many things since Oblivion, the random encounters themselves are amazing, and the dungeon design is outstanding.

What I think they could have done to the game to make it better: bring back guilds how they were in Morrowind. In Morrowind it didnt matter if you could complete every single quest that a guild had; if you didnt have the skill levels they wanted you to have you didnt get promoted. Also I would like to so some factions similar to the Great Houses. I think they could have done that with the Civil War questline. In Morrowind, you could only join one Great House, they all had quests that furthered their agendas, and at the same time they tried to weaken the other great houses.

Also, the guild interactions in Morrowind were great, Mages Guild hates the Telavanni, Great House Hallau is in league with the Common Tang, ect. And what did the player do? if you were in the Mages Guild you killed some of the ranking Tellavanni, and so forth.

Lastly, I think that with the tremendous improvements that Skyrim has made, if they would have implemented at least a few of these things, the game would be even greater than it is now.
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zoe
 
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Post » Sat Jun 16, 2012 1:53 am

I do feel that quest design was lacking for the major factions, especially in a sense of resolution and consequence. I only played Oblivion so can't really compare it to past TES games, but I'm replaying the College of Winterhold now and I know I felt much more involved with the mage guild quests in Oblvion. Not to mention that the College quest line is very short. There's just something lacking.

Had the same disappointment with the civil war quests, which were set up so beautifully but kind of petered off with little resolution. Maybe we'll get that in a DLC, who knows.
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TOYA toys
 
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Post » Sat Jun 16, 2012 6:06 am

Haha not to mention that the weapons and rewards you get aren't near as good as the stuff you are already using. So you get money, which is useless because you have a ton of it with nothing to spend it on, you get weapons that probably go straight into your storage crate because compared to what you are using they are rubbish, and you get no recognition from anyone for anything. I can save the town, kill dragons, etc, and the guards are still making fun of me for losing my sweet roll or whatever. It's pretty dang laughable really.
unique weapons and rewards would partially solve that. The other can be solved by smithing(which I will discuss as a design flaw in a later paragraph)

The lack of recognition is its own house of troubles(MW fans will get it). The complete lack of a reputation system and a disposition system makes recognition very, very hard. adding both of those in would go a long way towards fixing those problems.

Now, a look at a massive flaw in the game-smithing.

The concept is quite nice-being able to smith your own equipment and improve it is awesome. It finally lets you wear any armor you want to and still be able to keep it at the same level as top-tier equipment. However, it's current implementation has several problems

First, its design is terrible. Your perk points are an absolute waste because it's nothing but a way to climb up the ladder. Once you get up to a certain rung, everything underneath it is absolutely worthless because you'll never use it again. There are plenty of reasons to fix that, one of the better ones I've read was made by Darkside Eric a while ago. I won't go into it now-too sleepy

Second, it screws up the exploration incentive because you can smith anything you want without having to look for it. Since merchants scale, that means you can make the best armor without ever leaving the safety of the cities. A perfect way to fix this is by making unique weapons to smith that require components you have to find in dungeons, like the dragon rune weapons in the armory mod linked in my sig(I have no shame :P)
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Andrew Tarango
 
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Post » Sat Jun 16, 2012 10:04 am

I feel the same way as many of the people here. I think that Bethesda has missed some potential with Skyrim. First, I would like to say how much I do enjoy the game though. It has improved on many things since Oblivion, the random encounters themselves are amazing, and the dungeon design is outstanding.

What I think they could have done to the game to make it better: bring back guilds how they were in Morrowind. In Morrowind it didnt matter if you could complete every single quest that a guild had; if you didnt have the skill levels they wanted you to have you didnt get promoted. Also I would like to so some factions similar to the Great Houses. I think they could have done that with the Civil War questline. In Morrowind, you could only join one Great House, they all had quests that furthered their agendas, and at the same time they tried to weaken the other great houses.

Also, the guild interactions in Morrowind were great, Mages Guild hates the Telavanni, Great House Hallau is in league with the Common Tang, ect. And what did the player do? if you were in the Mages Guild you killed some of the ranking Tellavanni, and so forth.

Lastly, I think that with the tremendous improvements that Skyrim has made, if they would have implemented at least a few of these things, the game would be even greater than it is now.

Yep. Deeper quest lines too, they are too short and shallow now. Also, going back to the Morrowind style of guild quests makes the game much more replayable. I created, I think 3 characters for Morrowind, for Oblivion, just the one, and I won't be creating a second character for Skyrim either. What's the point? I will have done all of the quests and since you rarely get an actual choice in how to complete a quest, there just wouldn't be much, if any, variation a second time through the game.
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Lindsay Dunn
 
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Post » Sat Jun 16, 2012 10:15 am

One other thing that I am not quite sure on is fast traveling. I mean I like how it saves you time, and makes everything much more convient. But I can remember playing Morrowind on Xbox and there wasnt any markers, locations, or fast traveling ( Besides to citys and Mark and Recall ). It made the expereince I thought more in depth, you had to remember where things were and you had to travel to get to places. All the while you discovered hidden places, daedric runes, ect. Also, the quest for the Temple where you had to travel all the way across the whole map without talking was crazy and fun without being able to fast travel.
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Kristina Campbell
 
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Post » Sat Jun 16, 2012 12:58 am

The lack of recognition is its own house of troubles(MW fans will get it). The complete lack of a reputation system and a disposition system makes recognition very, very hard. adding both of those in would go a long way towards fixing those problems.

OMG you are right.. I had totally forgotten about the reputation system.. wow. Why did they take that out? And the disposition system.. that was fun trying to get people to improve their feelings about you.. I mean, how much more dumbed down can they make this series?
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Javier Borjas
 
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Post » Fri Jun 15, 2012 10:43 pm

OMG you are right.. I had totally forgotten about the reputation system.. wow. Why did they take that out? And the disposition system.. that was fun trying to get people to improve their feelings about you.. I mean, how much more dumbed down can they make this series?

Actually, there is disposition if I remember correctly, only you can't see it. It's poorly implemented though.

Edit : Got it, there is disposition http://www.uesp.net/wiki/Skyrim:Disposition
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Anna S
 
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Post » Sat Jun 16, 2012 3:28 am

OMG you are right.. I had totally forgotten about the reputation system.. wow. Why did they take that out? And the disposition system.. that was fun trying to get people to improve their feelings about you.. I mean, how much more dumbed down can they make this series?
The disposition in the last two games have been so screwed up, it's beyond ridiculous. Oblivion's system just plain svcked, and Morrowind's literally let you kill anyone in the world legally, no matter who that person is. SO many ways to screw up the game that way
Bribe people, then taunt them into assault so you can legally murder them. Ugh
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Philip Rua
 
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Post » Sat Jun 16, 2012 4:02 am

About the reputation system, that is one thing I really miss. You started out as some nobody who everyone thinks is a green outlander that doesnt desereve the time of day. As you progress through certain factions they start to like you more, and the other factions that are related start to take a notice at you. Soon not everyone is calling you a fetcher(Can I say that on here? Sorry if I am not supposed too), peoples dispositions start to increase (or decrease if that faction doesnt like yours), and people take notice of you.
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Taylor Tifany
 
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Post » Sat Jun 16, 2012 12:23 am

This is my first rpg game and I'm in amore! Thq screwed up a cage, ref, and two.... TWO FIGHTERS! This game has bugs sure but by comparison it's bloody perfect! I started skyrim two weeks ago and would be embarrassed to admit how many hours I've played so far lol.

Great game and hope next one is a launch title for next gen systems :)

Ps Bethesda make a mma game lol! :P
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Marina Leigh
 
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Post » Sat Jun 16, 2012 6:07 am

About the reputation system, that is one thing I really miss. You started out as some nobody who everyone thinks is a green outlander that doesnt desereve the time of day. As you progress through certain factions they start to like you more, and the other factions that are related start to take a notice at you. Soon not everyone is calling you a fetcher(Can I say that on here? Sorry if I am not supposed too), peoples dispositions start to increase (or decrease if that faction doesnt like yours), and people take notice of you.
that was awesome. So was disguising yourself as a faction in New Vegas. The next TES game REALLY needs to do that
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Romy Welsch
 
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Post » Sat Jun 16, 2012 1:27 pm

This is my first rpg game and I'm in amore! Thq screwed up a cage, ref, and two.... TWO FIGHTERS! This game has bugs sure but by comparison it's bloody perfect! I started skyrim two weeks ago and would be embarrassed to admit how many hours I've played so far lol.

Great game and hope next one is a launch title for next gen systems :smile:
I think everyone here loves the game. I know I sure do. However, there are things that we think should have been different. But I guess there always is
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Sophie Louise Edge
 
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Post » Sat Jun 16, 2012 12:33 pm

that was awesome. So was disguising yourself as a faction in New Vegas. The next TES game REALLY needs to do that
That was amazing! Except when it glitched all of your faction dispositions to neutral and reset them :confused: But ya I think that they need to add that to the next one. It would be sweet to disguise yourself as a stromcloak or legion and walk into a camp to steal plans or assassinate a general.
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Music Show
 
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Post » Fri Jun 15, 2012 11:54 pm


I think everyone here loves the game. I know I sure do. However, there are things that we think should have been different. But I guess there always is

I'm not as versed as all of you on tes's lore or past games. I'm sure you all are, for me I play video games for enjoyment. That first time looting a dungeon or slaying a dragon?.. Priceless! My only regret is not having a owc because some of you make some amazingly cool/fun looking mods.
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Len swann
 
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Post » Sat Jun 16, 2012 4:52 am

I'm not as versed as all of you on tes's lore or past games. I'm sure you all are, for me I play video games for enjoyment. That first time looting a dungeon or slaying a dragon?.. Priceless! My only regret is not having a owc because some of you make some amazingly cool/fun looking mods.
I play on Xbox so I dont get all of the fan created mods. However, I did buy Morrowind a few years back just for the purpose of the Construction Set and other peoples mods.
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Wayne W
 
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Post » Sat Jun 16, 2012 3:22 am

I might buy a 360 just for this game lol. Owned one awhile back then saw metal gear solid 4 and felt jipped.
Waiting until July 26th or so will be tuff... Now if I could just figure out how to get into that damn magic school >.< she keeps changing her damn mind on what I need lol.
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Beulah Bell
 
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Post » Sat Jun 16, 2012 1:20 pm

I think they set up a release date that was WAY too early for what they were trying to do, and that screwed them up a lot
There were also a lot of bad design decisions, such as the decision to make skills basically irrelevant and replace them with perks, when the perks should have been a supplement to skills.

The lack of incentive to do any quests, and the horrendous rewards and lack of recognition of anything you do, is also horrendous. What's the point to doing anything if your rewards are crap and nobody gives that crap about what you've done? Saving the world-who cares? fetch my mead, dragonborn

Perfect example-the rewards for becoming a thane, or completing quests in the civil war. You get random weapons, random armor, and gold that doesn't have a use anymore. What the [censored] is the point?
If I play through the civil war on the empire's side, I want stuff unique to the empire. A unique set of imperial armor and weapons would be nice, as an example.

I can't agree more, they should have made the Thane Weapons with a unique look and style, and unique magical effects that you cannot create yourself. With the exception of Whiterun I put off getting Thane in all other cities so the wepons will at least be Ebony or Glass. Also, why not mix it up and get a shield from one of the citys instead of a sword or an axe. Also, it would be cool to get some unique mages robes from Winterhold or something uniqiue to the city, I found myself killing guards in all the holds to collect the shields, they are all unique to the hold so it makes a nice collectors item. Then there are the quest rewards that make no sense, beat up a womaizing bard in a tavern for a poor single mother shop keeper, get 250 gold, kill the bandit leader at location x, get 100 gold from the Jarl, how does that make any sense what-so-ever.

Then they brag about getting rid of the cookie cutter dungeons and caves which I admit is nice, but then they do cookie cutter quests for the civil war. I really beleive they could have written that better, then no matter how long you play after that, the damage to the cities affected is never repaired, which is why I don't run that questline anymore for either side. It would be cool if they added quests to get that stuff fixed or something. Also, it would be nice to get Helgen rebuilt at some point, but maybe that is coming in Dawnguard.

Don't get me wrong here though the game is a great game and I enjoy playing it even after I don't know how many hundreds of hours, but I feel like they missed a lot of potential with the game, and if they would just listen to the fans, I think they could definatley make the improvements.
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latrina
 
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Post » Sat Jun 16, 2012 6:55 am

Actually, there is disposition if I remember correctly, only you can't see it. It's poorly implemented though.

Edit : Got it, there is disposition http://www.uesp.net/wiki/Skyrim:Disposition

Wow, that it's for a disposition system huh? You seriously don't even really feel that in the game, that's why I thought there wasn't one. In past games you could at least tell it was there when someone didn't like you and either by time, or by some other interaction with that NPC their attitude changed. I don't ever see that in Skyrim. I swear.. they just keep taking features out, features many of us love.
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Shelby Huffman
 
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Post » Sat Jun 16, 2012 8:08 am

Wow, that it's for a disposition system huh? You seriously don't even really feel that in the game, that's why I thought there wasn't one. In past games you could at least tell it was there when someone didn't like you and either by time, or by some other interaction with that NPC their attitude changed. I don't ever see that in Skyrim. I swear.. they just keep taking features out, features many of us love.
And I never have seen the discounts that it says you get either
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Chantelle Walker
 
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Post » Sat Jun 16, 2012 9:01 am

i have to agree on the civil war quest line part atleast it is not cool that there the exact same quest that is missed potental but as omega said they probibly ran out of time somewhere. they may be a whole team but they only have so long to work on a specific part of the game before they have to move on to something else in the development. other then that i cant say there is missed potetnal because the game technicly isnt fully out till all the DLC, content patches, and what ever else they decide to add though digital download is out. there is plenty that can be done most of it wont be but this game deffinatly isnt missed i can think of a number of ways they could have been worse about it. bethesda knows how to keep there games good while only slightly altering the lore a tiny bit rather then completely destroying it like some game devs tend to do.
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Ana Torrecilla Cabeza
 
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Post » Sat Jun 16, 2012 2:29 am

The direction of the TES series is the same as most games today. Games have been turned into interactive hollywood movies - designed to look good and tell a story. Focus of todays game design is not for the players to play the game per say, but to experience it - if you catch my point..

Games used to be designed by gamers for gamers, now it's pretty looking products designed by men in suits.

I really hope it changes back soon tho. Hopefully Brian Fargo will bring back the golden era of computer games, at least thats what he said he wanted to do.
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Aman Bhattal
 
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Post » Sat Jun 16, 2012 7:37 am

I don't understand where you are coming from. The copy-paste is much more relevant in Oblivion, just look at the dungeons. I assume you are referring to radiant quests, but these add more to the game. Its simple fetch quests, but it gives more things to do in the game, and allows unlimited possibilities. There are some things that are a let down, such as the lack of depth in some of the factions, but overall its much better than oblivion.

Seriously, when Oblivion came out people did the same thing, now that Skyrim is out, the same people that said Oblivion svcked are now saying Oblivion is a legendary game compared to Skyrim. Makes no sense, Skyrim improved on almost everything.

Edit: I see, you're referring to the Civil War questline. Like I said, some things are lacking, but I hope you aren't implying that Skyrim is worse than oblivion, I don't understand when people say that.
The quests in OB were a lot better than Skyrim. It had things like spell crafting, first person horses and no forced kill animations. Plus it had more armour, weapons and enemies.
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Erich Lendermon
 
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Post » Sat Jun 16, 2012 4:48 am

The direction of the TES series is the same as most games today. Games have been turned into interactive hollywood movies - designed to look good and tell a story. Focus of todays game design is not for the players to play the game per say, but to experience it - if you catch my point..

Games used to be designed by gamers for gamers, now it's pretty looking products designed by men in suits.

I really hope it changes back soon tho. Hopefully Brian Fargo will bring back the golden era of computer games, at least thats what he said he wanted to do.

skyrim isnt going in the direction of most games today though. yer it may have better graphics, but it needs to, to compete with other games. most games will probably give you about 10 hours gameplay for a single playthrough, whereas skyrim gives you hundreds.

i agree skyrim is lacking a few things but it makes up for it in other area's. what i'm hoping is now that bethesda have created skyrim they can add new features to it as they please, either with DLC or updates. that way they've got the focus of making the world out the way and can focus on adding new and interesting stuff
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Antony Holdsworth
 
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